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#11
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I'll also look into Demon Portal, but I did do a lot of testing on that one. Since it is based on leadership, enemy heroes have much higher leadership than you do and that's why you saw Baal summoning such big stacks. I think 5/10/20 will produce pretty close to 100% leadership towards the end of the game at level 3 for a mage, which is pretty good for a permanent stack. Even 50% for an enemy hero can be big stacks just because of the their leadership (I think 40K leadership for an enemy hero is pretty normal - especially with the impossible difficulty modifier). By the way, I'm in the midst of coding up the Archdemon's special abilities. Sheep seems to work okay, 5 charges with cast every 5 turns is what it's looking like right now. So far for their attack spells I've got: Fear, Helplessness, Pygmy, Magic Shackles, and Blind. This one's been trickier than the Bone Dragon's because I need to add the spell after the enemy retaliates otherwise Blind would automatically cancel. I'm also having trouble with Pygmy - the attacked units don't go small! Hmmm.... seems like a weird problem with the Attack.act_small function. ![]() Hopefully I can get it working, or I'll have to drop Pygmy... /C\/C\ |
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