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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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I tested today and found some strange behavior after the players were moved into the mission aircraft, e.g.:
- Host: Prop pitch and Radiator didn't work until I activated the autopilot for a second - Client: Autopilot was enabled initialy, if deactivated the engine couldn't be started (oil and water temp. was at 0°C, not ambient temp) Can anyone confirm this? Or even better has someone an idea to solve this? @Tigertooo: Not much public online flying in the last weeks. The launcher crash is really annoying ... hopefully after the next patch I'll be at ATAG or III/JG27 more frequently. |
#2
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thnx Banks
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#3
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I compared my code with that of Navyr and I assume the reason for the mentioned problems is that I call the Player.Place() method in the OnActorCreated method, which could be to early.
I will delay it by some seconds to see if it helps. |
#4
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I remember there was a bug in naryv's script. Either a player could not take control if joined in progress, or AI did not take control is player ALT-F2 from the aircraft or a player could not take control after re-enter the aircraft again after ALT-F2. The bug depended on whether autopilot or plane switching was enabled in difficulty settings. Sorry, do not remember more precisely. I think naryv said that autopilot must be disabled on the server to fix it.
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#5
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#6
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IIRC
You needed Auto enable with that script. |
#7
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Awesome work!
I´m going to test this scrip and also the mission loader script in our server for coop missions. Keep it coming!
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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