![]() |
|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Thanks Banks,
a bit enlightenent so far but standing by for further progress thanks again, |
#2
|
|||
|
|||
![]()
btw, what server are you flying in?
|
#3
|
|||
|
|||
![]()
I tested today and found some strange behavior after the players were moved into the mission aircraft, e.g.:
- Host: Prop pitch and Radiator didn't work until I activated the autopilot for a second - Client: Autopilot was enabled initialy, if deactivated the engine couldn't be started (oil and water temp. was at 0°C, not ambient temp) Can anyone confirm this? Or even better has someone an idea to solve this? @Tigertooo: Not much public online flying in the last weeks. The launcher crash is really annoying ... hopefully after the next patch I'll be at ATAG or III/JG27 more frequently. |
#4
|
|||
|
|||
![]()
thnx Banks
|
#5
|
|||
|
|||
![]()
I compared my code with that of Navyr and I assume the reason for the mentioned problems is that I call the Player.Place() method in the OnActorCreated method, which could be to early.
I will delay it by some seconds to see if it helps. |
#6
|
|||
|
|||
![]()
I remember there was a bug in naryv's script. Either a player could not take control if joined in progress, or AI did not take control is player ALT-F2 from the aircraft or a player could not take control after re-enter the aircraft again after ALT-F2. The bug depended on whether autopilot or plane switching was enabled in difficulty settings. Sorry, do not remember more precisely. I think naryv said that autopilot must be disabled on the server to fix it.
|
#7
|
|||
|
|||
![]() Quote:
|
#8
|
|||
|
|||
![]()
Could someone please post up an idiots guide to what the HOST has to do, then what the CLIENT has to do to use this mod please.
We are new to COD and as the host I am unsure if you need to start a server or a lobby from the MP screen. If you are the client do you have to DIRECT connect or should you see the server/lobby? The user guide unfortunately isn't idiot proof and i must be an idiot ![]() So a step by step guide would be great. Cheers |
#9
|
|||
|
|||
![]()
This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
|
#10
|
|||
|
|||
![]() Quote:
I don't actually understand the correct sequence to start a CO-OP game. WHEN do the CLIENTS join (at what stage) etc. |
![]() |
|
|