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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-19-2011, 06:52 PM
Tigertooo Tigertooo is offline
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Thanks Banks,
a bit enlightenent so far but standing by for further progress
thanks again,
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  #2  
Old 12-19-2011, 07:02 PM
Tigertooo Tigertooo is offline
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btw, what server are you flying in?
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  #3  
Old 12-19-2011, 08:19 PM
41Sqn_Banks 41Sqn_Banks is offline
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I tested today and found some strange behavior after the players were moved into the mission aircraft, e.g.:
- Host: Prop pitch and Radiator didn't work until I activated the autopilot for a second
- Client: Autopilot was enabled initialy, if deactivated the engine couldn't be started (oil and water temp. was at 0°C, not ambient temp)

Can anyone confirm this? Or even better has someone an idea to solve this?

@Tigertooo: Not much public online flying in the last weeks. The launcher crash is really annoying ... hopefully after the next patch I'll be at ATAG or III/JG27 more frequently.
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  #4  
Old 12-19-2011, 08:54 PM
Tigertooo Tigertooo is offline
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thnx Banks
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  #5  
Old 12-20-2011, 07:37 AM
41Sqn_Banks 41Sqn_Banks is offline
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I compared my code with that of Navyr and I assume the reason for the mentioned problems is that I call the Player.Place() method in the OnActorCreated method, which could be to early.

I will delay it by some seconds to see if it helps.
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  #6  
Old 12-20-2011, 09:10 AM
Ataros Ataros is offline
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I remember there was a bug in naryv's script. Either a player could not take control if joined in progress, or AI did not take control is player ALT-F2 from the aircraft or a player could not take control after re-enter the aircraft again after ALT-F2. The bug depended on whether autopilot or plane switching was enabled in difficulty settings. Sorry, do not remember more precisely. I think naryv said that autopilot must be disabled on the server to fix it.
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  #7  
Old 12-20-2011, 09:26 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Ataros View Post
I remember there was a bug in naryv's script. Either a player could not take control if joined in progress, or AI did not take control is player ALT-F2 from the aircraft or a player could not take control after re-enter the aircraft again after ALT-F2. The bug depended on whether autopilot or plane switching was enabled in difficulty settings. Sorry, do not remember more precisely. I think naryv said that autopilot must be disabled on the server to fix it.
Thank you, that sound reasonable. I had autopilot enabled, not sure about plane switch. I will test with autopilot disabled and report back.
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  #8  
Old 02-18-2012, 08:51 PM
Dai-San Dai-San is offline
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Could someone please post up an idiots guide to what the HOST has to do, then what the CLIENT has to do to use this mod please.

We are new to COD and as the host I am unsure if you need to start a server or a lobby from the MP screen.

If you are the client do you have to DIRECT connect or should you see the server/lobby?

The user guide unfortunately isn't idiot proof and i must be an idiot

So a step by step guide would be great.

Cheers
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  #9  
Old 02-18-2012, 09:01 PM
41Sqn_Banks 41Sqn_Banks is offline
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This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
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  #10  
Old 02-19-2012, 09:29 AM
Dai-San Dai-San is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
Thanks for the reply Banks but I know how to start a lobby or server in COD, I mean once I have done that we are having problems starting YOUR mod.

I don't actually understand the correct sequence to start a CO-OP game.

WHEN do the CLIENTS join (at what stage) etc.
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