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#1
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Okay, I downloaded 1.3 from here..
http://letitbit.net/download/1673767...ee.Ru.exe.html Seems okay And I moved my 1.6 to a folder called "red_sands1.6" that seems to allow me to play that.. but extreme mod looks cooler so.. it's in the default red_sands folder.. It seems to be working/functional and the bugs/crashs I had before are not present.. so gonna try it out and play it ![]() Also I through on the 1.6 version of the english on here not (1.6.04) and again I'll just see how that goes ![]() |
#2
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I see many ppl have problems with 1.6 red sands version, so my question is this : if 1.3 version works without problems, and i know it does i played red sands extreme on it why change to 1.6 ? What is new/better/improved in 1.6 that we didnt have in 1.3.
I guess it`s some bugs or another, but in general i had problems in 1.3 only with thing i tried to mod/change so i knew how to fix them. So @tata1 try to find 1.3 red sands and then upgrade to extreme trust me it`s worth it. Have fun ppl ![]() Also try reading posts in this tread, there are some missing things (unit bonuses in items.txt , exp system file . . .) and check on 11th page 3rd post about giving hp% when units lvlup, not absolute number. You`ll have problems fighting stacks of 10k+ 1-2 units with 45 bonus hp. Last edited by Fatt_Shade; 12-20-2011 at 06:09 PM. |
#3
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Someone a few posts up provided a link to the 1.3 version, I'll mirror it so we don't lose the link for now. I'll probably also update the original Red Sands thread to include a link to the Red Sands Extreme mod and supply the most recent translation files along with instructions for use with Red Sands Extreme mod. Personally, it seems I'm also having a few glitches here and there with Red Sands 1.6 and I'm not sure if it's due to the .3 version update (with the original translation being in mind for use with 1.3), localization errors in scripts, schemes, and so forth, so if people can play Red Sands with less headaches or problems using your mod then that's pretty swell. EDIT: All sorts of mirrors for 1.3: http://www.multiupload.com/365YAQIHXQ Last edited by fillyra; 12-21-2011 at 02:38 AM. |
#4
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Army : hunters, goblins, catapults, paladins, goblin shamans. Cast target on paladins and destroy uncontrollable 5lvl units as priority. Just use Trigger as companion coupled with some crit boosting items. Most important are Iron of Krakulum+Jolly Roger. This way red sands extreme can be beaten no loss, no wanderer scrolls used (including Scrounger etc). It is so powerful I estimate even 500% increase on original red sands can be done no loss. (you can also use hunters, elves, bowmen with arbator+quiver of dragon) Happy new year ![]() |
#5
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I wouldn`t agree about hp gain. Without fix for hp% as i said on 13th page, player will find stacks of 10-12k some low lvl units, with 40-50 hp each (for expl sprites from 9 hp, to 59 is a bit much 500% boost). That`s 400k hp worth of killing, to much and on other side 5th lvl units gain same 40-50 hp (which is less then 6% for some of them). That`s why i made it same % gain for all lvl`s.
As for 100% crit archer army my pick was a bit different : paladin + goblin + goblin shaman + catapult + blood shaman, first turn all units attack at least 2 times, goblins even more with unstoppable. usual goblins/goblin shamans/catapults/blood shamans(sacrifice all goblin units act 1 more)/paladin second wind on blood shamans/blood shamans/catapults/goblin shamans/goblins. Targeting paladins is nice, but i always love mass precision first because in first turn almost 80% enemy are dead with my lineup. |
#6
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I can´t get the mod working. I have installed a fresh copy of the game, then i installed red sands 1.3 and i have copied the files and folders of "RedSandsExtreme" in the "Kings Bounty Armored Princess\sessions\red_sands\"
But there are no task to overwrite files, because there are no files in the red_sands folder, only 3 .kfs files and a "locations" folder. I also tried to unpack the red_sands.kfs, copy the folder in the "Kings Bounty Armored Princess\sessions\red_sands\" Neither the replace of the files from "RedSandsExtreme" in the Folder sessions\red_sands\ or sessions\red_sands\red_sands works. I am really confused. Can anyone please post the correct path in which the files have to replaced? Either i have the wrong path for the "RedSandsExtreme" or my own map from Debir override the Debir Map from RedSandsExtreme. I don´t have a clue at which path the game saves the modded maps (after a complete reinstall of the game my changes are all there), i only found the _game folder at c:\, but i have deleted all in this folder, but my changes are still in the game. |
#7
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Did you start new game with your setup ? There is no new option for Red sands extreme mod, only new units and other ingame settings. You cant change already started game if that`s what you wanted. But you sohuld have question to overwrite some files, since in RSE there are losts of changes units/spells/skills/medals . . .
And game folder/sessions/red_sands is correct path as far as i know (i used it with no prob). Maybe you installed original red sands in it`s default path something in russian settings, when you start installing red sands (before red sands extreme) change it`s path to game/sessions/red_sands then all files in that folder unrar(extract) and you should have lots of folders there (actors,army_atoms,atoms, config, localization . . .) then red sands extreme mod files overwrite in that folder. This should work, just be sure not to have sub folder like AP/sessions/red_sands/red_sands because this might cause problem. |
#8
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Thanks Fatt_Shade, now it works.
The solution was to install the complete game at an other path, because my own map of debir has overwrite the map of debir from redsandsextreme and there were no units at the shops, thats the matter which i thought that the mod don´t work. But it is really strange at which place my map is stored on my computer, but creating this map had lots of errors and shutdowns from the editor and really don´t work right, it seems that there are a lot of problems if i install the game at the standard path because of this failures from the editor. New path, new luck and i don´t open the map editor anymore ![]() |
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