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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-04-2008, 10:45 AM
uf_josse uf_josse is offline
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Quote:
Originally Posted by csThor View Post
to reinstall the Il-2 DevTools
Lol sure, editing datas for 50 belting need an heavy, complex and enormous dev tool.......

The winner is......(drums.... trumpets.....) ......... Notepad...... (copy and paste values of API to AP and HE..... you know... ctrl+c and ctrl+v.....

Then, compile and put in files.sfs..... (so, 5 minutes max)...

Afterthat, it is sure that it is just Oleg's will or not.... no more.

I understand and respect that, but please, stop to say things like no time and so on..... that has no sense for so simple things like new belting for 0.50.
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  #2  
Old 03-04-2008, 11:20 AM
csThor csThor is offline
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All I said was not to expect anything precisely because MG doesn't invest more time into 4.09 than necessary for them. And the DevTools are needed to compile the SFS files ... There are a lot of small things that could be done to improve things, but that just won't happen.
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Old 03-04-2008, 11:57 AM
uf_josse uf_josse is offline
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Quote:
Originally Posted by csThor View Post
... There are a lot of small things that could be done to improve things, but that just won't happen.
yes, we are both ok with that ......

Possible, but no will......

Oleg no more care about IL-2 serie.... be sure.... end for him....

So, just have to have better time possible before SOW.. (two more..... what you want)... and improving ourself when possible this game.... without hopping something from 1c.... it is now my way.
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  #4  
Old 03-04-2008, 12:02 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Wow, give Oleg a break and let him work on SoW !
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  #5  
Old 03-04-2008, 12:17 PM
csThor csThor is offline
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Diablo - Please do not think that I do not agree with this request. And I certainly think that Oleg and Maddox Games should learn from the experience Il-2 and make sure that they get their act together in SoW. Because there are issues they have to learn from, most of which has to do with questionable priorities and project management. It was strange to see historically irrelevant aircraft being added for reasons noone really understood while relevant types and important issues were never solved ("No time" - don't ask how often I heard that one from Oleg personally ). This is - IMO - the most important lesson Maddox Games has yet to learn:

Make sure your priorities are spot on. Few things alienate customers more than illogical development priorities.
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Old 03-04-2008, 06:14 PM
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310thDiablo 310thDiablo is offline
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csThor...no problem. I agree with you too ...let's hope that Oleg and Co. have learned from this. It was kinda silly to ahve all those weird planes and yet a few minutes could not be spent fixing a few of the well known problems. ~S~ sir.
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Old 03-04-2008, 06:20 PM
Golden_Eagle_FM Golden_Eagle_FM is offline
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csThor is it correct to think then that Oleg has accepted to give to third parties the necessary tools and access to the source code to improve it?
Can we then imagine that as it happened with Falcon the source code could be improved by a team of "volounteers" that would do improvements for the community?
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Old 03-04-2008, 12:02 PM
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310thDiablo 310thDiablo is offline
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csThor...I understand your point and respect it. This is something that has been asked for many times over several years. As josse said...it's not a time consuming job to do. Evidence was provided years ago to MG. the "mein" shell was added pretty readily to the German planes, we should have had API belting done as well. For those that want to complain about how API would shirft the balance of power or how it was an FM/DM change I say your wrong. Those same people did not complain when the "mein" shell was added. It sure changed things alot in hitting power to German planes.
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