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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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46 Is now so primitive in terms of the art of rendering the entire spectrum of effects, no matter what comes from the FSX system will be vastly superior to a rather tired and ancient product. If this doesn't excite all but the most die-hard 46 gamer, you don't care for airplanes:
As for no AI, this would make BOBSOW into an online-only item, and that would mean a flying RED ORCHESTRA. God forbid that. That would guarantee the missions would never be advanced beyond the stereotypical model of mass dogfights and some bomb droppers for fighters to attack. |
#2
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leitmotiv please stop promoting FSX here,are YOU trying to start a flame war? which you will ultimately lose?,I saw nothing great about that heli rescue,that could be done in xbox360 also maybe you should go play that.
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#3
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That is the reason I posted it. I also thought it was very much like something very much like you'd find on an X-box. But you will find nothing even close to it in a Maddox game. And cetainly nothing that can compete, even with something as simple as that.
I'm sure you understand where I'm going with this. I am hoping that Oleg and his team will surpass it in SoW. I am tired of the same two mission types over and over. No one is trying to put down this sim. It is just a matter of drawing attention to what has been missing in the soul of the Il-2 series, with a fervent hope it will be addressed in the next offering. Last edited by Feathered_IV; 03-02-2008 at 08:37 AM. |
#4
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#5
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#6
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I don't know what your even doing here anymore leitmotiv apart from trying to stir the S**t!
If BOB is not what your looking for don't buy it & stop trying to turn this place into the zoo. |
#7
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Getting back on topic...
I very much hope that AI intelligence also extends further than just the pilots and gunners too. Currently aircraft follow a predetermined path until they blunder into each other. Then a fight begins. I'm hoping that some kind of central intelligence will be present in SoW too. You cross the enemy lines, fighters are directed to your location/ transports are ushered away etc. Flying below radar height would suddenly mean something from a tactical point of view. Rather than just the isolated skirmishes of the Il-2 series, I'd like to see the enemy hive-mind represented. |
#8
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The community is actually releasing new graphic features, and if you say that it is old in terms of graphics, then clearly you haven't tried to change the config.ini file. You can set antialiasing far far up, water effects up, in other words, this 5'ish year old game will look like it hit the market a year ago, or possibly with a better system than I have, today! allaircraftarcade has 6.000+ members, loads and loads of great mods for this supremely excellent game. And I quote you again: "As for no AI, this would make BOBSOW into an online-only item" Read what I mean, not what I write! I meant that NO AIRCRAFT should be flyable by the AI only, meaning the player should have access to all planes in the game, not that AI should be removed ![]() I do fly FSX quite often, but being a pilot myself, and seeing how it reacts to the enviroment and simulates different events and situations, I feel that FSX has a lot to learn from IL-2, so stop promoting that game here, go to the relevant FSX forum, please. We don't want a flame war in here, because you will inevitably lose. |
#9
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It would indeed be nice to see time period and side specific tactics being used by flights. I remember numerous accounts of flights attempting to outclimb each other for quite a while before the fight. Or two flights entering into a turning fight (but in a single large circle) and slashing one pass ambush attacks being conducted.
Anything that could add meaning to transport, escort, strike, recon or liason flights would also be of value. Hopefully the triggers will allow for displaying text with conversations between crew members at certain times or even audio files. It would also be nice if it became possible to have some plot branches in the linear campaign or even the ability to change text based options in the briefing screen (and thus alter future events in the mission). |
#10
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I only request a SDK, map and object creator/editor. The FM's can stay as is.
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