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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script.. AND MORE! I know that back in the IL-2 days.. Mission makers were asking for more and More and MORE FMB control.. So, 1C gave us the C# script methods to do all sorts of things that could not be done in the old IL-2 FMB alone Granted there is a learning curve, granted some mission makers are not going to be able to pick up on it.. Which will make the IL-2 to CoD transition ugly for some mission makers But in the end I think more FMB control is a good thing
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#2
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I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.
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#3
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1C's answer to that request was to include the ability to run C# scripts Now you know if CoD had the same FMB that IL-2 had.. The current crop of threads complaing about having to learn C# would be replaced by thread complaing abuot how CoD's FMB provides no more control that IL-2's FMB So once again, dammed if you do, dammed if you don't! While on the subject, it would have been great if 1C could have provided both the old and the new.. But in light of the fact that 1C did not provide both, it is safe to conclude that to provide more they had to re-do the whole system, and found it too costly to provide both the old and the new.. Dam real world constraints of time and money!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#4
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CoD does have the same FMB as IL2 has just with some extra stuff.
Look the problem isnt making coops scripted or not................. its the CooP GUI and the way CoD handles the missions. I'm not going further with this as the same blah blah script this script that comes up every time .............. you cannot script your way out of the fact the the CooP GUI is non-existent in CoD at present. Start battle starts the mission and pilots have to catch up to the mission whilst still arming etc etc...............thats a moving dogfight ![]() Further discussion should be directed here >> http://forum.1cpublishing.eu/showthread.php?t=27934 This thread off topic by a light year as it is Last edited by KG26_Alpha; 12-12-2011 at 06:06 PM. |
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#5
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However a debriefing screen is not included into the script and has to be added by a C# programmer. GUI would be a nice option though. |
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#6
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Agreed 100%
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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