![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Type of improvement: SDK
Explanation of proposals: Release it without any documentation, or whatever it is that you have now Benefits: COD is similar enough to Il2 that some of the better modders in the community can figure out how to use the tool set. So instead of waiting ages for your programmers to have enough free time to write out documentation, you can start to have the community work on the bulk of documentation. Thus the community can have access to mod features sooner and you wont have to spend as many resources getting said SDK working. Last edited by KG26_Alpha; 12-10-2011 at 12:36 PM. |
|
#2
|
|||
|
|||
|
Type of improvement: Changing FOV using FreeTrack or TrackIr
Explanation of proposals: Possibility in control setings to set Z-Axis translation as changing FOV instead of actually move your head backward and forward. Maybe also with possibility of some adjustment like maximal and minimal angle of FOV, or simultaneously changing FOV and head position with Z-Axis movement. Benefits: Try using it this way in 6DOF mod for Il-2 1946 and you will see Last edited by Hot_Dog; 12-10-2011 at 02:50 PM. |
|
#3
|
|||
|
|||
|
Type of improvement:
Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises. Explanation of proposals: In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light. Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows. Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released. Benefits: The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again. Few examples: ![]() ![]() ![]() Thank you.
__________________
---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit |
|
#4
|
|||
|
|||
|
Type of improvement:
GAME PLAY- Positive Feed back on bomb release Explanation of proposals: Upon the release of the bombs play a sound of the bomb releasing (mechanical clunk ) to give pilot feed back that the weapon has been released from the plane Benefits: In aircraft like the blenheim there is no feedback to tell you that the the ordinance has left the aircraft. Last edited by KG26_Alpha; 01-10-2012 at 03:37 AM. |
|
#5
|
||||
|
||||
|
Type of improvement:
Add 100 octane fuel modelling for all Spitfires and Hurricanes. Explanation of Proposals: 100 octane fuel was in use by all of the Fighter Commans stations by the time of the BoB. Geoffrey Lloyd, British Minister of Fuel and Power said; “I think that without 100 octane we should not have won the Battle of Britain. But we had 100 octane.” http://www.flightglobal.com/pdfarchi...0-%200044.html http://www.nceastmgtf.com/modules/ev...rted%20Oil.pdf http://www.lago-colony.com/STORIES_R...HISTORY_DJ.htm A list of reports on another forum which I link to to save space (especially read "Appendix IV" for performance figures and the BATTLE OF BRITAIN section under "A. R. Ogston, excerpt from History of Aircraft Lubricants (Society of Automotive Engineers, Inc. Warrendale, PA USA), p. 12." for confirmation that "March 1940 Fighter Command converted all its Spitfire and Hurricane Rolls-Royce Merlin powered fighters to 100 octane"):- http://www.ww2aircraft.net/forum/avi...tml#post542367 and another listing combat reports mentioning 100 octane or +12lbs boost all from as early as May 1940 http://www.ww2aircraft.net/forum/avi...tml#post542707 Benefits: Historical accuracy/Realism.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
|
#6
|
|||
|
|||
|
Type of improvement:
Proper black and redout simulation.. Explanation of Proposals: Some gamer pilots, using heavy negative G`s, with a following hard positive G as a exploit, to evade British fighters to force them in the negative cutout. There is no G warm up needed in CloD, and I believe the -G`s are too relaxed done. In Lockon FC2, you need to warm up the pilot, to hold and fly max G`s. Benefits: More realistic pilot behaving, in case of, flying on the G limits of a human person. |
|
#7
|
||||
|
||||
|
Type of improvement:
A key to switch AI on/off for crew-manned aircraft. Keys for the bombardier to give commands to the AI pilot Explanation of Proposals: Actual, if a pilot switches to a gunner position and goes back, the AI for that station is off and can't be activated again. In a bomber the player should be able to man any station and leave the other stations to AI control. In the bombardier station, the player should be able to command the AI pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands. Benefits: Improved playability, realism and immersion
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 01-11-2012 at 10:07 PM. Reason: interpunctation |
|
#8
|
||||
|
||||
|
Quote:
|
|
#9
|
|||
|
|||
|
- Type of Improvement:
Gun Statistics for Each Type of Machine Gun or Cannon on the Player's Aircraft - Explanation of Proposals: For example, for the P-39 (although it has not been made yet), it looks roughly like this: 37mm M4: 10 rounds fired, 2 air hits, hit-rate air 20%; Browning .50: 278 rounds fired, 22 air hits, hit-rate air 8%; - Benefits: The cannon rounds and the machine gun rounds of a fighter are so different with regard to size, weight and, above all, damage power, that it does not make sense to count them as the same type of bullet in the guns statistics. --- Last edited by zxwings; 03-16-2012 at 06:06 AM. |
|
#10
|
|||
|
|||
|
Type of improvement:
FM/Messerschmitt 109 rudder trim Explanation of proposals: Messerschmitt 109 fighters did have a rudder trim. But it had to be adjusted on the airfield by the ground crew before take off and the pilot could not change it during the flight. It would be nice that it could be done also in the sim. Benefits: Added realism and better handling of the plane |
![]() |
|
|