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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-10-2011, 09:55 AM
Liz Lemon's Avatar
Liz Lemon Liz Lemon is offline
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Type of improvement: SDK
Explanation of proposals: Release it without any documentation, or whatever it is that you have now
Benefits: COD is similar enough to Il2 that some of the better modders in the community can figure out how to use the tool set. So instead of waiting ages for your programmers to have enough free time to write out documentation, you can start to have the community work on the bulk of documentation. Thus the community can have access to mod features sooner and you wont have to spend as many resources getting said SDK working.

Last edited by KG26_Alpha; 12-10-2011 at 12:36 PM.
  #2  
Old 12-10-2011, 02:44 PM
Hot_Dog Hot_Dog is offline
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Default Field Of View

Type of improvement: Changing FOV using FreeTrack or TrackIr

Explanation of proposals: Possibility in control setings to set Z-Axis translation as changing FOV instead of actually move your head backward and forward. Maybe also with possibility of some adjustment like maximal and minimal angle of FOV, or simultaneously changing FOV and head position with Z-Axis movement.

Benefits: Try using it this way in 6DOF mod for Il-2 1946 and you will see For me, it's much more close to the reality, cause in reality you have wide FOV combinated with great resolution of objects, which is imposible in game. With that possibility, you can at least easily change between these two important parametres only with slight movement of head and your hands are still free for plane control. Personally, i don't need move my head backward and forward in cockpit almost any time, but if someone does, or does not like this idea, he still will have possibillity to leave it as it's now.

Last edited by Hot_Dog; 12-10-2011 at 02:50 PM.
  #3  
Old 01-10-2012, 12:20 AM
Jaws2002 Jaws2002 is offline
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Type of improvement:

Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises.

Explanation of proposals:

In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light.

Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows.


Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released.

Benefits:

The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again.

Few examples:







Thank you.
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  #4  
Old 01-10-2012, 01:54 AM
Skoshi Tiger Skoshi Tiger is offline
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Type of improvement:

GAME PLAY- Positive Feed back on bomb release

Explanation of proposals:

Upon the release of the bombs play a sound of the bomb releasing (mechanical clunk ) to give pilot feed back that the weapon has been released from the plane

Benefits:
In aircraft like the blenheim there is no feedback to tell you that the the ordinance has left the aircraft.

Last edited by KG26_Alpha; 01-10-2012 at 03:37 AM.
  #5  
Old 01-11-2012, 08:45 AM
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klem klem is offline
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Default 100 Octane fuel

Type of improvement:
Add 100 octane fuel modelling for all Spitfires and Hurricanes.

Explanation of Proposals:
100 octane fuel was in use by all of the Fighter Commans stations by the time of the BoB. Geoffrey Lloyd, British Minister of Fuel and Power said; “I think that without 100 octane we should not have won the Battle of Britain. But we had 100 octane.”
http://www.flightglobal.com/pdfarchi...0-%200044.html
http://www.nceastmgtf.com/modules/ev...rted%20Oil.pdf
http://www.lago-colony.com/STORIES_R...HISTORY_DJ.htm

A list of reports on another forum which I link to to save space (especially read "Appendix IV" for performance figures and the BATTLE OF BRITAIN section under "A. R. Ogston, excerpt from History of Aircraft Lubricants (Society of Automotive Engineers, Inc. Warrendale, PA USA), p. 12." for confirmation that "March 1940 Fighter Command converted all its Spitfire and Hurricane Rolls-Royce Merlin powered fighters to 100 octane"):-
http://www.ww2aircraft.net/forum/avi...tml#post542367
and another listing combat reports mentioning 100 octane or +12lbs boost all from as early as May 1940
http://www.ww2aircraft.net/forum/avi...tml#post542707

Benefits:
Historical accuracy/Realism.
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  #6  
Old 01-11-2012, 11:55 AM
MoGas MoGas is offline
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Type of improvement:
Proper black and redout simulation..

Explanation of Proposals:
Some gamer pilots, using heavy negative G`s, with a following hard positive G as a exploit, to evade British fighters to force them in the negative cutout. There is no G warm up needed in CloD, and I believe the -G`s are too relaxed done. In Lockon FC2, you need to warm up the pilot, to hold and fly max G`s.


Benefits:
More realistic pilot behaving, in case of, flying on the G limits of a human person.
  #7  
Old 01-11-2012, 01:14 PM
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robtek robtek is offline
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Type of improvement:
A key to switch AI on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the AI pilot

Explanation of Proposals:
Actual, if a pilot switches to a gunner position and goes back, the AI for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to AI control.

In the bombardier station, the player should be able to command the AI pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

Benefits:
Improved playability, realism and immersion
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Last edited by robtek; 01-11-2012 at 10:07 PM. Reason: interpunctation
  #8  
Old 01-11-2012, 06:31 PM
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Tte. Costa Tte. Costa is offline
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Thumbs up

Quote:
Originally Posted by robtek View Post
type of improvement:
a key to switch ai on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the ai pilot

explanation of proposals:
actual if a pilot switches to a gunner position and goes back the ai for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to ai control.

In the bombardier station the player should be able to command the ai pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

benefits:
improved playability, realism and immersion
+100
  #9  
Old 03-16-2012, 05:43 AM
zxwings zxwings is offline
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- Type of Improvement:

Gun Statistics for Each Type of Machine Gun or Cannon on the Player's Aircraft

- Explanation of Proposals:

For example, for the P-39 (although it has not been made yet), it looks roughly like this:

37mm M4: 10 rounds fired, 2 air hits, hit-rate air 20%;
Browning .50: 278 rounds fired, 22 air hits, hit-rate air 8%;

- Benefits:

The cannon rounds and the machine gun rounds of a fighter are so different with regard to size, weight and, above all, damage power, that it does not make sense to count them as the same type of bullet in the guns statistics.

---

Last edited by zxwings; 03-16-2012 at 06:06 AM.
  #10  
Old 03-16-2012, 12:08 PM
Yvetette Yvetette is offline
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Type of improvement:

FM/Messerschmitt 109 rudder trim

Explanation of proposals:

Messerschmitt 109 fighters did have a rudder trim. But it had to be adjusted on the airfield by the ground crew before take off and the pilot could not change it during the flight. It would be nice that it could be done also in the sim.

Benefits:

Added realism and better handling of the plane
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