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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Type of improvement: Full Mission Editor (Copy and Paste ability)
Explanation of proposals: Add the ability to copy and paste AI units with waypoints. Currently, we can copy and paste static objects or static AI (like AAA), but we can not copy and paste a tank or plane. Benefits: This would make mission building much easier and faster. Last edited by nakedsquirrel; 12-09-2011 at 03:02 PM. |
#2
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Type of improvement: correct the "sound radar"
Explanation of proposals: the sound of engine of other planes is very audible from your cockpit. This allows one to hear an assailant when closing in from one's 6 o'clock. The phenomenon is totally unrealistic and ruining the best surprise attacks Benefits: oblige people to look behind, as it was in real life. Have a more realistic sound management. Reduce cursing, frustration, and aggressiveness towards moderators and developers. |
#3
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Explanation of proposals: Just spawn the aircraft with the radiators on half/fully opened / cruising flight positions Benefits: Starting with your aircraft in air is done be the game by spawning the aircraft in flight with engine working fully (max/cruising throttle/porp pitch positions). Yet, all the radiators are fully closed. Which means sensible engines will be broken in seconds, forcing the player opening the radiators a mandatory first thing to do while spawned. This is hard, specially for a newcomer to a flight sim, which might find his aircraft's engine broken in a matter of seconds, without having any clue why that happened. Last edited by adonys; 12-10-2011 at 03:47 AM. |
#4
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Type of improvement:Full Mission Editor
Explanation of proposals:To be able to make groups of objects such as an 88 AAA with gun crew, ammo ,supply boxes,sandbags etc or a row of stationary Aircraft & save as a group template that then could accessed to be pasted into any further mission you write in the future & also to be able to rotate the whole group to suit different locations. Benefits:Templates could be made and shared across the comunity with the benefit of vastly reduceing build times & therefore encouraging more mission building. ![]() |
#5
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Sokol1 |
#6
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Thanks for the heads up.
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#7
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Type of improvement: Rearm, Refuel, Repair functions.
Explanation of proposals: Release script functions to rearm, refuel and repair objects during mission. Bind functions to objects. An object stationary/chief can repair/refuel/rearm another stationary/chief object. Give the possibility to start an action (refuel,repair,rearm) by trigger (waypoint,distance,time,tab menu,...). Benefits: These functions would be very usefull for a ext. resource system for longtime missions and campaigns. I'm thinkin of fueltrucks driving empty to the station where a fueltrain just arrived and then loaded, back to the airports fueldepot. Not to speak of the possibillity, after you spit out your last bullet in a fight, to be able to get back to your airfield, taxi to the hangars and rearm, refuel and maybe repair your crate and get up again. |
#8
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Type of improvement::in built voice recognition software
Explanation of proposals: once all the AI commands work to give orders to your flight, it would be awesome to be able to to that with your speech instead of typing on the keyboard several times.(i saw in a vid that this is already possible with external speech recognition software to give the ai commands with your own voice). Benefits: this would be a feature, which would make single player mode much more realistic and it would be much more immersive to give orders that way. besides it would be a feature which no other flight sim has yet, so possibly this would make the competitors squirming. Last edited by KG26_Alpha; 12-11-2011 at 05:27 PM. |
#9
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#10
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