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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-26-2008, 10:05 PM
HR_Zunzun HR_Zunzun is offline
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Originally Posted by Kurfürst View Post
A few more questions :

g, Will it be possible to fly night-time bomber missions with Luftwaffe bombers, using historical radio-navigational guidance systems (Knickebein, the most commonly used one; and perhaps even X and Y Systems)

h, What version of propeller system we will get in 109E, the Automatic prop pitch system (mentioned in 1939 manuals) or the fully manual one (which was still in use on some planes during Battle).

i, To what depth engine management will be modelled complex, and improvement over Il-2`s? Meaning here _not_ detailed startup procedure etc, but for example use of optimal combination of RPM, Mixture, boost to maximize endurance or range (as instructed by real life manuals). Like realistic characteristics of how engines work, a bit more complicated consumption than power x specific consumption gram/liter/hour/horsepower.

j, Will photo-reconnaissance missions implemented (recon bombers, later perhaps recon fighters) on a meaningful level - ie. good shots need to be taken of target actually ?

k, Will there be a good and and more realistic, and especially IMMERSIVE pre-flight briefing.. ie. briefing room, or briefing on the grass airfield, 3D models of the players aircraft warming up, being serviced by mechanics, shots of the target (taken from 3D engine) shown to player about target, with priority targets marked on them. etc.
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  #2  
Old 02-27-2008, 04:04 PM
Sir-Loopalot Sir-Loopalot is offline
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Originally Posted by Avimimus View Post
I remember Oleg said that the main reason he has no designs on the civil flight sim industry, is that his staff have no experience with modern avionics such as ILS ...but for the first sixty years of flight no one experienced such technology... early bush aircraft, trans-atlantic mail runs, 1930s glider clubs create a whole market where this is no barrier.

Combined with nostalgia for a simpler era I think Oleg could expand into and take over a significant part of the civilian market (then again I generally tend to think Oleg could do anything).
Thankalot Avimimus.Well, i hope he will, sometimes. The Thing with the ILS and similar avionics isnt of interest for me. I only want more "Fun Planes" like the Sukhoi, some aerobatic biplanes or STOL planes. Who Da Hell pays a lot of money for a Flying game and then let the autopilot/ ILS do all the work?
  #3  
Old 02-27-2008, 04:07 PM
Blackdog_kt Blackdog_kt is offline
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Some very good ideas there Kurfurst. Imagine the tension of flying an unarmed photo recon fighter. I hope the engine will have suitable viewing range for that.

I once read in the accounts of a Spitfire recon pilot that they were flying high enough to take photos of factories in the Ruhr while still flying over Holland They used to say "When you flew so high and the outside temperature is so low, a lot of times condensation formed on the canopy and you could barely see outside. At times like that you always had the feeling the air was crawling with Messerschmitts".

Radio navigation equipment would be very nice to have as well and it was not that complicated so it could be modeled at some stage. I'd really like to fly blind bombing night raids with a He111 over London, or mark a target for Lancasters in a Mosquito master bomber later in the war.

Most important thing for me however would be a detailed engine management model. Right now we have aircraft that used manual systems perform fine with minimal management, while others which used sophisticated automatic systems perform better in a manual mode. This effectively penalises aircraft with automatic systems in some cases, due to the way prop pitch is modelled and the nature of the 5min resetting overheat timer before the engine goes dead.

It would be really nice to have varying degrees of engine damage due to poor handling, instead of the all or nothing affair in the IL2 engine. I'm not complaining about IL2, in fact i've bought every single incarnation of the game since day one, but the game engine is getting old. If it didn't Oleg wouldn't make BoB on a new engine, he would release it as an IL2 expansion
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