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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #1  
Old 02-26-2008, 06:49 PM
Devean Devean is offline
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A question to Skelos, and possibly to Asadex:

If I simply add an entry to Artefacts.xml, following the right formatting and using the correct attributes, effect descriptions etc., will the artifact become available in the editor, or does it take some more steps to create a custom gizmo?
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  #2  
Old 02-26-2008, 09:35 PM
asadexes asadexes is offline
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i suppose yes, but you have also to make an icon
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  #3  
Old 03-05-2008, 07:51 PM
DeathMutant DeathMutant is offline
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Anyone know if you can make a "campaign" with the map editor or if it is it possible by hand-editing XML files?

Now that I think about it, even if hand-editing the XML files were possible there would still be deployment issues, requiring very careful installation by the end-user, which means it is probably not worth it anyway. . .
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  #4  
Old 03-05-2008, 09:37 PM
Devean Devean is offline
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I have analyzed the campaign XML files and they're pretty simple. After each scenario units are assigned to a "corpse", which is then specified for the next scenario to use.

I don't have a working editor, but I believe the triggers can't be much more complex. Is it possible to open one of the campaign scenarios and see, how are the triggers set? And more importantly - how are bonuses for silver and gold victories defined, for they are not specified in the campaign XML file, so they have to be in the scenario.
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  #5  
Old 03-05-2008, 09:43 PM
asadexes asadexes is offline
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Quote:
Originally Posted by Devean View Post
I have analyzed the campaign XML files and they're pretty simple. After each scenario units are assigned to a "corpse", which is then specified for the next scenario to use.

I don't have a working editor, but I believe the triggers can't be much more complex. Is it possible to open one of the campaign scenarios and see, how are the triggers set? And more importantly - how are bonuses for silver and gold victories defined, for they are not specified in the campaign XML file, so they have to be in the scenario.
You can set Bonuses for victories in the editor
You must to edit a new trigger that set the starting forces for the next map as the remaining forces you have at the end of the current map
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  #6  
Old 03-06-2008, 07:30 PM
Devean Devean is offline
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Quote:
Originally Posted by asadexes View Post
You can set Bonuses for victories in the editor
That's good news.

Quote:
Originally Posted by asadexes View Post
You must to edit a new trigger that set the starting forces for the next map as the remaining forces you have at the end of the current map
That's not necessary. The campaign engine does it for you. There are entries in the XML file assigning all units to the "corpse" and then indicating, which "corpse" to use for the next scenario. There are also options to turn on/off initial deployment and the "shop" when you upgrade units, buy new ones and distribute artifacts.

I only can't figure out yet, where is the setting for the number of units available. Like in the official campaigns - as the story progresses, you get access to more powerful units.
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  #7  
Old 03-07-2008, 12:04 AM
Maluzu Maluzu is offline
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Is there a way to create a series of maps for multiplayer mode? (aka campaign mode for multiplayer)

I really REALLY want to figure this out... it could lead to some very fun tournaments.
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