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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-05-2011, 09:17 AM
ATAG_Bliss ATAG_Bliss is offline
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In the E4 I'm always on auto pitch (obviously you do the initial fiddle to make it work right) - oil rads always 75% open - radiator handle 180 degrees from wide open (straight down), and I'm always wide open using WEP. I think there's a 30 second window where you can't use it, then 2 minutes with it on - repeat.

To get the advantage against the Rotol or IIa, assuming someone is on your 6 somewhere between 750m behind you CO-E, you have to stall climb. If you grab a buddy in a Rotol, for instance, and climb out to where you are in a proficient climb, between 275-300kph the Rotol will just climb up to you and kill you. But if you point the nose up another, a guess here, 10 degrees to where you are climbing at a measly 190-200kph, the only thing he can do is get directly below you. If they point the nose up to try to match, again I'm assuming CO-E to begin with, they almost stop dead in their tracks. Once they are directly below you, limbering along like you are, then spiral climb in a stall. This will slow em down even more as they will either have turn with you or you obviously get a nice shot at them when they appear in front and below you.

Do that for about 5 minutes and you'll be able to drop down and take a shot. From then on they have to point their nose down to gain some E to out turn and avoid you. Then next thing you know, it's YoYo city where they are always 1500-2000m below you. The hard part is not following them down as they go lower and lower.

Give it a go.
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  #2  
Old 12-05-2011, 02:25 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
In the E4 I'm always on auto pitch (obviously you do the initial fiddle to make it work right) - oil rads always 75% open - radiator handle 180 degrees from wide open (straight down), and I'm always wide open using WEP. I think there's a 30 second window where you can't use it, then 2 minutes with it on - repeat.
I was most assuredly using wep.

Quote:
To get the advantage against the Rotol or IIa, assuming someone is on your 6 somewhere between 750m behind you CO-E, you have to stall climb. If you grab a buddy in a Rotol, for instance, and climb out to where you are in a proficient climb, between 275-300kph the Rotol will just climb up to you and kill you. But if you point the nose up another, a guess here, 10 degrees to where you are climbing at a measly 190-200kph,
I was at 200 km/h indicated on the dot.

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The only thing he can do is get directly below you.
Do you have a track? It's like we're playing a completely different game. This guy started out below me by about 500-1000m and climbed up into me like it was nothing. It wasn't a zoom on his part either.

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f they point the nose up to try to match, again I'm assuming CO-E to begin with, they almost stop dead in their tracks. Once they are directly below you, limbering along like you are, then spiral climb in a stall. This will slow em down even more as they will either have turn with you or you obviously get a nice shot at them when they appear in front and below you.
Yeah I do this all the time to Spitfires Mk I and Hurricanes but it doesn't work against the MkIIa.

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Give it a go.
Seriously. I did what you described almost verbatim.

Last edited by CaptainDoggles; 12-05-2011 at 04:31 PM.
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  #3  
Old 12-05-2011, 08:14 PM
335th_GRAthos 335th_GRAthos is offline
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Doggles, what he means (probably) is that you must minimize your horizontal move as much as possible. As the other plane is faster, it will close the distance but find itself right under you. From that position it is impossible to raise its nose to get a gun solution on you, neither can he overshoot you because he will place himself directly under your guns.

It works nicely.

~S~
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  #4  
Old 12-06-2011, 01:04 AM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Doggles, what he means (probably) is that you must minimize your horizontal move as much as possible. As the other plane is faster, it will close the distance but find itself right under you. From that position it is impossible to raise its nose to get a gun solution on you, neither can he overshoot you because he will place himself directly under your guns.

It works nicely.

~S~
beware of some nasty (non CoD) rocket powered Hurri and spits or you'd get badly surprised !
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  #5  
Old 12-06-2011, 01:35 AM
drewpee drewpee is offline
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Even when flying red I tend to get annoyed with the Spit-2 as ATM. I personally won't fly it. when I do get a kill or successfully evade a AC that has the advantage, I like to know it was me not the AC . Also when chasing after an opponents 6 and you get passed by the quicker 2 and he gets your chance at a kill, AHHHH frustrating. Hopefully FM fixes will put an end to the Demonization of this beautiful AC.
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  #6  
Old 12-06-2011, 02:10 AM
Hellbender Hellbender is offline
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I also don´t fly the Spit IIa anymore, since it is just too easy and your last remaining foe is a High-G Blackout. I fly for the challenge and not easy kills, therefore I switched back to Spit Ia and ROTOL very quickly. I can´t really believe how one can produce a simulation with relatively questionable FLight and perfomance models, when these mdoels are so off historic reality.
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  #7  
Old 12-06-2011, 10:19 AM
TomcatViP TomcatViP is offline
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the IIa shld be available only to new pilots that want to test themself online.

The whole idea of an easy mount is a good one. But when I see squads and old aces flying that model it makes me desesperate of the whole com.

Note : you can't B&Z some of them. they are so much faster (some not all ) !
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