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#11
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Quote:
the ones you forgot in your list are, - ground AI traffic at airfields and on roads. this was going to be a big part of the new BoB series to bring the virtual world alive ( and there is no sign of any of this so far) - dynamic campaign which can run 24/7 on a server (with AI activity on both sides) over several weeks/months (in the style of falcon 4, confirmed by oleg to be included albeit in a "limited effect by individual player actions on battle outcome " - dynamic weather - complex AI ground battles with moving front lines (for coop and other online servers) - some player control over artillery and flak guns (ideally this would be control over a flak battery for ex, but oleg iirc only ever spoke specifically about manning individual guns), and some control over ground vehicles and ships another point, but i havnt seen to many people complain about this in the last months. right now CoD scenery simply doesnt look/feel like you are flying over england. in CoD you have mainly medium/large trees lining roads, and some token trees randomly placed as parts of boundaries between fields. the south of england should really mainly show large hedges lining the smaller country roads roads (and separating fields, with some trees and shrubbery added), and then area's of woodland separately. i still have high hopes luthier and Co will deal with most of these major flaws soonish, and that the staff working on battle for Moscow are just surplus designers not needed on the "plu the sinking boat" project.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 12-04-2011 at 05:19 AM. |
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