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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-02-2011, 01:29 PM
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klem klem is offline
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Originally Posted by TomcatViP View Post
SEE I said on Different airfield.

The prob is that the Radio tells you where the poor Brits (or German) will spawn and that some from scratch did not care to exploit that major flaw
Oi! That 'Major Flaw' is called RDF! My brilliant controller can see into France.

OTOH if the Blues are getting those reports too but about RAF aircraft, I think the old Freyas and Wurzburgs are a bit overmodelled.
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  #2  
Old 12-02-2011, 03:25 PM
TomcatViP TomcatViP is offline
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Originally Posted by cheesehawk View Post

I build tons of maps testing this, and I'm 100% positive there are no working radars for either side.
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  #3  
Old 12-02-2011, 05:06 PM
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Originally Posted by cheesehawk View Post
Actually, its neither radar or Wotans that are giving the calls, but player's aircraft. You can test by building a mission, lining the coasts with radars, and flying the opposing AI through them. You will get 0 calls. However, as soon as a freindly aircraft (player or AI) gets within visual range, it will announce contacts. I doesn't matter where the contact is, England, Channel, or France, if an aircraft is positioned to "spot" them. You don't even have to be able to see the aircraft, it just has to be within some sort of range where it could be detected.

I build tons of maps testing this, and I'm 100% positive there are no working radars for either side.
Well that's even more interesting and, I'm afraid Tomcat, it simply means that friendlies are doing what they would do, reporting their sightings.

Of course it would be nice to think we had RDF/GCI capability too, we'd get to the Blues even quicker
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Old 12-02-2011, 08:07 PM
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Bliss has someone come up with an auto kick script for players with high pings? That should solve some of the intentional warping issues. I know it will hit people who are not intentionally warping, but that is the price to pay to keep other people from using this exploit to get out of trouble.

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  #5  
Old 12-02-2011, 08:49 PM
conio conio is offline
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Originally Posted by Jugdriver View Post
Bliss has someone come up with an auto kick script for players with high pings? That should solve some of the intentional warping issues. I know it will hit people who are not intentionally warping, but that is the price to pay to keep other people from using this exploit to get out of trouble.

JD
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Has anyone been able to duplicate the intentional warp or we are just assuming it's intentional and there is a way to do it (besides disconnecting the network cable)?
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  #6  
Old 12-02-2011, 08:57 PM
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Originally Posted by conio View Post
Has anyone been able to duplicate the intentional warp or we are just assuming it's intentional and there is a way to do it (besides disconnecting the network cable)?
Yes we have tested it. It can be done very easily and can be judged fairly finely.

No, I'm not going to be the one to say how.

EDIT: You know there must be a way to script in something to the effect of:

On[ThatOperation].Destroy.Me

C#'ers anyone?
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Last edited by klem; 12-02-2011 at 08:59 PM.
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  #7  
Old 12-02-2011, 09:01 PM
ATAG_Bliss ATAG_Bliss is offline
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Well, TBH - there's a few factors to consider here. If anyone remembers the old printscreeners from the old game, they would rapidly hit the printscreen key and warp around, always at just the right spot (aka - right when you're about to fire). Now think about this for a second: The printscreen warpage is actually caused by low FPS. Anyone that's been around MP gaming for a while knows just how tightly interconnected FPS/Netcode is. If you are freezing yourself on the screen, the server can't track you, IE - you warp everywhere, cause stutters for others.

With the current situation, we have launcher crashes happening all the time, usually anywhere from 30 minutes to 2 hours depending on, a guess here, your graphics load. Well a launcher crash is about 10x worse than a printscreener. Sometimes your screen will freeze solid (0 FPS) for a good 10 seconds before you are kicked to desktop. So just imagine what type of effect this can have on anyone else in the server?

My suggestion to everyone who plays online, do what the majority of us on coms have been doing. Fly your sortie and after you've landed, crashed, died, finished it. Completely restart the game. This will eliminate all but 99% of the launcher crashes. (It's been a heck of a long time since I've gotten one by doing this to give you an idea)

The other thing - at the top of our forums and in the details section of all the channels in TS3 - there's a direct connect link to the server. Save the hyperlink somewhere or click on the link in the navbar of the forums/TS3 to connect to the server. This bypasses all the in game videos, menus/options, and will directly place you into the progress/loading bar into the server. It's big advantage is those with ATI, but the main advantage for using this, is when you disconnect from the server while using the direct connect link, you immediately close down the game, making it very easy to simply hit the link and your joined up again after your sortie.

Rest assured, when the game becomes stable online (reasonable, reliable FPS, and the launcher.exe crashing has ceased to exist) those found to be exploiting or self warping themselves won't be around on the server long.
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  #8  
Old 12-03-2011, 08:23 AM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by ATAG_Bliss View Post
Save the hyperlink somewhere or click on the link in the navbar of the forums/TS3 to connect to the server. This bypasses all the in game videos, menus/options, and will directly place you into the progress/loading bar into the server....making it very easy to simply hit the link and your joined up again after your sortie.
Hi Bliss, I am probably a bit thick, can you please explain how this is done? Just the Hyperlink will start the CoD game???? Which Hyperlink?



I had to fly Red yesterday afternoon in order to even up the server (we were 11 red vs 18 blue).
The good thing: I did not have to search for the enemy, they were all above my airfield
PS. that smart a$$ in the ME110 who lands at our red airfield in order to quickly re-fly deserves to be sent to the prison-camp for a couple of years before he is allowed to re-fly again. At least have the honesty to try to make it back to your base or die honorably while trying... It was reality that you were vulching our air bases, it was also reality that you crawled your way back to France over the Channel if in trouble
@Bliss: I maybe wrong but I have the impression that if they land at the enemy airbase it is not considered a kill and we do not get credited with the kill !!!!!! (unlike IL2FB).

The even better thing: I had a Spit II. Boy, oh boy what a machine this is! I think I will prepare a bright red-baron skin for the Spit II and look forward to the moment skins will be allowed again!
I was over France, over a blue depot, plane badly hit (from the AAA), "playing" with three Bf109 who were trying got get on me. At the end the flak got the most hits...
On another try, again over France, out of ammo (but away from the depot flak), got jumped by three Bf109; just went corkscrew up while supressing them down, they gave up after 5min, then left for home... (I apologised later).

The less good thing: At one take off and subsequent dogfight, I got Elevator and Ailerons damaged. I managed to fly the Spit II and land safely at the airfield by controlling the alt with the engine revs. You know what the most difficult thing was? To get the plane lose altitude!!!!!

So yes, the SpitII is a bit ueber...
On the other side, there is a limited number of Spit.II and the blue tactic vulching the SpitII airbase I think it is fair, this is the only way to keep the Spit.IIs under control

Nice server, I had a lot of fun!
(and thank God, later I could switch back to blue...)
and in order to avoid any misunderstandings:
I do not have anything against a limited number of Spit.II
Besides the blue have found a way to control the Spit.II, just as in real life the allies learned to control the ME-262s. By vulching their airport
So blue team-tactics and airfield supressing in combination with the long engine warmup time of the Spit and its limited vailability make the game interesting and balanced for me
As far as I am concerned, whether I fly blue or red, it is fine!


~S~

Last edited by 335th_GRAthos; 12-03-2011 at 05:50 PM.
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  #9  
Old 12-03-2011, 10:07 PM
TomcatViP TomcatViP is offline
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Originally Posted by 335th_GRAthos View Post
Besides the blue have found a way to control the Spit.II, just as in real life the allies learned to control the ME-262s.
~S~
Usually I am much in line with what you write but here ?? !! Are you really comparing the Spit MkII with an Me II.VI.II ?? !!!!!

pls not my effort to draw a commune line btw the two models

Last edited by TomcatViP; 12-03-2011 at 10:15 PM.
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  #10  
Old 12-04-2011, 02:10 AM
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CWMV CWMV is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
...So blue team-tactics and airfield supressing in combination with the long engine warmup time of the Spit and its limited vailability make the game interesting and balanced for me
As far as I am concerned, whether I fly blue or red, it is fine!


~S~
Ya, but thats not the point.
I personally dont care for balance. If they wanted to put a Spit MkIX in the game that would have been just fine. Why the heck not?
The problem is that the Spit II in reality was not the super machine that it is here. In a game where all other aircraft are cut off at the knees its the only one allowed to sprint.
So why not add the extra 10+ percent performance boost the other aircraft are missing or cut the Spit II off by 10 percent. so that comparativly their performance is akin to reality?
Or hey, just leave the thing out? Crazy idea right?

So all this talk about fair and balance is beside the point.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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