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Pilot's Lounge Members meetup

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  #1  
Old 12-01-2011, 07:40 AM
Foo'bar Foo'bar is offline
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Originally Posted by cheesehawk View Post
That may be the case, but it would be nice for them to finish this project before packing up and moving to the next.
The last 10% are always the most difficult to be done. Most products never get over the 90% stage. And you will agree that 90% of CloD already have been done, won't you?
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Old 12-01-2011, 08:31 AM
von Pilsner von Pilsner is offline
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Originally Posted by Foo'bar View Post
The last 10% are always the most difficult to be done. Most products never get over the 90% stage. And you will agree that 90% of CloD already have been done, won't you?
It may be 90% done (that would depend on what you are basing that percentage on: lines of code? man hours? final in-game content?), but there is some important stuff left to fix. The devs are still hard at work on CloD.

from: http://forum.1cpublishing.eu/showthr...181#post350181

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Originally Posted by luthier View Post
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.
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  #3  
Old 12-01-2011, 09:34 AM
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furbs furbs is offline
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Originally Posted by Foo'bar View Post
The last 10% are always the most difficult to be done. Most products never get over the 90% stage. And you will agree that 90% of CloD already have been done, won't you?
No Foobar i dont, FM, DM, clouds, dynamic weather, any weather!, sound,radio coms, memory leaks, Exe crashes, Track record feature, ground handling, map features, FSAA, Full screen, FMB docs, QMB, AI, single player campaign all need quite a bit of work.

Its about 60% done to me so far.
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Old 12-01-2011, 09:54 AM
BPickles BPickles is offline
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Originally Posted by furbs View Post
No Foobar i dont, FM, DM, sound,radio coms, memory leaks, Exe crashes, Track record feature, ground handling, map features, FSAA, Full screen, FMB docs, QMB, AI, single player campaigns all need quite a bit of work.

Its about 60% done to me so far.
I have to agree, best way to gauge it is take someone not interested in this niche and ask them to gauge the game itself as a game. You wont get a good response. I feel just like as for my own self, its aviation bias that makes me still try to play it.
Yes there are features that impress, to a aviation enthusiast, but it fails in so many regular standard ways that its still no where near a level that i believe should be on sale, not having an effective fullscreen is just terrible standards.
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Old 12-01-2011, 10:05 AM
Sternjaeger II Sternjaeger II is offline
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I reckon all of this wouldn't be happening if someone had the decency of using his English language skills and post the road map (which apparently is there and well clear too) on the future of this sim
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  #6  
Old 12-01-2011, 11:46 AM
flyingblind flyingblind is offline
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My reading of the situation is that if they brought out a sequel now is that it would have all the underlying issues that presently exist. They are working on these issues and plan to have them sorted before the next release. In the meantime they are working on the maps and models so they are ready for the fully sorted engine. So no, I don't think they have any intention of just abandoning CloD as the code will be optimized first and then used for the Russian theatre. And no, I have no problem with spending what is a pitance on something that is being improved and developed and will give me years of real pleasure.
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Old 12-01-2011, 12:22 PM
Vengeanze Vengeanze is offline
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With these news and what we've experienced since 31 of March it is pretty clear that CloD was more of a beta, testing the engine on some happy campers in the west, prior to the russian release of Battle of Moscow.
"Hey, lets start with a beta and call it something brittish so we get a hole community to test it for us"

Even though we in the west thought the IL-2 was groundbreaking and a big hit that everyone into cfs was playing, the number of sold copies was nothing compared to the russian market. So no surprise they focus on that market for the sequel.

They're not fixing the game for us. They're trimming the engine for the BoM release. We didn't make Oleg a billionair, the russian players did.

Look into a mirror and say hello to a beta tester for a russian company.

We've been marginalized...and it hurts.
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  #8  
Old 12-01-2011, 01:02 PM
Majo Majo is offline
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Quote:
Originally Posted by Foo'bar
The last 10% are always the most difficult to be done. Most products never get over the 90% stage. And you will agree that 90% of CloD already have been done, won't you?
Maybe I was expecting too much but...
Do we really think that CloD, in terms of project goals, has achieved 90% of the target?
Does anybody believe that a product about 10% better than CloD has any chance to survive in the actual market?
Still, Is 90% good enough? I might… it depends whether the other 10% is above o below the “surviving margin”.

Salutes
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  #9  
Old 12-01-2011, 01:07 PM
Insuber Insuber is offline
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Conspiracy theories again, eh?
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  #10  
Old 12-01-2011, 08:47 PM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by flyingblind View Post
My reading of the situation is that if they brought out a sequel now is that it would have all the underlying issues that presently exist. They are working on these issues and plan to have them sorted before the next release. In the meantime they are working on the maps and models so they are ready for the fully sorted engine. So no, I don't think they have any intention of just abandoning CloD as the code will be optimized first and then used for the Russian theatre. And no, I have no problem with spending what is a pitance on something that is being improved and developed and will give me years of real pleasure.
That's how I read it too.
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