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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-20-2008, 04:38 PM
Zorin Zorin is offline
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Originally Posted by Kurfürst View Post
f, When will Beta start and how can one apply for testing.
...and more close to beta - each week like in old good time with IL-2...

Right now we have 50 days between the last two updates so we are light years away from anything like 2-3 weeks or even less, so I don't see the Beta stage before autumn 2008, if at all.
  #2  
Old 02-20-2008, 04:58 PM
AirSerg AirSerg is offline
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Hello, I have some questions to Oleg on N1K Shiden.

The present realization automatic a flap brings sets of inconveniences since their use in many cases prevents in fight - at a dive any maneuvers conduct a flap that results to plum of energy or to distortion of a sight to release. As on maneuver, there is a preparation for a capture of anticipation and frequently flaps unexpectedly leave and force down a sight. In this connection a question:

1. Why the system of automatic flaps is realized not switched off, what technical reasons accompanied this?

2. Whether probably to realize switching-off of system in release of a patch 4.09m? Whether there is a chance? (I know, that it not big, but...)

Very much many complain of system, she is certainly very interesting, but would be useful in a case if she can be disconnected.

P.S. Excuse for my bad English, for the best understanding I shall result the text in Russian.

Quote:
Здравствуйте, я имею несколько вопросов к Олегу по N1K Shiden.

Настоящая реализация автоматических закрылок приносит множества неудобств, т.к. их использование во многих случаях мешает в бою - при пикировании любые маневры ведут к выпуску закрылок, что приводит к сливу энергии или искажению прицела. Так же на маневре, идет подготовка к взятию упреждения и часто закрылки неожиданно выходят и сбивают прицел. В связи с чем вопрос:

1. Почему система автоматических закрылков реализована не выключаемой, какие технические причины сопутствовали этому?

2. Возможно ли реализовать отключение системы в релизе патча 4.09м? Есть ли шанс? (я знаю, что он не большой, но...)

Очень многие жалуются на систему, она безусловно очень интересна, но была бы полезна в случае если ее можно будет отключать.
Thanks.

Last edited by AirSerg; 02-20-2008 at 05:01 PM.
  #3  
Old 02-20-2008, 11:25 PM
BadAim BadAim is offline
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Unfortunately you will probably not see the solution you are looking for, but I can give you one: just watch your wing loading, if you don't change your state, the flaps won't deploy. I grant that it's easier said than done, but I'm not a great pilot and I have no trouble whatsoever after spending some time with the George and paying attention to when the flaps deploy. Eventually you'll be expecting them every time and you'll find many occasions to thank the appropriate Jappanese gods for them. Go fire up QMB and spend a couple of hours thrashing 'er and you will fall in love with 'er.
  #4  
Old 02-21-2008, 04:48 AM
IvanK IvanK is offline
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During development and testing of the NIK2 Auto flap system a lot of time was spent to get the deployment and retraction G thresholds right to prevent nusiance cycling in and out and still provide some tangible benefit.

It was requested to also have an On/Off switch but this was not incorporated, though I cannot recall why at the time it could not be so.
  #5  
Old 02-21-2008, 03:26 PM
AirSerg AirSerg is offline
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Originally Posted by BadAim View Post
Unfortunately you will probably not see the solution you are looking for, but I can give you one: just watch your wing loading, if you don't change your state, the flaps won't deploy. I grant that it's easier said than done, but I'm not a great pilot and I have no trouble whatsoever after spending some time with the George and paying attention to when the flaps deploy.

The reason deeper. There is also a dependence on style of fight. At fight with high speeds - flaps jump out constantly and it results to very not to desirable reduction of speed. I very much love this plane and I fly on him much, but absence of system of the switch of automatic system prevents in many cases. This not only my opinion - among my familiar very much many do not fly on Shiden because of them. And it is skilled pilots.

The system is very interesting and in a life was very useful device. In IL-2 ergonomics, therefore release a flap in fighting position is not modelled is equally easy for any plane in a simulator - made by pressing of one button. That reduces advantages of system in a simulator a little.
Quote:
Originally Posted by IvanK View Post
During development and testing of the NIK2 Auto flap system a lot of time was spent to get the deployment and retraction G thresholds right to prevent nusiance cycling in and out and still provide some tangible benefit.

It was requested to also have an On/Off switch but this was not incorporated, though I cannot recall why at the time it could not be so.
I have understood, what system automatic a flap could make disconnected, but have not made for any reasons? It would be good, if you could recollect why

From Oleg's answers at a forum www.sukhoi.ru, published today:
Quote:
29. Почему система автоматических закрылков реализована не выключаемой, какие технические причины? Возможно ли реализовать отключение системы в релизе патча 4.09м?
Про реализацию системы - нет. Про причины не знаю
Quote:
29. Why the system of automatic flaps is realized not switched off, what technical reasons? Whether probably to realize switching-off of system in release of a patch 4.09м?
About realization of system - is not present. About the reasons I do not know
Answers

It is very a pity

Oleg, all the same it can is possible to find out why? Very interestingly.

Thanks!
  #6  
Old 02-22-2008, 12:59 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default 4.09 Final

This post is a repeat of one I started elsewhere,I think I should have posted
it here first.
Just a quick enquiry as whether a sea Hurricane could be bought into the 1946 4.09 final update ,ie Early model with tailhook and possibly the
seagladiator,as there are no early war RN carrier A/C for making convoy carrier escort missions for the early war.The Norway and Murmansk maps are in the mission builder but we only need the correct A/C to build missions around this era.
There are nice skins available that model both the Sea Hurricane and one that gives the impression of the Fulmar when placed in the Hurricane
folder and there is a version for the F4F-3.The U.S.A small escort carriers would fill the role of the carriers and there are many other Battle Actions where these could be used to simulate the Historic events.Not sure if the Sea gladiator had a hook.S!
  #7  
Old 02-25-2008, 11:11 AM
vanderstok vanderstok is offline
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Default 6DOF and damage model

Okay, here's a thought. Perhaps rather trivial, but great for immersion

Will the position of your head as determined by a TrackIR device with 6DOF also be used in the Damage Model calculations? (preferably optional because of obvious advantages to non TrackIR users)

I was reading "The Big Show" by Pierre Clostermann and he describes that whenever he was attacking (ground) targets he would lower his head and basically creep behind the engine/armour plating . With 6DOF you can do the same. It would be nice to know it would actually help in the game
  #8  
Old 02-26-2008, 08:46 PM
Kurfürst Kurfürst is offline
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A few more questions :

g, Will it be possible to fly night-time bomber missions with Luftwaffe bombers, using historical radio-navigational guidance systems (Knickebein, the most commonly used one; and perhaps even X and Y Systems)

h, What version of propeller system we will get in 109E, the Automatic prop pitch system (mentioned in 1939 manuals) or the fully manual one (which was still in use on some planes during Battle).

i, To what depth engine management will be modelled complex, and improvement over Il-2`s? Meaning here _not_ detailed startup procedure etc, but for example use of optimal combination of RPM, Mixture, boost to maximize endurance or range (as instructed by real life manuals). Like realistic characteristics of how engines work, a bit more complicated consumption than power x specific consumption gram/liter/hour/horsepower.

j, Will photo-reconnaissance missions implemented (recon bombers, later perhaps recon fighters) on a meaningful level - ie. good shots need to be taken of target actually ?

k, Will there be a good and and more realistic, and especially IMMERSIVE pre-flight briefing.. ie. briefing room, or briefing on the grass airfield, 3D models of the players aircraft warming up, being serviced by mechanics, shots of the target (taken from 3D engine) shown to player about target, with priority targets marked on them. etc.
__________________
Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
  #9  
Old 02-26-2008, 10:05 PM
HR_Zunzun HR_Zunzun is offline
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Quote:
Originally Posted by Kurfürst View Post
A few more questions :

g, Will it be possible to fly night-time bomber missions with Luftwaffe bombers, using historical radio-navigational guidance systems (Knickebein, the most commonly used one; and perhaps even X and Y Systems)

h, What version of propeller system we will get in 109E, the Automatic prop pitch system (mentioned in 1939 manuals) or the fully manual one (which was still in use on some planes during Battle).

i, To what depth engine management will be modelled complex, and improvement over Il-2`s? Meaning here _not_ detailed startup procedure etc, but for example use of optimal combination of RPM, Mixture, boost to maximize endurance or range (as instructed by real life manuals). Like realistic characteristics of how engines work, a bit more complicated consumption than power x specific consumption gram/liter/hour/horsepower.

j, Will photo-reconnaissance missions implemented (recon bombers, later perhaps recon fighters) on a meaningful level - ie. good shots need to be taken of target actually ?

k, Will there be a good and and more realistic, and especially IMMERSIVE pre-flight briefing.. ie. briefing room, or briefing on the grass airfield, 3D models of the players aircraft warming up, being serviced by mechanics, shots of the target (taken from 3D engine) shown to player about target, with priority targets marked on them. etc.
+1
  #10  
Old 02-27-2008, 04:18 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
Originally Posted by Kurfürst View Post
A few more questions :

g, Will it be possible to fly night-time bomber missions with Luftwaffe bombers, using historical radio-navigational guidance systems (Knickebein, the most commonly used one; and perhaps even X and Y Systems)

h, What version of propeller system we will get in 109E, the Automatic prop pitch system (mentioned in 1939 manuals) or the fully manual one (which was still in use on some planes during Battle).

i, To what depth engine management will be modelled complex, and improvement over Il-2`s? Meaning here _not_ detailed startup procedure etc, but for example use of optimal combination of RPM, Mixture, boost to maximize endurance or range (as instructed by real life manuals). Like realistic characteristics of how engines work, a bit more complicated consumption than power x specific consumption gram/liter/hour/horsepower.

j, Will photo-reconnaissance missions implemented (recon bombers, later perhaps recon fighters) on a meaningful level - ie. good shots need to be taken of target actually ?

k, Will there be a good and and more realistic, and especially IMMERSIVE pre-flight briefing.. ie. briefing room, or briefing on the grass airfield, 3D models of the players aircraft warming up, being serviced by mechanics, shots of the target (taken from 3D engine) shown to player about target, with priority targets marked on them. etc.
+1

Good points here.
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