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| Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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Thread Tools | Display Modes |
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#1
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Ok, I pass the points.
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#2
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1. Maybe it's not a bug. Maybe it works like intended but I don't like it. First two pics show the situation. A unit with wider front attacks a unit with shorter front. Left and right flank of the unit with wider front run forward and don't notice that a fight started
2. 3rd pic shows what's happened after a while. In the middle you can see two soldier fighting. They were fighting for about 10-15s while the rest of theirs units was standing doing nothing. It seems a little bit strange, doesn't it? 3. Check the ground texture in the distance (3rd pic). It looks like a kind of grid lines and it's not nice. I have radeon X1900XT 512mb and winXP SP3. All settings maxed out with HDR turned off. |
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#3
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Is analyzing the other problems, for this he tell me to try to set hdr on again because he's apply some changes, but if like without hdr, to try to set the AA off or lower
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#4
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Quote:
" They will back after few second automatically It was done like this, because you offten need to go to enemies second line for attack archers as example you can back to attack they manually ASAP if you click attack again they will not back to attack on flangs automatically if they percent in idle too small " |
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#5
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Another one I've forgot before.
I constantly play with effects volume turned off (slider max to the left). When it's on I can't hear music and other sounds, only some strange noises come from the speakers. My sound card: Sound Blaster Live 5.1. |
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#6
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"
any of games it is conventionalities we did like this just for full control with lines of your troops we could did it like in TW, when units crush the line fast just for nice animation (to make more free space between units) i am not sure that i explained well >AFAIK it was the first thing that soldier was learnt - to keep the line. IMO the whole >unit should keep the line for a while after impact and then left and right flank should >attack the left and right side of the enemy unit. it works like he want you have to check units must be back after 5~10 second, to attack left and right flank and rear we did like this, because very important to get a full control, because perhaps gamer decide to try to go to second line, to stop the archers " if you know how to work with scripts " he can fix it by self this logic works in unit.groups.aix in Main state i see how other users fixed it, they add logic which back units asap to flanks and rear but i don like it, because i will hate in online game when i really wishing long line to stop second line with archers " Last edited by mitra; 11-26-2011 at 12:50 PM. |
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#7
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OK. I get it. Fair enough. Thanks for the explanation.
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#8
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I preferred post it directly because the direct words are better of creator than any others
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#9
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Can you send the dxdiag file to rw2box(at)hotmail.it?
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#10
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Forget it. It was my fault. I've reinstalled the drivers and now it's ok.
About grid lines. Switching AA or AF on/off doesn't change anything. HDR helps but I don't like the lack of details and blurred image when it's on. I think I'll wait for the next patch. |
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