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#1
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They must be another form of Actor that we have not identified yet.
Right now I know of 2 types of Actors Actor as AiAircraft Actor as AiGroundActor There must be others or else I would not be receiving the "Not Destroyed" errors after loading a new mission. I think another one is something like AiHuman, but not positive. (Saw some errors in the console that leads me to believe that. Unfortunatly the file was deleted before I could process it) Code:
NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i |
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#2
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#3
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I think NOT Destroyed actor is some sort of a bug. I do not know what kind of objects are causing it.
It is not possible to track any Static objects besides artillery yet. (It was not possible for artillery several months ago either.) Probably this is made to reduce hardware load but will be changed in the future. Till then we have to use objects other then Statics if we want remove them or track by stats. Statics can be used for decoration only which is their initial purpose in the game I think. |
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#4
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#5
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ps. Anyway it is possible to place them outside at corners of the buildings. |
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#6
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OK I've done some more testing and you guys are correct.
Most of the objects cannot be tracked in stats yet because they do not trigger the OnActorDead/OnActorDamaged methods. That really puts a damper on objective based missions unless it is shipping based. Also only adding Artillery to buildings will you get anything about them being destroyed. Do we know with what patch the other ground objects will be fully functional. I would like to have all Stationary objects be able to report as dead when destoryed by another objects. Next is clearing up the Not Actor Destroyed errors when loading a new mission. RAF238thWildWillie |
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#7
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There are ground objects other than artillery that can be tracked like tanks, cars and other non-static objects. The purpose of static objects is to reduce processor load. That is why no complex code is associated with them I think.
If performance is not an issue and we want to track the objects we can use non-static objects instead in our missions. It is a mission-maker preference I think. The devs are aware that we need to track statics in stat somehow. |
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