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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-14-2011, 04:24 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Ailantd View Post
If they are recoding so much of the game, then you can easily expect times about two or tree months at least. Probably more.
If you consider the impact of the modification, its beta testing + all the patches etc I would estimate 8 to 12 months to have an (almost) bugless graphics section.


Cheers!
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  #2  
Old 11-14-2011, 04:45 PM
Kodoss Kodoss is offline
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Enough time for me to build my own trimmwheel compatible to my 2 throttle quadrants.

trimm.jpg

Hmm, 8 or 16 buttons?!

Last edited by Kodoss; 11-14-2011 at 04:48 PM.
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  #3  
Old 11-14-2011, 04:50 PM
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philip.ed philip.ed is offline
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Thanks for the update Luthier.

I have to ask though, is the graphics overhaul an overhaul? Because the last time you uttered those words, the graphics were actually toned down (the beautiful cockpits, the amazing lighting [exlcuding the introduction of the brilliant blue-haze effect] etc)
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Old 11-14-2011, 04:55 PM
Vengeanze Vengeanze is offline
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Originally Posted by philip.ed View Post
Thanks for the update Luthier.

I have to ask though, is the graphics overhaul an overhaul? Because the last time you uttered those words, the graphics were actually toned down (the beautiful cockpits, the amazing lighting [exlcuding the introduction of the brilliant blue-haze effect] etc)
I misinterpreted him too once when he said "tentative".
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  #5  
Old 11-15-2011, 06:09 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by kodoss View Post
enough time for me to build my own trimmwheel compatible to my 2 throttle quadrants.

Attachment 7731

hmm, 8 or 16 buttons?!
nerd!!!
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  #6  
Old 11-15-2011, 06:31 PM
Trumper Trumper is offline
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All this is really pointless,they will either fix it or they won't.If you have the game already you will either wait or won't ,if you don't have the game yet you are in the best position to make an informed choice and you will or won't.
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  #7  
Old 11-15-2011, 07:05 PM
Kodoss Kodoss is offline
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@Oldschool61: not really a nerd.

Today it's really easy to do this. All you need are 3 Potis with 3600°/100kOhm an old USB-cable and a Joywarrior-modul for 8 or 16 buttons.

I did this once with my good old Thrustmaster Attack-Throttle to bring it into modern times, since there where no more drivers for it.


The expensive part are the potis (3x15€). No wonder why Saitek only build one trimmwheel.

PS: I have still to decide for 8 or 16 buttons.
trimm8.jpg trimm16.jpg
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  #8  
Old 11-15-2011, 07:14 PM
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JG52Uther JG52Uther is offline
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O/T for this thread sorry, but Kodoss, it sure would be good if you did a build log with pictures when you make this controller!
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  #9  
Old 11-15-2011, 07:16 PM
ATAG_Doc ATAG_Doc is offline
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Thanks Luthier. Appreciate all your hard work.
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  #10  
Old 11-16-2011, 06:15 AM
swiss swiss is offline
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Quote:
Originally Posted by Kodoss View Post
@Oldschool61: not really a nerd.

Today it's really easy to do this. All you need are 3 Potis with 3600°/100kOhm an old USB-cable and a Joywarrior-modul for 8 or 16 buttons.

I did this once with my good old Thrustmaster Attack-Throttle to bring it into modern times, since there where no more drivers for it.


The expensive part are the potis (3x15€). No wonder why Saitek only build one trimmwheel.

PS: I have still to decide for 8 or 16 buttons.
Attachment 7737 Attachment 7738
You seem to be into potis and that stuff?
Speaking of Saitek: As I have two of those x52-bastards, I decided to disassemble one throttle. Those potis inside look rather cheap and the spiking annoys the hell out of me.
Now, the question is:
Are they available in higher quality, if so, where can I get them and finally: will they be compatible with the saitek software/PCB?
Thx.
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