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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 11-14-2011, 06:05 AM
Tree_UK
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Quote:
Originally Posted by JG52Krupi View Post
Okay tell me one dx11 graphical feature that is used in COD?
There isnt any DX11 features Krupi, they left the api in there so they can look at it later, it also meant that technically they could stick dx11 on the side of the box to mislead potential customers. Do we see any DX11 features? no not at all, but far less intelligent forum members and fanboys cant see past this. Its the Emporers new cloths all over again, we must pity these poor souls.
  #2  
Old 11-14-2011, 06:20 AM
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They worked with DX11 effects in the developement and found them unstable and not fit for use, so it was removed before release.
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  #3  
Old 11-14-2011, 07:12 AM
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Quote:
Originally Posted by robtek View Post
They worked with DX11 effects in the developement and found them unstable and not fit for use, so it was removed before release.
Wow that statement almost exactly sums up the current state of CoD...
  #4  
Old 11-15-2011, 04:34 PM
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Quote:
Originally Posted by Tree_UK View Post
it also meant that technically they could stick dx11 on the side of the box to mislead potential customers.
I can see by Krupi and Tree_UK's response that there is 'still' some confusion with regards to CoD being advertised as a DirectX® 11 game.

Allow me..

The root of the confusing stems from the difference between DirectX® 11 capable and DirectX® 11 API support

Where:
'capable' means the game makes use of the DirectX® 11 'feature levels'
'API support' refers to the DirectX® 11 Application Programming Interface Support


With that said the following details are provided as proof that the idea that CoD was 'advertised' as a DirectX® 11 'capable' game is a myth.

As with most things, the devil is in the details. So to fully understand the difference between between DX11 'capable' and DX11 'API support' we go to the source, in this case, Microsoft for the definition/description.

Quote:
Originally Posted by Microsoft
msdn Getting Started with DirectX Graphics
To handle the diversity of video cards in new and existing machines, Microsoft Direct3D 11 introduces the concept of feature levels. Each video card implements a certain level of Microsoft Direct3D functionality depending on the graphics processing unit (GPU) installed. In prior versions of Direct3D, you could find out the version of Direct3D the video card implemented, and then program your application accordingly. With Direct3D 11, a new paradigm is introduced called feature levels. A feature level is a well defined set of GPU functionality. For instance, the 9_1 feature level implements the functionality that was implemented in Microsoft Direct3D 9, which exposes the capabilities of shader models ps_2_x and vs_2_x, while the 11_0 feature level implements the functionality that was implemented in Direct3D 11. Now when you create a device, you can attempt to create a device for the feature level that you want to request. If the device creation works, that feature level exists, if not, the hardware does not support that feature level. You can either try to recreate a device at a lower feature level or you can choose to exit the application.
Quote:
Originally Posted by Microsoft
msdn Direct3D 11 on Downlevel Hardware (aka feature level)
Microsoft DirectX graphics provides a set of APIs that you can use to create games and other high-performance multimedia applications. DirectX graphics includes support for high-performance 2-D and 3-D graphics.

For 3-D graphics, use the Microsoft Direct3D 11 API. Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11API and target a feature level 9_x or feature level 10_x device.
In English, if a game developer uses the DX11-API the game can be switched to use DX9.1, DX9.2, DX9.3, DX10.0, DX10.1, or DX11.0 'feature levels' via a config file. Which is exactly what CoD does via the conf.ini file. Which was not possible, or, at least much harder to do with previous DX-APIs.

With that said, it should be clear to all now that it is possible for a game to be making use of the DX11-API, yet, be running DX10, or lower, 'feature levels'

Now that the difference between DX11 'capable' and DX11 'API support' has been explained lets take another look at the 1C and UBI 'advertising' to see if it makes more since.

First up is the 1C CoD web site, i.e.

Quote:
Originally Posted by 1C
1C IL-2 Sturmovik: Cliffs of Dover: Features
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support.
As you can see, there is no false advertising here. 1C clearly states the 3D engine has DX10 support (as in feature levels) and makes use of (supports) the DX11 API.

Next up the UBI web site, i.e.

Quote:
Originally Posted by 1C
UBI IL-2 Sturmovik: Cliffs of Dover: PC Configuration
VIDEO CARDirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)
Once again, there is no false advertising here either. UBI clearly points out a DX10 compliant video card is recommended.

Hope this helps!
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  #5  
Old 11-15-2011, 04:47 PM
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Yeah so I was right, there is no DX11 features in COD... thanks for clearing that up for everyone "Ace".
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  #6  
Old 11-15-2011, 05:00 PM
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Quote:
Originally Posted by JG52Krupi View Post
Yeah so I was right, there is no DX11 features in COD... thanks for clearing that up for everyone "Ace".
Right?

Are you still under the false impression that 1C or UBI said CoD was making use of DX11 feature levels?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #7  
Old 11-15-2011, 05:07 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Right?

Are you still under the false impression that 1C or UBI said CoD was making use of DX11 feature levels?
Where did I say that?

I simply stated that COD has no DX11 features soooo... but you have finally admitted it ao thank you, personally I think you owe Tree an apology!
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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CASE: Thermaltake LEVEL 10.
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  #8  
Old 11-15-2011, 05:15 PM
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Quote:
Originally Posted by JG52Krupi View Post
Where did I say that? I simply stated that COD has no DX11 features soooo...
Not true, you did not state that, you ask me which DX11 features were were being used by CoD the last time I pointed out the difference between DX11 and DX11-API you ask me to tell you which DX11 'features levels' were being used in CoD.

Quote:
Originally Posted by JG52Krupi View Post
but you have finally admitted it ao thank you,
Admitted it? I never said otherwise. Thus nothing to admit on my part. Where as you clearly were confused on the difference, which is why I provided the previous post (which I have posted several times before) to clear it up for you and yours.

Quote:
Originally Posted by JG52Krupi View Post
personally I think you owe Tree an apology!
Well you also thought I said CoD is making use of DX11 features, thus what you personally think does not hold much water around here IMHO.

But I am glad to see you now are back peddling away from the myth that 1C advertise CoD as a DX11 capable game.. Thus my work is done wrt you.

One down, just a few more to go!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 11-15-2011 at 05:19 PM.
  #9  
Old 11-15-2011, 05:52 PM
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you dont make any sense
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