![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
![]() ![]() ![]() ![]() |
1 | 0.74% |
this friday ![]() |
![]() ![]() ![]() ![]() |
18 | 13.24% |
during next week ![]() |
![]() ![]() ![]() ![]() |
15 | 11.03% |
during the week after the next week |
![]() ![]() ![]() ![]() |
12 | 8.82% |
in three weeks |
![]() ![]() ![]() ![]() |
9 | 6.62% |
after a month |
![]() ![]() ![]() ![]() |
12 | 8.82% |
two months |
![]() ![]() ![]() ![]() |
2 | 1.47% |
three months |
![]() ![]() ![]() ![]() |
5 | 3.68% |
this year, hopefully.. |
![]() ![]() ![]() ![]() |
20 | 14.71% |
in two weeks ![]() |
![]() ![]() ![]() ![]() |
42 | 30.88% |
Voters: 136. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
There isnt any DX11 features Krupi, they left the api in there so they can look at it later, it also meant that technically they could stick dx11 on the side of the box to mislead potential customers. Do we see any DX11 features? no not at all, but far less intelligent forum members and fanboys cant see past this. Its the Emporers new cloths all over again, we must pity these poor souls.
|
#2
|
||||
|
||||
![]()
They worked with DX11 effects in the developement and found them unstable and not fit for use, so it was removed before release.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#3
|
||||
|
||||
![]() Quote:
![]() |
#4
|
|||||
|
|||||
![]() Quote:
Allow me.. The root of the confusing stems from the difference between DirectX® 11 capable and DirectX® 11 API support Where: 'capable' means the game makes use of the DirectX® 11 'feature levels' 'API support' refers to the DirectX® 11 Application Programming Interface Support With that said the following details are provided as proof that the idea that CoD was 'advertised' as a DirectX® 11 'capable' game is a myth. As with most things, the devil is in the details. So to fully understand the difference between between DX11 'capable' and DX11 'API support' we go to the source, in this case, Microsoft for the definition/description. Quote:
Quote:
With that said, it should be clear to all now that it is possible for a game to be making use of the DX11-API, yet, be running DX10, or lower, 'feature levels' Now that the difference between DX11 'capable' and DX11 'API support' has been explained lets take another look at the 1C and UBI 'advertising' to see if it makes more since. First up is the 1C CoD web site, i.e. Quote:
Next up the UBI web site, i.e. Quote:
Hope this helps!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#5
|
||||
|
||||
![]()
Yeah so I was right, there is no DX11 features in COD... thanks for clearing that up for everyone "Ace".
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#6
|
||||
|
||||
![]() Quote:
Are you still under the false impression that 1C or UBI said CoD was making use of DX11 feature levels?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
|
||||
|
||||
![]() Quote:
I simply stated that COD has no DX11 features soooo... but you have finally admitted it ao thank you, personally I think you owe Tree an apology!
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#8
|
||||
|
||||
![]() Quote:
Admitted it? I never said otherwise. Thus nothing to admit on my part. Where as you clearly were confused on the difference, which is why I provided the previous post (which I have posted several times before) to clear it up for you and yours. Well you also thought I said CoD is making use of DX11 features, thus what you personally think does not hold much water around here IMHO. But I am glad to see you now are back peddling away from the myth that 1C advertise CoD as a DX11 capable game.. Thus my work is done wrt you. One down, just a few more to go!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 11-15-2011 at 05:19 PM. |
#9
|
|||
|
|||
![]()
you dont make any sense
|
![]() |
|
|