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#1
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#2
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Putting around in a storch or a piper would be a blast I think in Il2, coupled with the the recon target. Could be some fun missions, STOL -style
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#3
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The L5 Stinson was/is in one of the mod packs, as is the Storch.
You are nothing but a target in one. The sim is not sufficiently realistic enough to make using them anything but a suicide mission. I did manage to hold off two A6M3s in the Stinson in an online campaign for several minutes. It was fun, but the outcome was never in doubt. Even the largest of maps in the sim tend to concentrate the action in one or two areas, hence there is no where to hide, and certainly no where to run at 100 mph.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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I have one request that should be fairly easy to implement.
Could you please add some very basic tiles we can place as objects in the FMB for dirt roads, paved roads and rail tracks? Make them height and pitch adjustable and we mission makers should be able to cope with most topographic situations on the maps and have a very powerful tool to create our own railyards and villages. |
#5
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But your right... as a flyable... doesn't work in very many situations.
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Find my missions and much more at Mission4Today.com |
#6
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I could imagine a setup of a multiplayer dogfight map with a larger number of moving ground targets (i.e. tank battle or artillery), whose positions are almost not known (i.e. through a fastly moving front). So a human controlled spotter plane could be VERY important for reporting positions. Most online experience, that i have is: "I join the server, having no clue, where to go (I know, where the fixed ground targets are, but I don't know, if they are still intact), choose to just dogfight in a fighter, get bored and leave".
It doesn't need to be necessary, that the spotter pilot reports via chat manually (on online servers the communications is quite poor usually). Ones his plane comes in range of view of ground targets, the message could be send automaticly (with a randomly success rate) - similar to the trigger feature, that we presented a long time ago. Such a message could be: "John 'Player' Doe (Fi 156) reports: armored collumns at A5/6". This would also work for other AI ground units, as artillery, which can start to fire then and fight the enemy ground targets. Just brainstorming...
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 11-13-2011 at 09:49 AM. |
#7
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Two good posts here. But you must remember that the "Oleg flak" will make quick work of a slow mover like a Storch or Stinson, trust me, I know...
![]() Now maybe when the flak gunners can no longer see through clouds, trees and other terrain features like say, oh, mountains, it could work. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#8
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Could you possibly fix this 'glow effect' of the Zero gunsight and make it look like the Ki-61's 'clear' gunsight? Unless it can be tweaked somehow but I don't know how. In the pics it doesn't look like much but in the actual game the difference is considerable.
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#9
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The only defense that artillery spotter aircraft had against intense flak was running away as fast as they could while calling in artillery fire. But your point about AAA in the game being able to see and shoot through clouds and trees, and "see" (if not shoot) through mountains is valid. |
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