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Old 11-11-2011, 09:17 AM
Lagarto Lagarto is offline
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Originally Posted by IceFire View Post
The Piper L4 was used quite a bit by the Western Allies who currently have zero recce types.
Great idea! Generally speaking, this sim fares much better with low-altitude, eastern-front-type, tactical fighting. It just wasn't programmed for high-altitude massive combats and it shows. That's why I'd rather see some more early-war Japanese bombers - or French, for that matter (Potez 63, please) - than a Lancaster, even though I agree it's a beautiful aircraft
  #2  
Old 11-12-2011, 03:20 PM
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Tempest123 Tempest123 is offline
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Putting around in a storch or a piper would be a blast I think in Il2, coupled with the the recon target. Could be some fun missions, STOL -style
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Old 11-12-2011, 09:17 PM
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ElAurens ElAurens is offline
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The L5 Stinson was/is in one of the mod packs, as is the Storch.

You are nothing but a target in one.

The sim is not sufficiently realistic enough to make using them anything but a suicide mission.

I did manage to hold off two A6M3s in the Stinson in an online campaign for several minutes. It was fun, but the outcome was never in doubt.

Even the largest of maps in the sim tend to concentrate the action in one or two areas, hence there is no where to hide, and certainly no where to run at 100 mph.
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Old 11-13-2011, 01:07 AM
Zorin Zorin is offline
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I have one request that should be fairly easy to implement.

Could you please add some very basic tiles we can place as objects in the FMB for dirt roads, paved roads and rail tracks?

Make them height and pitch adjustable and we mission makers should be able to cope with most topographic situations on the maps and have a very powerful tool to create our own railyards and villages.
  #5  
Old 11-13-2011, 03:03 AM
IceFire IceFire is offline
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Quote:
Originally Posted by ElAurens View Post
The L5 Stinson was/is in one of the mod packs, as is the Storch.

You are nothing but a target in one.

The sim is not sufficiently realistic enough to make using them anything but a suicide mission.

I did manage to hold off two A6M3s in the Stinson in an online campaign for several minutes. It was fun, but the outcome was never in doubt.

Even the largest of maps in the sim tend to concentrate the action in one or two areas, hence there is no where to hide, and certainly no where to run at 100 mph.
As a flyable it'd be almost pointless but as an immersion factor in campaigns and single missions having recce aircraft can be very useful. Especially if a recce aircraft can be set to operate as an artillery spotter. Mission objectives could be to protect the spotter aircraft on it's mission from enemy aircraft... that sort of thing.

But your right... as a flyable... doesn't work in very many situations.
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  #6  
Old 11-13-2011, 09:45 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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I could imagine a setup of a multiplayer dogfight map with a larger number of moving ground targets (i.e. tank battle or artillery), whose positions are almost not known (i.e. through a fastly moving front). So a human controlled spotter plane could be VERY important for reporting positions. Most online experience, that i have is: "I join the server, having no clue, where to go (I know, where the fixed ground targets are, but I don't know, if they are still intact), choose to just dogfight in a fighter, get bored and leave".

It doesn't need to be necessary, that the spotter pilot reports via chat manually (on online servers the communications is quite poor usually). Ones his plane comes in range of view of ground targets, the message could be send automaticly (with a randomly success rate) - similar to the trigger feature, that we presented a long time ago. Such a message could be: "John 'Player' Doe (Fi 156) reports: armored collumns at A5/6".
This would also work for other AI ground units, as artillery, which can start to fire then and fight the enemy ground targets.

Just brainstorming...
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Last edited by EJGr.Ost_Caspar; 11-13-2011 at 09:49 AM.
  #7  
Old 11-13-2011, 02:30 PM
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ElAurens ElAurens is offline
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Two good posts here. But you must remember that the "Oleg flak" will make quick work of a slow mover like a Storch or Stinson, trust me, I know...

Now maybe when the flak gunners can no longer see through clouds, trees and other terrain features like say, oh, mountains, it could work.

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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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  #8  
Old 11-14-2011, 11:43 AM
Lagarto Lagarto is offline
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Could you possibly fix this 'glow effect' of the Zero gunsight and make it look like the Ki-61's 'clear' gunsight? Unless it can be tweaked somehow but I don't know how. In the pics it doesn't look like much but in the actual game the difference is considerable.

  #9  
Old 11-14-2011, 01:17 PM
Pursuivant Pursuivant is offline
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Originally Posted by ElAurens View Post
Two good posts here. But you must remember that the "Oleg flak" will make quick work of a slow mover like a Storch or Stinson
That's realistic. Slow, lightly-built and low-flying equals dead.

The only defense that artillery spotter aircraft had against intense flak was running away as fast as they could while calling in artillery fire.

But your point about AAA in the game being able to see and shoot through clouds and trees, and "see" (if not shoot) through mountains is valid.
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