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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 11-09-2011, 06:18 PM
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addman addman is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Point and click FTW
Yes, I get the feeling that they have good programmers and engineers on the dev team but very few actual game developers, except for the sound guy from previous RoF fame.
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  #2  
Old 11-09-2011, 06:37 PM
Pudfark Pudfark is offline
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@MadBlaster....Much enjoyed the accuracy of your timely post and I much agree with it....
  #3  
Old 11-09-2011, 07:29 PM
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JG52Uther JG52Uther is offline
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QMB and FMB functionality for normal users is a big step back in CoD for sure.
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Old 11-09-2011, 10:25 PM
Chivas Chivas is offline
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Yes I understand the frustration with the FMB. Hopefully it just another of the unfinished features, that will eventually be made more user friendly. The sim is NOT dead yet, and the good news is the developers are still working and hiring, which is usually a good sign. It will take a long time and many patches to rectify all faults, but I won't start worrying until we haven't heard from the developer for more than a couple of months. In the mean time I'm enjoying flying COD on-line, once and awhile, as I haven't experienced the crashes others have.
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Last edited by Chivas; 11-09-2011 at 10:28 PM.
  #5  
Old 11-10-2011, 12:06 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Chivas View Post
Yes I understand the frustration with the FMB. Hopefully it just another of the unfinished features, that will eventually be made more user friendly. The sim is NOT dead yet, and the good news is the developers are still working and hiring, which is usually a good sign. It will take a long time and many patches to rectify all faults, but I won't start worrying until we haven't heard from the developer for more than a couple of months. In the mean time I'm enjoying flying COD on-line, once and awhile, as I haven't experienced the crashes others have.
I have full confidence that things will be sorted with FMB and CooP interface.

As it stands, its just another hurdle in the way to getting what I want from CoD and probably many others flying with squads, as I don't fly DF servers only CooP and online campaigns, its a huge chunk missing from CoD multiplayer at the moment especially if there no log file output to parser for mission online web stats (as far as I know there isn't).

Frustrations aside there's still plenty to enjoy from CoD as it stands and DF server fliers are having fun in the few servers around, but expansion and user friendly access to CoD's interfaces needs sorting asap


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Never thought I'd see the day when mission builders would cry about having greater freedom and flexibility when creating missions.

C# is not difficult to learn.
No ones crying here.

Page 3 C#

Last edited by KG26_Alpha; 11-10-2011 at 12:22 AM.
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Old 11-10-2011, 05:48 AM
SIDWULF SIDWULF is offline
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I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.

Last edited by SIDWULF; 11-10-2011 at 05:51 AM.
  #7  
Old 11-10-2011, 10:22 AM
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Quote:
Originally Posted by SIDWULF View Post
I think the idea of a community manager is to consolidate all of the feedback and bugs from the community as i am sure the Devs do not have the time to filter through all the useless crap

It's a great idea. Every game needs one or two or a few communiy managers, the community is the single most important catalyst for a sucessfull game series.
We all agree its a great idea, it was Luthier who told us this was going to happen, but it went the way of Coop's, dynamic weather Dx11 and FSAA etc etc...
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