Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 11-05-2011, 03:12 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

If you think thoroughly this thing through you will come to two principal conclusions:

1. Being forced to leaning sideways (and centering TrackIR when leaning left is absolutely identical in what TrackIR mechanics concerns) is penalizing as unlike with TrackIR center being ON gunsight you will be offset from the trackIR curve center whether you lean to the right or with centering TrackIR on a left side position). This will result in following effect: your head position with respect to TrackIR curve center being displaced your most tiny movements during aiming will result im much bigger virtual head movements adding up to the already existing head shake. You would have to edit your trackIr curves considerabley making it almost insensitive for small to medium headmovements. I consider this a considerable drawback. And I tried it both ways.

2. It is not realistic as NO German pilot ever leaned sideways. They just leaned forward and fullstop.

You finally may come also to the conclusion that this thing can be improved with very little effort by the developer. Why should we not ask them? It is not asking for something less realistic but in fact for something more realistic and which will be less awkward unlike it is now.

Last edited by 41Sqn_Stormcrow; 11-05-2011 at 03:15 PM.
Reply With Quote
  #2  
Old 11-05-2011, 03:51 PM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

I simply don't feel penalized, because I even don't notice when I have to lean. It happens without much effort and almost automatically. In addition, BF109 is such plane, with which deflection shooting is essential, so I track targets not only turning my head, but leaning it too (i.e. avoiding situations, where canopy frames obscure the target and so on). This is very intuitive for me, and such things as centered sights and sight view look very intrusive.

P.S: my X,Y,Z curves are linear and sensitive.
Reply With Quote
  #3  
Old 11-05-2011, 04:20 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quite frankly there are many many more things in the sim that I'd like to see fixed before anyone begins fiddling with the revi.

If you take the time to get used to fighting with TIR in the 109 you get used to it. I personally don't have any trouble using it in a dogfight. Line your head up with the sight as you're maneuvering for the shot. If you wait until the last possible second then obviously it won't work well..
Reply With Quote
  #4  
Old 11-24-2011, 08:35 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by CaptainDoggles View Post
Quite frankly there are many many more things in the sim that I'd like to see fixed before anyone begins fiddling with the revi.

If you take the time to get used to fighting with TIR in the 109 you get used to it. I personally don't have any trouble using it in a dogfight. Line your head up with the sight as you're maneuvering for the shot. If you wait until the last possible second then obviously it won't work well..
I agree.
Reply With Quote
  #5  
Old 11-24-2011, 09:16 PM
trumps trumps is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 221
Default

I am totally happy with the way the sight operates as is, it is easy enough to Center your view to the sight if that is how you fly, or lean to it, what ever.
Many more important issues to deal to still.

Craig
Reply With Quote
  #6  
Old 11-25-2011, 04:47 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

For us that stick to POV (you know that ugly button on top of your stick) it's really difficult.

I can't mix large FoV view with gunsight and leaning frwd take time (no prob for me) but make contact to be lost. Highly frustrating
.
When we had all the dynamic head mvmt activated that was not such a prob.
Reply With Quote
  #7  
Old 11-25-2011, 07:41 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by TomcatViP View Post
For us that stick to POV (you know that ugly button on top of your stick) it's really difficult.

I can't mix large FoV view with gunsight and leaning frwd take time (no prob for me) but make contact to be lost. Highly frustrating
.
When we had all the dynamic head mvmt activated that was not such a prob.
Mr.X seems to have no trouble at all using the POV Hat switch. Check out his videos; he uses the snap view and is a way better shot than I am.
Reply With Quote
  #8  
Old 11-05-2011, 04:11 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

No, they did not move sideways. Just forward gazing with one eye through the gun sight (that's what you do with a rifle too, don't you?). It is not by accident that the gunsight in German fighters is just at the same lateral distance from the centre as your eye from your nose.

thegermanpilotdidnotleantotherightthegermanpilotdi dnotleantotherightthegermanpilotdidnotleantotherig htthegerman ...
Reply With Quote
  #9  
Old 11-05-2011, 04:39 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by cheesehawk View Post
I agree, he didn't lean right, but he moved forward, he had no buttons to hit.

he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
I agree. For me the best solution would be:

Binocular gunsight (the circle wobbling in the air) and a quick animation for leaning forward (duration < 0.3sec) while using your current head position as starting point for the animation (and not a fixed position). When moving out, merge to your current head position as quickly.

It is not really difficult. In fact everything is imho already in the game.

In gunsight mode the wobbling of the circle: use the same algorithm for circle movement and visibility as for the spit with 109 revi circle geometry of course and as visibility limiting geometry the 109 revi glass geometry (in order to simulate head shake). In gunsight mode the revi would still be offset to the right but the circle just in the centre of the screen.

For merging to and from a current head position: head position (rotation, position) is already known. So just rotate back to straight forward view and lineary translate from current head position to gunsight head position (leaning only forward). Duration < 0.3sec. Done.

For those who still would like to use the TrackIR for this: Just don't use gunsight mode.

All will be happy.

Last edited by 41Sqn_Stormcrow; 11-05-2011 at 04:42 PM.
Reply With Quote
  #10  
Old 11-05-2011, 05:04 PM
GOA_Potenz GOA_Potenz is offline
Approved Member
 
Join Date: Feb 2010
Posts: 210
Default

leave as it is, i never used the shift+f1 not even with il2 1946, always lean sideways, and now do the same no issues and also love the G effect that moves you away from the sight, no changes here just get use to it
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:11 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.