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Pilot's Lounge Members meetup

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  #1  
Old 11-05-2011, 03:54 AM
AKA_Tenn AKA_Tenn is offline
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alot of games are really cheap now cause u make more money selling 5 copies for 10$ each than you do selling 1 copy for 30$... when the cost of the game is in development, not in the actual copies of the game, that makes sense, since its easier to sell something for 10$ than 30$....
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  #2  
Old 11-05-2011, 06:42 AM
Chivas Chivas is offline
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I don't regret the monies I spent on the initial release of this sim. I consider it an investment in our genre. If the new IL-2 series fails I don't see any other developers now or in the near future doing the kind of sims the majority here are looking for. The ROF developers could eventually make a WW2 sim, but I don't see that happening for atleast another five years. I thought Gaijin made a good start, that could have been upgraded to a decent combat flight sim but they dropped the ball.
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  #3  
Old 11-05-2011, 07:05 AM
Tree_UK
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Quote:
Originally Posted by Chivas View Post
I don't regret the monies I spent on the initial release of this sim. I consider it an investment in our genre. If the new IL-2 series fails I don't see any other developers now or in the near future doing the kind of sims the majority here are looking for. The ROF developers could eventually make a WW2 sim, but I don't see that happening for atleast another five years. I thought Gaijin made a good start, that could have been upgraded to a decent combat flight sim but they dropped the ball.
Well the lesson to be learned by all future developers is dont blatently lie to your fanbase and dont release a crap product.

The damage done to the flight sim community with the release of this shoddy product is unrepairable. Its virtually killed half the squadrons that had large numbers on il2 servers, and coupled with the fact that there can be no more online wars/competions the creation of future squads looks very bleak.

The death of WW2 flight simming will not come about because of those who have had the balls to ask questions and complain it will come about by the sheer arrogance of developers who believe they can get away with this kind of disrespect to their loyal customers , shame on them, they should be on here every single day thanking us greatly for our loyalty and extreme patience why they sort out the mess that 'they' created. How many time in the past did we hear the words "Oleg would never do that to us" or "Luthier wouldn't lie to us", well its time to wake up, because they have and they did.
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  #4  
Old 11-05-2011, 07:43 AM
ReconNZ ReconNZ is offline
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Originally Posted by Tree_UK View Post
Well the lesson to be learned by all future developers is dont blatently lie to your fanbase and dont release a crap product.

The damage done to the flight sim community with the release of this shoddy product is unrepairable. Its virtually killed half the squadrons that had large numbers on il2 servers, and coupled with the fact that there can be no more online wars/competions the creation of future squads looks very bleak.

The death of WW2 flight simming will not come about because of those who have had the balls to ask questions and complain it will come about by the sheer arrogance of developers who believe they can get away with this kind of disrespect to their loyal customers , shame on them, they should be on here every single day thanking us greatly for our loyalty and extreme patience why they sort out the mess that 'they' created. How many time in the past did we hear the words "Oleg would never do that to us" or "Luthier wouldn't lie to us", well its time to wake up, because they have and they did.
LOL, ahhh the sky is falling we are all doomed!!!!

Easy tiger. Its not so bad! Life will go on!

My squad mates and I have a great time playing this sim, with more of our squad making the move to cliffs all the time - the largest thing holding them back has been hardware updates needed.

Dude this game cost less than a box of beers. I think some perspective is needed. Just chill, enjoy it for what it is and like us all hope that it continues to improve. Or better yet, grab your stick - head onto the ATAG server and come have a good time.

Laterz,

Recon.
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  #5  
Old 11-05-2011, 05:54 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Tree_UK View Post
Well the lesson to be learned by all future developers is dont blatently lie to your fanbase and dont release a crap product.

The damage done to the flight sim community with the release of this shoddy product is unrepairable. Its virtually killed half the squadrons that had large numbers on il2 servers, and coupled with the fact that there can be no more online wars/competions the creation of future squads looks very bleak.

The death of WW2 flight simming will not come about because of those who have had the balls to ask questions and complain it will come about by the sheer arrogance of developers who believe they can get away with this kind of disrespect to their loyal customers , shame on them, they should be on here every single day thanking us greatly for our loyalty and extreme patience why they sort out the mess that 'they' created. How many time in the past did we hear the words "Oleg would never do that to us" or "Luthier wouldn't lie to us", well its time to wake up, because they have and they did.
It is unfortunate that a vocal few in the community has taken everything the developer was trying to accomplish in the development as a promise. That's the price developers have to pay, keeping the community apprised of some of the work they're trying to do. Yes there are more than a few features unfinished, as the developers ran out of time, and were forced either to release what was done or can it. This software is set up with a ton of immersive features that if the developer is given time to sort out, we could have a great combat flight sim for another ten or more years. The developer is still working on it with very little on going investment, so the developer/publishers must think things can still get sorted. If the developer was Microsoft they would have sold it and forgot about it.

This is not the time to throw the only decent WW2 aircombat developer under the bus. For the price of a case of beer, the upside is huge and downside dismal. There is simply no other developer in the foreseeable future going to make a sim this complex. Yes we can be totally pissed, and help drive away as many customers as possible, but that would be like biting off your nose to spite your face. Luckily most of the community are old enough to understand that the real world is complicated, and the personal investment in this project minuscule.
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  #6  
Old 11-05-2011, 02:17 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by AKA_Tenn View Post
alot of games are really cheap now cause u make more money selling 5 copies for 10$ each than you do selling 1 copy for 30$... when the cost of the game is in development, not in the actual copies of the game, that makes sense, since its easier to sell something for 10$ than 30$....
Only because your comparison is invalid. If you sold 5 for $6 each to make $30 overall, you make less money than selling one for $30 because it still cost you the same amount to manufacture each copy of the game.

It's just desperation, presumably sales have been so low on the US release (because everyone knew that the game was a turkey) that they're just hoping to attract bargain-bucket sales. "How bad could it be?"
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  #7  
Old 11-05-2011, 02:20 PM
AFJ_rsm AFJ_rsm is offline
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Bought it finally, thanks

Now I just need a new rig
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  #8  
Old 11-05-2011, 03:59 PM
flyingblind flyingblind is offline
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Personally I can't really see the problem.

We all know what the situation is.The sim has been under developement under Oleg for five or six years. For whatever reason he has left and Luthier has taken over. Again, for whatever reason, the sim seems to have been rushed out in a less than happy condition. Luthier has been steadily improving the sim and has stated that large chunks of code are having to be rewritten from scratch. No small feat considering the time already spent on the code pre-release. The next release is expected to give 50% performance increase.

Already it is all looking pretty good visually and the positive posts are overtaking the negatives. My own opinion, and it is only an opinion but as valid as anyones, is that although the developers are working on the models and maps for the next theatre to be released, Luthier will get the CloD code fully sorted first with good reviews.

Luthier said in his last post: "And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel."

From this I take it that Luthiers intention is to remove all the bugs from the game and have the engine working properly using CloD as the working version that everyone has. We will all continue to recieve our free upgrades and fixes via Steam. Untile CloD is properly fixed there is no point in releasing a sequel to disatisfied customers but once CloD owners find it working as it should then they are very likely to want to buy the sequel.

It seems to me then that the more people owning CloD and getting thier updates the better for the developers even if they bought it for peanuts. It also seems pretty clear that the quicker CloD can be fixed the quicker the sequel will be released and the quicker IC will get thier revenue stream flowing again which means Luthier will not be sleeping on the job.

The negative people's assumption that the engine will never be fixed is just that - an assumption. We will just have to wait and see.
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  #9  
Old 11-05-2011, 04:18 PM
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addman addman is offline
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Personally I can't really see the problem.
Considering your nickname, I'm not surprised.
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  #10  
Old 11-05-2011, 05:23 PM
Stealth_Eagle Stealth_Eagle is offline
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Quote:
Originally Posted by flyingblind View Post
Personally I can't really see the problem.

We all know what the situation is.The sim has been under developement under Oleg for five or six years. For whatever reason he has left and Luthier has taken over. Again, for whatever reason, the sim seems to have been rushed out in a less than happy condition. Luthier has been steadily improving the sim and has stated that large chunks of code are having to be rewritten from scratch. No small feat considering the time already spent on the code pre-release. The next release is expected to give 50% performance increase.

Already it is all looking pretty good visually and the positive posts are overtaking the negatives. My own opinion, and it is only an opinion but as valid as anyones, is that although the developers are working on the models and maps for the next theatre to be released, Luthier will get the CloD code fully sorted first with good reviews.

Luthier said in his last post: "And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel."

From this I take it that Luthiers intention is to remove all the bugs from the game and have the engine working properly using CloD as the working version that everyone has. We will all continue to recieve our free upgrades and fixes via Steam. Untile CloD is properly fixed there is no point in releasing a sequel to disatisfied customers but once CloD owners find it working as it should then they are very likely to want to buy the sequel.

It seems to me then that the more people owning CloD and getting thier updates the better for the developers even if they bought it for peanuts. It also seems pretty clear that the quicker CloD can be fixed the quicker the sequel will be released and the quicker IC will get thier revenue stream flowing again which means Luthier will not be sleeping on the job.

The negative people's assumption that the engine will never be fixed is just that - an assumption. We will just have to wait and see.
+1 May this sim prosper and live a long life.
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