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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 11-03-2011, 05:19 PM
Smitfraud Smitfraud is offline
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Location: Somewhere in Germ...ehm Valhalla
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First of all I would like to dispose big thanks for the nice work on this amazing mod There are so many things to discover and the new units are outstanding.

But the little problem concerning the orc saboteur occured in my sessions as well

Quote:
Originally Posted by Belcanzor View Post
Game dont crash. Just ALT+TAB and close the windows that say something about wrong sentence. And continue playing.
Fix dont work for me too. Maybe in RedSands 1.4 they fix, but the new release still in russian.
Unfortunately, the only window appearing is the one saying "King's Bounty... does not work any more..." (Windows 7) and I am not able to continue playing. I tried to solve the problem by using all of the given hints and replaced the "addon_special_attacks.lua" but nothing works. Whenever it's the orc saboteur's turn, the game crashes.
Is there a way to "remove" the unit from the game? The only solution so far would be to avoid any fights with groups containing the saboteur but that is unsatisfying.

Thank you in advance
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  #2  
Old 11-03-2011, 08:33 PM
Loistian Loistian is offline
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Quote:
Originally Posted by Smitfraud View Post
First of all I would like to dispose big thanks for the nice work on this amazing mod There are so many things to discover and the new units are outstanding.

But the little problem concerning the orc saboteur occured in my sessions as well



Unfortunately, the only window appearing is the one saying "King's Bounty... does not work any more..." (Windows 7) and I am not able to continue playing. I tried to solve the problem by using all of the given hints and replaced the "addon_special_attacks.lua" but nothing works. Whenever it's the orc saboteur's turn, the game crashes.
Is there a way to "remove" the unit from the game? The only solution so far would be to avoid any fights with groups containing the saboteur but that is unsatisfying.

Thank you in advance
I used the "orc_hunter.atom" file as "orc_saboteur.atom" so Orc Saboteurs are Orc Hunters ingame. Thats no nice solution but ONE missing new unit is a loss which is bearable.
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  #3  
Old 11-03-2011, 09:26 PM
Smitfraud Smitfraud is offline
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That is one fine idea and it works perfectly. Thanks a lot
So much better than avoiding fights and I did not use them in my own army till now, so it does not matter, that they are missing
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  #4  
Old 11-09-2011, 04:06 PM
balder1980 balder1980 is offline
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@Loistan, your "fix" worked. Thanks a lot.
Now I can finally continue the campaign.
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  #5  
Old 11-14-2011, 12:45 PM
Loistian Loistian is offline
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I have a little question:
Im stuck with the "Iridium Chainsaw"-quest. These items are in my backpack:
and my quest log looks like this:

I still need one item and dont know where to look, can anybody help me out?
(Its not the item from elon, since i already have a chain. I suppose the quest log entries got mixed up during translation or something)
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  #6  
Old 11-14-2011, 01:26 PM
Fatt_Shade Fatt_Shade is offline
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@Loistian Im not sure i remember right about this but you need this item `heroitem_red_sands_quest_pila` , go to game\sessions\red_sands\interface_textures to see what it is. In game i think it`s in Verona in that new cave right from place new companion appears. You go there then dig, and when find nothing go to tavern (beer quest), and ask there if some1 found something in nearby cave.
That new quest is real pain in ass, you need to run around all islands like idiot for little things, so it`s hard to remember all points, but as you say something in translation is mixed (try new 1.3 red_sands form original tread, and then apply grimelevens translation for that version it`s ok there i think but i already finished that quest before upgrading to 1.3 so i`m not sure). Have fun
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  #7  
Old 11-14-2011, 01:41 PM
Fatt_Shade Fatt_Shade is offline
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Problem of my own : i play red_sands_extreme mod and i upgraded it to 1.3 red_sands regular, then took 1.6 translated version for that upgrade and in game are alot of bugs Since already started game in RSE and then red sands 1.3 deleted almost all files for that mod while upgrading stupid move from me, but i didnt really think what i was doing).
It`s not problem to copy files from RSE here , but i did some changes myself (unit exp up to 15 lvl, bonus stats with lvling up units changed, medals, skills, . . . )
So i ask is there some list of changed things in Red_sands 1.3 so i know what i need to copy and what to leave as it is.

Post thought for all moders look this tread : http://forum.1cpublishing.eu/showthr...976#post360976
It`s for KB-tL but there are some great ideas in it, for KB-AP, KB-CW also, so check it out ppl
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