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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 11-02-2011, 11:47 PM
IvanK IvanK is offline
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How is wind going to affect any test. IAS is not wind affected ... (unless you are stationary on the ground
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  #2  
Old 11-02-2011, 11:51 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by IvanK View Post
How is wind going to affect any test. IAS is not wind affected ... (unless you are stationary on the ground
if it is variable in speed and direction, it will have an impact on your TAS/IAS at any moment in time. correct???
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  #3  
Old 11-03-2011, 01:02 AM
IvanK IvanK is offline
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Originally Posted by MadBlaster View Post
if it is variable in speed and direction, it will have an impact on your TAS/IAS at any moment in time. correct???
No. Wind will affect Ground speed but has zero effect on IAS and TAS.
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  #4  
Old 11-03-2011, 07:34 AM
SYN_Repent SYN_Repent is offline
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ace of aces, im not getting into that debate with you again, look at the bug reports, all the errors and bugs are there, from GFX, sound, control, engine, anything you can imagine, the bugs are there, perhaps if you take off your rose tinted glasses for a second you would be able to see them, give em a read before you reply here telling me my prom date didnt show........btw, with your fixation on prom dates, im a starting to presume something horrible happened in the past to you, was she fat and the only girl left without a date so went with the school nerd, did she drink too much spiked punch and throw up all over your handed down tux, did that event put you off girls for life?

just one, cba to look further, its too easy to prove you wrong all the time, no sport anymore http://forum.1cpublishing.eu/showthread.php?t=25857

Last edited by SYN_Repent; 11-03-2011 at 10:53 AM.
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  #5  
Old 11-03-2011, 11:42 AM
Matt255 Matt255 is offline
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I think you will have great difficulty testing this without logging data.
All you need to do is trim the plane to fly straight with radiator fully open. then close the radiator and trim again if necessary (doesn't seem to be necessary on the Spit btw?).

As long as you do that, you can easily check if the setting of the radiator flaps has any influence on airspeed. Takes 5 minutes for each plane. You can use that wonder-woman view to make it easier.
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  #6  
Old 11-03-2011, 12:30 PM
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FFCW_Urizen FFCW_Urizen is offline
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At least for the E-3, radiator do produce drag, easily noticeable on the instant need to trim the plane.
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Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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  #7  
Old 11-03-2011, 01:10 PM
Matt255 Matt255 is offline
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Originally Posted by FFCW_Urizen View Post
At least for the E-3, radiator do produce drag, easily noticeable on the instant need to trim the plane.
You also need to trim the E-4. It still doesn't slow the plane down.

But i'll probably check it with the E-3 aswell today.

Quote:
The slightest pitch up or down can make the plane accelerate/decelerate and screw up your reading.
This wonder-woman view has everything necessary for a straight and level flight. Climbrate indicator, etc. is all there.

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Yes, but if you don't log the data and post it, no one is going to know if you did it right or not.
I'm pretty sure the devs have access to logs like that, onscreen TAS, perhaps also an auto-level etc, to test that.

I don't even see the need for us non-developers to log something like that. After all, the devs shouldn't believe any results posted in this forum, before checking it themselves imho.
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  #8  
Old 11-03-2011, 01:36 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by Matt255 View Post
You also need to trim the E-4. It still doesn't slow the plane down.

But i'll probably check it with the E-3 aswell today.


This wonder-woman view has everything necessary for a straight and level flight. Climbrate indicator, etc. is all there.


I'm pretty sure the devs have access to logs like that, onscreen TAS, perhaps also an auto-level etc, to test that.

I don't even see the need for us non-developers to log something like that. After all, the devs shouldn't believe any results posted in this forum, before checking it themselves imho.
oKay. do it your way, i don't really give a rats. the game is 12 bucks and likely dead now.
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  #9  
Old 11-03-2011, 12:50 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by Matt255 View Post
All you need to do is trim the plane to fly straight with radiator fully open. then close the radiator and trim again if necessary (doesn't seem to be necessary on the Spit btw?).

As long as you do that, you can easily check if the setting of the radiator flaps has any influence on airspeed. Takes 5 minutes for each plane. You can use that wonder-woman view to make it easier.
Yes, but if you don't log the data and post it, no one is going to know if you did it right or not. The plane needs to be perfectly level and no acceleration/deceleration going on when you begin the test. The slightest pitch up or down can make the plane accelerate/decelerate and screw up your reading. It would be nice if they had a test map and level stabilizer functionality available for testing the flight models. Anyway, I won't be doing this. I don't play CLoD. Maybe someday or maybe not if it is already selling for 12 bucks and this whole board becomes moot.
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  #10  
Old 11-03-2011, 01:04 AM
IvanK IvanK is offline
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Quote:
Originally Posted by cheesehawk View Post
Also, if your own heading is not constant (say with wind with flaps closed, against wind with flaps opened), it would introduce a new variable.
Why ? again wind has no effect on IAS or TAS.
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