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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
View Poll Results: What is the best unit scale for FW? | |||
Big Scale as far view |
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3 | 42.86% |
Small Scale as near view |
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1 | 14.29% |
Asadex's realistic scale |
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3 | 42.86% |
Voters: 7. You may not vote on this poll |
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#1
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what we cannot seem to mod right now are new names for things. So if you add a new unit or perk, I don't think you can give it a new name. The problem is the names are stored in an encoded localization file and the developers have not released any information on the encoding scheme. I decoded what I was able but finally reached a point where I could not finish without more information.
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#2
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i created foot_knight_spearmen the name is a variable coded in the xml file you can also to mod it directly from the editor |
#3
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I like the look of the mod. Is it possible to change how many units are displayed?
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#4
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yes, changing formations, but each men represent 1 hp point so i think it will be better to increase also hp and this would ubalance the game.
I'm trying to find a solution but, at the moment, i'm working on new heroes for RPG mod, excracting models from the troops and using it as a single model. I need the classic heroes like the warrior ( i'll use the foot knight model ) the elf, the thief ( i'll use the ranger ), and others. |
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