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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-30-2011, 09:09 AM
Helrza Helrza is offline
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Holla guys, just wanted to drop a line. Had an absolute blast on the server aver the last few days had some awsome dogfights with a few of the boys, and looking forward to more fun

on another note, i wish to appologise to those i was having fights with, and i CTD. Big <S>, and thanks for your understanding
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  #2  
Old 10-31-2011, 09:39 AM
335th_GRAthos 335th_GRAthos is offline
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AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L.


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread....

~S~
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  #3  
Old 10-31-2011, 10:03 AM
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Bewolf Bewolf is offline
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Hey guys, just a bit of feedback here. Lately I have played around with the Repka servers and one of them had a "Operation Sealion" going on. Scripts for taking ground and defending all included was much fun. What really made the difference though were the moving ships. No idea what is planned in this regard on ATAG but attacking ships actually moving has been much more exiting then the static ones on ATAG. Or maybe I never encounted ones, dunno.

However, would be great to see some in the future.

P.S. Are vehicle convois and trains included? Never noticed them if they are included.
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  #4  
Old 11-01-2011, 12:33 AM
ATAG_Bliss ATAG_Bliss is offline
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I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!

I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!

Here's hoping for some fixes really soon
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Old 11-01-2011, 12:56 AM
ATAG_Bliss ATAG_Bliss is offline
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Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.

Thanks for the info
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  #6  
Old 11-01-2011, 10:12 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.

Thanks for the info
Confirmed - trains (albeit buggy in the FMB) actually now work both with and without a spawn script

Expect some new objectives soon
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  #7  
Old 11-01-2011, 10:34 PM
trumps trumps is offline
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Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. looking forward to getting back into town so I can start making my deliveries to England!

Cheers
Craig
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  #8  
Old 11-06-2011, 08:07 PM
DUI DUI is offline
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Hi guys,

after days of trying to run CoD in multiplayer I finally found a server to connect to and run Cod rather successfully (SoV). But as the map is "ugly" and as it is only duel-orientated, I would by far prefer to play on the ATAG setting.

I have not read anyone experiencing my problems on ATAG (and also Repka) servers but maybe someone can help me: In most times I even cannot jump into cockpit, as I already have a CTD at side or plane selection. If I succeed in getting into the plane, the fun lasts just for a very short period until experiencing a CTD again.

My system specifications are:
AMD Phenom II X6 1095T
AMD Radeon HD 6970 2GB
Most current Catalyst 11.10
4 GB Ram
Windows Vista 32 bit

I already tried deactivating my firewall (including the Windows firewall), anti-virus software, MSI Afterburner, etc. but without any change. CTDs en masse...

Someone an idea why this bad condition happens on ATAG and Repka but not on SoV? And much more important: An idea how to improve things?
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  #9  
Old 11-01-2011, 06:48 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!

I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!

Here's hoping for some fixes really soon
Kay, that makes more then enough sense. Still waiting for moveables nevertheless. It's just a quantum leap in immersion, imho. So, really looking forward to those times!
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  #10  
Old 11-01-2011, 02:10 AM
salmo salmo is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L.


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread....

~S~
QF 3 inch 20 cwt AA had an effective range of 16,000 ft (4,900 m)
See http://en.wikipedia.org/wiki/QF_3_inch_20_cwt

British 40mm Bofors AA had a maximum range of 7,160m - 12,500m
See http://en.wikipedia.org/wiki/40_mm_Bofors

It might have been a lucky shot from 3,500m, but you were well within the AA range.
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Last edited by salmo; 11-01-2011 at 02:19 AM.
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