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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Holla guys, just wanted to drop a line. Had an absolute blast on the server aver the last few days
![]() ![]() on another note, i wish to appologise to those i was having fights with, and i CTD. Big <S>, and thanks for your understanding ![]() |
#2
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AAAAAAAAAAAA!!!!!!!!!
AAA killed me at 3,5K alt over England!!!!!! :-O This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!! This can not be happening!!!! What a cheat! rubish! R.O.F.L. ![]() ![]() ![]() ![]() I swear, it was a 3inch AAA hit and everything went black! I think I should post it a the bug thread.... ![]() ~S~ |
#3
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Hey guys, just a bit of feedback here. Lately I have played around with the Repka servers and one of them had a "Operation Sealion" going on. Scripts for taking ground and defending all included was much fun. What really made the difference though were the moving ships. No idea what is planned in this regard on ATAG but attacking ships actually moving has been much more exiting then the static ones on ATAG. Or maybe I never encounted ones, dunno.
However, would be great to see some in the future. P.S. Are vehicle convois and trains included? Never noticed them if they are included.
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Cheers |
#4
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I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!
I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves! Here's hoping for some fixes really soon ![]() |
#5
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Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.
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#6
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![]() Expect some new objectives soon ![]() |
#7
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Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's.
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#8
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Hi guys,
after days of trying to run CoD in multiplayer I finally found a server to connect to and run Cod rather successfully (SoV). But as the map is "ugly" and as it is only duel-orientated, I would by far prefer to play on the ATAG setting. I have not read anyone experiencing my problems on ATAG (and also Repka) servers but maybe someone can help me: In most times I even cannot jump into cockpit, as I already have a CTD at side or plane selection. If I succeed in getting into the plane, the fun lasts just for a very short period until experiencing a CTD again. My system specifications are: AMD Phenom II X6 1095T AMD Radeon HD 6970 2GB Most current Catalyst 11.10 4 GB Ram Windows Vista 32 bit I already tried deactivating my firewall (including the Windows firewall), anti-virus software, MSI Afterburner, etc. but without any change. CTDs en masse... ![]() Someone an idea why this bad condition happens on ATAG and Repka but not on SoV? And much more important: An idea how to improve things? |
#9
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Cheers |
#10
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See http://en.wikipedia.org/wiki/QF_3_inch_20_cwt British 40mm Bofors AA had a maximum range of 7,160m - 12,500m See http://en.wikipedia.org/wiki/40_mm_Bofors It might have been a lucky shot from 3,500m, but you were well within the AA range.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 11-01-2011 at 02:19 AM. |
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