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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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When the dynamic weather is fully integrated I'm looking forward to seeing where it takes us. I like to fly full real and am hoping that we'll have to take account of pressure settings for navigation and finding the enemy. I also imagine that knowing the height of an aerodrome above sea level might be useful for high level bombing - but currently that's a whole part of the game I've yet to look into.
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#2
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No Gravesend in the list?
Still, I understand it's too risky to bomb, what with No.501 County of Gloucester being stationed there |
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#3
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Here you go in attached zip a PDF Gravesend included. Revised Formating as well.
It would also seem that the QNH varies with the time of day. Thats what I am seeing on the ATAG server anyway. Last edited by IvanK; 10-31-2011 at 06:27 AM. |
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#4
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Chaps
I have gone a bit further with my Enroute Supplement. 616Sqn now has a Flight Planning Office: 616Sqn Flight Planning Office There is a fair amount of useful information in the website as well. Its still not quiet fininshed and there are a few more runways to enter etc... The lower charts are clickable for printing too. Gosling Lt RNVR 616Sqn |
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#5
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I really need to get into the details of all this stuff
Anyway at the moment im trying to get the hang of bombing (in the Blenheim) and i now assume that the figures above (Height differences) also play a crucial role in bombing? Atm i have created a simple practice bomb route via multiplayer (see attached mission) with a blenheim & he111 @ 10000ft (roughly) and another blenheim @ 19000ft (roughly). So far using the calculations given to me from BlackDog (Thread title - Work out TAS from meters? For bombing) i still appear to be bombing short from the target. So my question is? a) Should i create a mission where i take off from an airbase? (where i can set the correct altitude) b) Since my target is Le Touquet airfield, would i need to add/ subtract the difference in altitude? would this make a big difference? Other than that. I hope in the future that the full mission builder could have both FT/KM and MPH/KPH for the different armies rather than just the 'German' unit measurements Ross |
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#6
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Ross
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#7
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Did a small test and i managed to hit more or less on target
Will explain later on in the next few days Cheers Ross |
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#8
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Yes, please share. I think many of us are waiting for the patch and hoping it brings bombing goodness! At the moment it is harder than it should be.
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#9
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It could be possible to bomb from 10000ft or so but you would need other people with you to bomb as a group and saturate the area, as it's not that easy to hit right on the bullseye any more. As for the altimeter differences, for optimal results yes, they should be taken into account. What you need to bomb accurately is: 1) Your GS (speed relative to ground): This is indicated (IAS) converted to true (TAS) airspeed at your current altitude and then also corrected for wind. For example, if your TAS is 250mph but you have a 20 mph headwind, you GS is 230mph. 2) Your altitude above the target: This means you need to know your altitude above sea level and the target's altitude above sea level. So, if i'm flying at 10000ft and bombing a target that is on a hill 1500ft high, i will calculate and use a TAS value for 10000ft (no idea what we can do about wind yet to get GS in the non-automatic sights), but the altitude i will input on the bombsight will be my altitude - target's elevation = 10000 - 1500 = 8500ft. |
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#10
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If the weather goes dynamic you can still use the "basic tools" for bombing: a map, and the stopwatch. From your direction and the IAS, and from your path you can calculate the wind, the GS, and correct your path.
Height is not so easy to figure out if the pressure is changing, but ground objects, roads or areas has a length and with on the map and in the sight. The scale of them gives the AGL. Of course there could be different wind layers with wind effect on the falling bombs so nothing could guarantee the perfect hit! Last edited by bravoalpha; 02-28-2012 at 11:55 AM. |
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