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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 10-27-2011, 08:58 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by Trucidation View Post
Been toying forever with the idea of systems where open conflict happens all the time, allowing you to pick sides and join massive battles - but the state the scripting is in isn't really conducive to translating these things into actual code. Would be great to get the random mission generator up and running too. Meh.
It is doable, even possible to make it randomised. I do not know a whole lot about Lua, but I was able to cobble together something by modifying the randomcontact script which resulted in the convoy mod I made awile back. It is not perfect, infact I had to make a lot of workarounds/shortcuts to get it working since I am not the best LUA scripter around, but it does work. Most of the time it involves random fleets passing by, but it is not very hard to find factionally opposed fleets meeting and fighting.

Given, fleet engagements are and probably should be pretty rare, both for realism and balance reasons.

Quote:
Originally Posted by Trucidation View Post
You need to use .dds format and the size needs to match exactly. 32x32, 64x64, and 128x128. I don't remember what editor I used (got a new computer now) when I was modding last time though, sorry :/
I used GIMP with dds plugin. Worked like a charm, no issues with it.

Last edited by Nanaki; 10-27-2011 at 09:07 PM.
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