![]() |
|
Technical threads All discussions about technical issues |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
The main problem is game's FoV.
If you look in game with the 30 FoV, you'll see the aircraft at the correct real-life size. Problem is, we're using the 90 FoV most of the time. to solve this, they need to scale the models to appear in 90 FoV as they appear in 30 FoV. Also, aircraft models should be rendered at longer distances than they are atm in game, instead having them replaced by dots. |
#2
|
|||
|
|||
![]()
S!
This..the FOV. I fly most if not all of the time with wider view so I can easily glance at the gauges. Maybe the FOV should change only your distance withing cockpit, not the actual zoom and then tune the LOD/whatever accordingly. Frankly I have never understood the need to give us a "zoom" when IRL you can not do that..but this is propably one of the gaming vs realism compromises. |
#3
|
|||
|
|||
![]() Quote:
It would be nice to use degrees as ratio unit, but I don't have the possibility if not making real photos... There will be problems with the real speed perception but it should be an improvement nonetheless.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-26-2011 at 12:36 PM. |
![]() |
|
|