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Technical threads All discussions about technical issues |
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#1
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If you talk about real life scale, then you also need to know distance from observer to screen for this to work. Windows device manager does not know that.
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#2
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Indeed. Nor the physical size of the monitor. Say a 17" monitor vs. a 32" low res TV (used as a monitor) might have similar resolutions but a wholly different viewing distance.
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#3
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I don't understand where's the problem.
Compared to reality in which I fly, I never had a simulator with a plane detection modelling so realistic as CoD. What was unreal were the big dots in 1946, not the way it represents in CoD. Of course I compare to reality, not to another (easier) simulator. Contacts are difficult to see. Depending on the day, color and background as said, and weather condition. Often, haze mades you only see a plane when it suddenly comes close. Sometimes, a contact you have spotted a second ago disappears from a sudden. I don't mind if the disappearing dots in CoD was considered a bug by many. For me it's not a bug, but a realistic feature. The only contact easy to see it a big plane, higher than you, in a brigt sunny day. Anything else, it is very difficult. An I speak on WHITE civillian planes! ![]() Last edited by TUCKIE_JG52; 11-16-2011 at 11:37 AM. |
#4
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We are approaching a hard spot of this discussion, that is the compromise between a pure simulation and a pure game. This wasn't OP's point, who was more concerned about the unrealistic invisibility of contacts, which often disappear even at close distance.
I underline my opinion, based also on my real life experience: close contacts and contacts against the terrain are too hard to spot with respect to reality. Far contacts against sky are a mixed bag, sometimes easy, sometimes vanishing. LODs are to be revised here, among other things. Playability is at stake. Cheers, Ins |
#5
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Tuckie pls note that small planes are harder to see and this is aggravated by flying at low alt such as you probably do in your Cessna 172 (152 ?).
Note also that there is no mate camo in 1940 and large portion of wings shld reflect sun glare at certain angles. |
#6
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lets say that if i had a plane 8 km from me, i wouldnt find him, becouse its hard, but when he said "im at XX place going north" and i restringed my search to that area, i would easely find him, and see what kind of plane it was, the color, how many engines etc... also the bug is rather a bug and not a feature as i udnerstood, since from 2 km to 3 km hte plaen turns invisible for some time, wich is a pain in the ass. cheers |
#7
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don't talk too loud about this things m8 or someone might drop on your head the thousand-pages-navy-visibility-instruction-manual-study, which you're supposed to agree with 100% blinfolded, or you'll be considered as a traitor !!! ![]() I got tired of trying to speak to the stones a few posts ago, mate.
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#8
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![]() http://theflatearthsociety.net/wiki/index.php/Main_Page
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#9
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when i change in cofini : MeshShowLod=1 and [rts_joystick] FF=0 i agree with you about visibility in real life because i am military pilot and its hard to see camouflaged plane in air and VERY hard on low altitude flight. but here is problem you see dot very good in far distance and when is closing about 2-3km dot and aircraft disapir (didnt see att all) in view zoom all way out. in zoom all way in you dont lose con and airplane, but i can't fly plane and maneuvering with telescope on eyes ![]() when i change confini i see contact like i should view but with FPS drop ![]() wait new patch to see performance BOOST and some bugs fixed ![]() S! |
#10
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Yes it's almost impossible in this game to spot aircraft over terrain when you are at altitude. Boom and Zoom tactics when your prey is below is almost out of the question. It seems they have to at least be above the horizon to follow. It doses not seem right, it gets frusturating trying to search for aircraft below. Having reflections off windscreens and other parts of the aircraft may help but i think there is more to this issue as others have described. Target visibility was not an issue in IL2 1946.
Last edited by SIDWULF; 12-05-2011 at 05:20 PM. |
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