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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 10-23-2011, 08:34 AM
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robtek robtek is offline
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drewpee, that is the difference between sim-light, sim and real life.

In a sim-light you need instant success, i.e. wings ripped off, huge explosions

In a sim you get more authentic damage, most of the time a delayed kill.

In real life pilots with even minor damage would have extended and returned home, not fought to the end if avoidable.
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Old 10-23-2011, 08:57 AM
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Varrattu Varrattu is offline
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Quote:
“In Pursuit” by Johan Kylander:
Learning how to play a computer game should be an easy matter. Most games ARE easy to master once you’ve figured out what makes them tick, but the massively multiplayer online air combat game is a striking exception because it isn’t predictable. There are simply too many factors to consider at any turn: beyond certain automated functions the action is totally unscripted, unregulated and unpredictable because every action or piece of the
environment is that of another human being - and it all happens in real time.
This Work-of-Art “In Pursuit” by Johan Kylander is a MUST READ:

Regards Varrattu
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Old 10-24-2011, 02:24 AM
drewpee drewpee is offline
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Quote:
Originally Posted by robtek View Post
drewpee, that is the difference between sim-light, sim and real life.

In a sim-light you need instant success, i.e. wings ripped off, huge explosions

In a sim you get more authentic damage, most of the time a delayed kill.

In real life pilots with even minor damage would have extended and returned home, not fought to the end if avoidable.
Sorry I think you miss my point. Not being a Computer programing WW2 fighter pilot most of what we talk about is just assumptions based on our own experience. None of us have flown a actuarial bf109 and a Spitfire in battle. Therefor I for one have no idea how quickly an AC can be brought down.

To say COD is newer so there for is more realistic is incorrect. Sorry to dampen debate.
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Old 10-24-2011, 06:21 AM
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I agree that IL2 was far too "explosive" in terms of ripping wings off and explosions.

So Clod is definitely an improvement.

And yes, one can still rip off wings but my guess is this occurs when the shooter achieves to be within the limits of certain parameters (like distance, certain spot on the wing hit, certain amount of bullets hitting this certain spot) which then triggers a wing-away-sequence. Ever seen the neat cut line of the wing and the stump remaining on the plane when this occurs? So imho a simplified algorithm kicks in here.

On the other hand you can see planes flying with swiss cheese wings around without little effect to their aerodynamic.

Or those 3/4 wing 109ers ...
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Old 10-24-2011, 08:51 AM
TomcatViP TomcatViP is offline
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I landed back a Hurri without a wing. I think it can happen with all planes in game.
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Old 10-24-2011, 03:04 PM
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I think wingless behaviour is probably a discussion best saved for the next patch.

Hopefully when they address the flight/damage models they include these issues as well.
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Old 10-24-2011, 08:54 PM
DUI DUI is offline
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Getting a bit off-topic, but I finally saw a chance to publish this beauty:


The AI plane flew a straight line without any change in altitude for more than 10 minutes. Probably, it would have continued this way endlessly, but I then lost interest.
Besides the severe damage it managed to overrule physics even with a dead pilot.
Attached Images
File Type: jpg shot_20111019.jpg (76.2 KB, 36 views)

Last edited by DUI; 10-24-2011 at 09:01 PM.
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Old 10-24-2011, 09:09 PM
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CaptainDoggles CaptainDoggles is offline
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I pretty much discount anything the AI does as bogus. I've seen AI Wellies in level climbs with no props spinning.
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