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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-23-2011, 01:36 AM
Heliocon Heliocon is offline
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Originally Posted by RCAF_FB_Orville View Post
Excellent question Krupi (which I have actually asked Ilya before and received no response). I'm rapidly losing faith in CoD ever representing a convincing or immersive representation of the BoB without extensive community intervention (IE Mission builders, modding etc).

It seems one of the most pivotal battles in History (fact) may just be a 1c 'test lab' now, reduced to the status of Guinea pig....which is a shame. Tossing this into the 'that'll do' bin would be a mistake on their part. Please prove me wrong. Surely all new developments/features in 'Battle for Moscow' will be applicable to CoD, too? Madness to think otherwise, but these days I sadly find myself second guessing everything they do.
Wont spend $1 on another one of their games unless COD is fixed to the highest level it can be through patches and we get the game we payed for. I am not willing to pay them for the game and hope the community fixes it, thats some bs.
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Old 10-23-2011, 02:21 AM
LoBiSoMeM LoBiSoMeM is offline
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Wont spend $1 on another one of their games unless COD is fixed to the highest level it can be through patches and we get the game we payed for. I am not willing to pay them for the game and hope the community fixes it, thats some bs.
You guys missed the point...

We have a great air combat flight sim engine, with good content. We have a highly flexible FMB...

"Community fixes it"? YOU can do a lot of missions in FMB! YOU can do ASAP a lot of things with this sim engine!

I'm amazed how people still not seeing this... "Pay them for the game"... Yes, we payed and we received this great sim.

I fly modded IL-2 1946 almost in MP and modded arenas. CloD engine to me is a dream!
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  #3  
Old 10-23-2011, 09:13 AM
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robtek robtek is offline
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Originally Posted by LoBiSoMeM View Post
You guys missed the point...

We have a great air combat flight sim engine, with good content. We have a highly flexible FMB...

"Community fixes it"? YOU can do a lot of missions in FMB! YOU can do ASAP a lot of things with this sim engine!

I'm amazed how people still not seeing this... "Pay them for the game"... Yes, we payed and we received this great sim.

I fly modded IL-2 1946 almost in MP and modded arenas. CloD engine to me is a dream!
LoBiSoMeM,

with this pov i really don't understand why you don't side with AoA.

I fail to see, why you think you have to oppose him, is it personal?

It seems this slug-fest has only escalated about some really minor differences.
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Old 10-23-2011, 09:21 AM
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furbs furbs is offline
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Yep, and nothing to do with the OP's question. Which as we all know will not get answered.
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Last edited by furbs; 10-23-2011 at 09:25 AM.
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  #5  
Old 10-23-2011, 11:41 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by robtek View Post
LoBiSoMeM,

with this pov i really don't understand why you don't side with AoA.

I fail to see, why you think you have to oppose him, is it personal?

It seems this slug-fest has only escalated about some really minor differences.
You don't understand...

I love this sim, i'm follow it's development as any other IL-2 series fanboy.

But DirectX11 support was advertised, we are fooled with the "we don't have AA in this screenshot because it's an old PC" and other things, and we received a BROKEN and INCOMPLETE software in release.

I can't just forget that. I'm just saying that.
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  #6  
Old 10-23-2011, 12:00 PM
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robtek robtek is offline
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As said before, dx11 support is different from featuring dx11 effects.

But that is how one WANTS to interpret! You can accept it or you can get riled up about it, to no avail, btw.

But anyway, why get so riled about things of the past? It's history, not changeable.

It is never wise to hold grudges too long, always leading to problems and escalations out of proportion.

As almost everybody agrees atm we have a working, in no way perfect, sim here, still filling us with great expectations.

So, let us unite our voices for a better future. (gosh, doesn't that sound soupy?)
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  #7  
Old 10-23-2011, 12:23 PM
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As said before, dx11 support is different from featuring dx11 effects.

...
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
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  #8  
Old 10-23-2011, 12:29 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by kendo65 View Post
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
Yes, it's simple, let's move on!

Dx11 and Dx10.1 support is planned for future patches, obviously. To gain almost 50% in performance without losing visual quality MG need to use all DirectX potential.
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  #9  
Old 10-23-2011, 12:43 PM
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Originally Posted by kendo65 View Post
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
Misinterpretation by whom? I'd say its you, but then : however.
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  #10  
Old 10-23-2011, 12:45 PM
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Feathered_IV Feathered_IV is offline
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Originally Posted by LoBiSoMeM View Post

...fooled with the "we don't have AA in this screenshot because it's an old PC"...
Yeah, in retrospect that was a deliberate lie wasn't it. Considering they still haven't got that working yet. Kind of dissapointing to see ones heroes exposed so badly.

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