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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-22-2011, 05:12 PM
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Catseye Catseye is offline
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I want to pass on some information that was given to me by a very high and very reliable source on the dev. team in a pm.

This was passed on to me at the beginning of October.

"Regarding the sounds, they're still very much a WIP. We probably won't hit what we feel are final engine sounds for a few more months."

As it was in a pm, I felt it not necessary to post this information until I saw the title of this thread. I hope it provides some valuable information to those wondering about the sound as I was.

Cheers
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Old 10-22-2011, 07:08 PM
BigC208 BigC208 is offline
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Quote:
Originally Posted by Catseye View Post
I want to pass on some information that was given to me by a very high and very reliable source on the dev. team in a pm.

This was passed on to me at the beginning of October.

"Regarding the sounds, they're still very much a WIP. We probably won't hit what we feel are final engine sounds for a few more months."

As it was in a pm, I felt it not necessary to post this information until I saw the title of this thread. I hope it provides some valuable information to those wondering about the sound as I was.

Cheers
Wll, i hope you're right. Sinds the new patch is official I can barely hear machine guns or cannon, either inside or outside. In outside view I can barely hear anything at all. Engine noise inside is about the only thing I can hear. HArdly any engine noise in outside view.
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Old 10-22-2011, 09:09 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Catseye View Post
I want to pass on some information that was given to me by a very high and very reliable source on the dev. team in a pm.

This was passed on to me at the beginning of October.

"Regarding the sounds, they're still very much a WIP. We probably won't hit what we feel are final engine sounds for a few more months."

As it was in a pm, I felt it not necessary to post this information until I saw the title of this thread. I hope it provides some valuable information to those wondering about the sound as I was.

Cheers
That's encouraging to read. There's always the concern that work is considered done by the devs in a certain area -- such as sounds -- and that further work will now be devoted to other critical areas ( AI, comms, FM, etc). For those of us hoping the Merlin sounds will at least equal the 109 external sounds, it's good to know that perhaps that will be achieved!
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