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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-21-2011, 07:45 PM
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philip.ed philip.ed is offline
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Originally Posted by ACE-OF-ACES View Post
You said it all in your first paragraph..

That is to say there is really no need to say anymore than to point out it was speculation..

Because as we all know speculation is not a promise to provide! As I pointed out before, there is nothing actually advertised on the box or at STEAM download that we did not receive!

But if anyone is planing on hanging thier hat on that argument in thier class action law suit, i.e. a law suit to get their $50 buck back based on some feature Oleg might have commented on in some blogg or forum over the past 6+ years of CoD development.

Would you be so kind as to record the audio from the court room as you say that to the judge?

In that is such a rare occasion that we get to see a judge LOL as he waves to the bailiff to remove someone from his court room

Better yet have one of your buddies in the room whip his phone out and record the video to upload to youtube.. Should be a hoot!
I will say again, as far as the box is concerned, DX-11 in the game? Not a chance. And that really is truthful. The game can suport it, you say? Why yes, perhaps it does, but box-art is aimed at people of all intellects: in short, it details what the game includes and what is playable on release. Not what could happen in the future, or be supported in the future. 128 player online? Yes, but on release, the game was too buggy for this to be supported. Has anyone chosen to run a lobby with such numbers? The game would be too laggy, videos on youtube detailing such numbers of A/C show this. I think ParaBellum posted one: an illuminating insight into what the game can support, but a clear sign that such numbers are not happily playable. I believe that the game could happily support this (one could create a lobby), but as I alluded to, the box art is there to detail what is pretty much accessible immediately, or with little difficulty (supposing you have the right system).
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Old 10-21-2011, 08:31 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by philip.ed View Post
I will say again,
No need!

You said it all when you pointed out that it was speculation
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Old 10-21-2011, 08:36 PM
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philip.ed philip.ed is offline
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Originally Posted by ACE-OF-ACES View Post
No need!

You said it all when you pointed out that it was speculation

OK, but that was in reference to a previous comment by myself (sorry, I should have clarified).

I will ask, can you provide proof of 128 players online working, or of DX-11 working in game? My CloD box tells me I can expect this.
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Old 10-21-2011, 08:43 PM
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I will ask, can you provide proof of 128 players online working, or of DX-11 working in game? My CloD box tells me I can expect this.
I have a better idea!

Your the one making the claimed it does not support it.. Right?

So how about you provide the proof that it doesn't support it?
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Old 10-21-2011, 09:10 PM
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philip.ed philip.ed is offline
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OK, sure thing:

cliffs of dover videos on youtube. None are in DX-11. Note: the game does not run in Dx-11. Support is irrelevent, as I pointed out, people are paying money under the impression the game will run in DX-11. Shall I post every-single video here to prove my point? No, let's be adults here Aces! It is much simpler to provide one video to disprove me, rather than one-hundred to provide my argument with even moderate levels of tangibility.
128 players online. Well, speaks for itself really. Take a look at hyperlobby or whatever online service people are running.
I don't play online, so can't provide current screens, so I'm sure some could.
As far as SUPPORT goes, my previous post in this topic supports my belief. On release, and within months, the game can just about be run with these numbers. Maybe it is supported, but playabality is another issue.
Here's the topic:
http://simhq.com/forum/ubbthreads.ph...ml#Post3273039
But with internet lag, do we think this would be playable? It's speculative, there's no definitive proof; other than the fact that there aren't 128 players online in the same game, because you can't find 128 people able to play the game that well against eachother.
I know you will say the game support's it, but please understand, Aces, that there is a fine-line between what can be achieved and what has been achieved. People looking for immediate results should steer clear of sims, but for someone who struggles (with highest settings and a great PC) running more than about 60 planes offline, 128 online is a pipe dream.

Anyway mate, just my personal opinion. Not trying to split hairs, just saying that this game is never black and white. Some people have easy experieces with great rigs, others don't with similar systems. Is it the software or the person? Well, in the case of the game's release, mostly the former. And the release is key here, mate, as this is the box-art for the release. Note that this video is a while after release. At release, people were struggling to have more than a few videos in the sky at the same time on brilliant systems.

enough from me! have a great weekend
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Old 10-21-2011, 09:17 PM
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Originally Posted by philip.ed View Post
enough from me!
enough?

But Im still waiting on proof!

So enlighten me here.. I have DX11 installed, Cod runs fine on my PC.

Now..

Your claiming CoD does not support DX11?

Right?

Ok what feature is in DX11 that is not in DX10 that CoD states it is making use of? Because I have looked and I don't see it, so please help me out understand where your comming from on this.
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Theres a reason for instrumenting a plane for test..
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Old 10-21-2011, 09:35 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
enough?

But Im still waiting on proof!

So enlighten me here.. I have DX11 installed, Cod runs fine on my PC.

Now..

Your claiming CoD does not support DX11?

Right?

Ok what feature is in DX11 that is not in DX10 that CoD states it is making use of? Because I have looked and I don't see it, so please help me out understand where your comming from on this.
CLoD have DX9 and DX10.0 rendering full support. DX10.1 isn't fully supported. With DX11 enabled ingame, you can't run the game, isn't supported yeat.

What you are talking is nonsense: DX11 itself have backwards compatibility wit DX9 and 10, but CloD don't uses DX11 rendering.

What was SOLD to us was that CloD in release will uses DX11 rendering. I'm a fanboy and love this sim, but the "release LIES" remains... MG fool us about AA, DX11, etc.

I'm a fanboy but i'm not stupid. Now i can enjoy the sim, and believe that Ilya is doing the right thing now, but the release was a bunch of crap and lies.

Let's move on, please... You can't even try to win this one, for sure...

Last edited by LoBiSoMeM; 10-21-2011 at 09:37 PM.
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