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  #1  
Old 10-21-2011, 12:27 PM
Anders_And Anders_And is offline
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has anyone figured out the best settings to get the game colours to look normal with ONLY the benefits of the new AA??

Its way too much red with the newest files! I couldnt get it to be less red and therefore decided to revert back to previous version... :/
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  #2  
Old 10-21-2011, 12:45 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Anders_And View Post
has anyone figured out the best settings to get the game colours to look normal with ONLY the benefits of the new AA??

Its way too much red with the newest files! I couldnt get it to be less red and therefore decided to revert back to previous version... :/
Disable everything except AA in the file.
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  #3  
Old 10-21-2011, 12:49 PM
Tvrdi
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Quote:
Originally Posted by Vengeanze View Post
Disable everything except AA in the file.
but then he can use old version of this tweak...no need to get this one (unless he wants custom variable of FSAA applied)
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  #4  
Old 10-21-2011, 01:25 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Tvrdi View Post
(unless he wants custom variable of FSAA applied)
There!
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  #5  
Old 10-21-2011, 02:09 PM
Anders_And Anders_And is offline
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Quote:
Originally Posted by Vengeanze View Post
Disable everything except AA in the file.
Are we talking about about disabling everythng in the injFS_settings.h by marking // infront of everything??

Is there anywhere I should keep the # in order to benefit from the latest version compared to previous versions??

This section for example,


*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.2

Should I keep this activated?

Best regards
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  #6  
Old 10-21-2011, 02:25 PM
Vengeanze Vengeanze is offline
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Anders, if it's not clear to you by the documentation what you can do with the file then perhaps you should stick with the initial files as suggested by Tvrdi.
No offence.
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  #7  
Old 10-21-2011, 03:47 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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I can't get this to work for some reason. CoD will not start when I put the 3 files below from the DX10 folder where the old FSAA files used to go.

dxgi.dll
injFX_Settings.h
shader.hlsl


Any ideas on how to get it to work chaps? I opened the injFX_Shaders folder, then plonked these files in the il2cliffsofdover folder, which is where I put the old ones and they work fine. Must be doing something wrong.

Cheers.
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  #8  
Old 10-21-2011, 04:26 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by RCAF_FB_Orville View Post
I can't get this to work for some reason. CoD will not start when I put the 3 files below from the DX10 folder where the old FSAA files used to go.

dxgi.dll
injFX_Settings.h
shader.hlsl


Any ideas on how to get it to work chaps? I opened the injFX_Shaders folder, then plonked these files in the il2cliffsofdover folder, which is where I put the old ones and they work fine. Must be doing something wrong.

Cheers.
Guess you need to put the injFX_Shaders folder in there with the files too.
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  #9  
Old 10-21-2011, 04:29 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Vengeanze View Post
Guess you need to put the injFX_Shaders folder in there with the files too.
Rgr I'll try putting the whole lot in. Just putting the files themselves in worked with the older version, it could be that.

*EDIT Yes of course it would help lol. I just looked in the folder now (all in there) and had thought all that was in it was the 3 files I mentioned. D'oh!

Cheers mate.

Last edited by RCAF_FB_Orville; 10-21-2011 at 04:33 PM.
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