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#1
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Actually your example is just plain stupid, in BF3 you dont need too see more than 5 to 6 buildings since you are on the ground, in COD whoever you need too see from greater distances. i like Lego too, or i used too. now what? |
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#2
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A pair more:
A close view on a heavily damaged Wellington with dead gunners, just before I whoot it to death. Navigator jumps without enought altitude to open the chute, and desperately moves when fallling to death... Just an aerobatic test using a tower building as path up and down, rotating over the top: |
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#3
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#4
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i do. All im asking is for Proper LOD fr distnat buildings, and a more gradual switch beetween them. ATM the corrent LOD and switch is worse than 2001 IL2.
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#5
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Use UNLIMITED and you'll de happy with all texture streaming needed. My GPU can't handle all this over London. |
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#6
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unfortunetly setting to unlimited does not help with the popping issue, nor the bad layer transaction issue.
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#7
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Hi CLOD pilots,
can i demand something? When making a vid, please be so kind not to put any music in there cause sometimes its forbidden for me and i would see them all!!! Thanks alot and waiting for new ones
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
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#8
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We have limited resources... And I want planes and ground units "beautiful", not 5.000 buildings perfect rendered... |
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#9
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dude, its all over your video ![]() i want realsitic cities, bobm runs jsut look pathtetic if yo ucant see the target till you are right over it. Get over it, its not good, and i believe luthier can do better. IF you dont, then you should box this game... |
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