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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 10-11-2011, 10:14 AM
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Originally Posted by IvanK View Post
You can expect them to be fine tuned ... that I know for a fact .
good to know....the FMs definitely need to be tuned.
i think that there is a major consensus that all of the planes are undermodeled except the spitII.at least the majority of the community seems to be of that opinion, including myself.

one interesting situation i had today on atag server....i flew one sortie which lasted over more than one hour with the E1.it was really immersive...i took of with max fuel and flew pretty careful, knowing that im pretty heavy with that load.at the time when i left France and headed to England, i spottet a Wellington.it was a single plane and the gunners didnt shoot at me when i began a shallow dive on it...so i assumed it to be flown by a human.at the right distance i gave a 2 to 3seconds burst on the right wing and the engine caught fire.it also took a few hits on the rudder and finally it spiraled down from 2k straight into the channel in front of the french shoreline

....then i continued my flight to england.over the airfield west of dover i saw a spit approaching slightly above my alt directly towards me(so its heading was exact the opposite of mine)...i decided not to climb immediately, with the result that my oponent didnt see me.i stayed a little longer in level flight until we passed each other. i watched the spit, and it stayed on its course, so i proceeded a really slow immelmann, to gain as much altitude as possible while changing direction....i climbed until a stall, which was recovered quickly.then the hunt began.
the first burst hit its wings and didnt really damage it.i was expecting to see a really hard turn so i zoomed away, but realised that my oponent didnt really want to survive and only pulled turns, which i was sure that i could follow.so i dived again, and this time stayed on his six.looking at his behaviour, i gained confidence to win the fight, so my hand remained calm while i shot really well-aimed bursts at his engine and cockpit, until he went down in flames....i almost smelled the other spit which gained vicinity on me...i knew i was down low and lost speed as well due to the turns i made, so i hit the Notleistung, closed the rads as much as possible without overheating and focused on my rpms only adjusting with the pp...the spit couldnt follow my slight climb at 400kph, but it managed to damage my left aileron.when i realised that i was out of immediate danger, i took a short look at the left and right, to see if i was loosing any liquid.i was happy that my crate seemed to be leakproof and the gauges showed its normal values...so i turned slightly to the right, to gain sight on my pursuer, staying in a shallow climb.when i considered myself to be in the better energie condition, i began a really steep climb and turned right, pulling my nose slowly towards the hunter....but at that point the tables were already turned, and the hunter was suddenly the prey.this spit turned hard so i boomed and zoomed and finally i had my revenge when he bailed out....
at this time i decided to fly home, considering that my aileron was damaged and that i shot the wingpositioned mgs empty at my second fight of the sortie.so i crossed the channel at 3k.when i was half way home, i saw a black silhouette heading from france to england, certainly 500meters above me.it was far away and i couldnt identify the UFO, so i zoomed in....it was a hurri.
first i thought it didnt spot me, so i banked right and began to climb, when i suddenly saw that it began to loop,followed by half a roll.it did spot me, and now it had the advantage.i immediately pushed the stick as hard as possible to dive,but that wasnt enough.he gained on me although i already had 700kph and feared to loose my wings(i heard that with this beta beta patch it is indeed possible to loose wings, but didnt encounter it myself yet), so i slowly pulled the stick and hit the Notleistung while listening to the scary noises my plane made at this state(love the new sounds!) when i leveled out, i could see that the hurri was at a greater distance again but still at higher alt, and after a few seconds it came closer and took a few hits at my rads...he really wanted me to go down.and everytime i tried to gain only a little altitude,he came closer.so it was a row of slight climbs and dives and really wide turns trying to escape his rounds.this pursuit lastet certainly 10 minutes, and i feared that my engine could stop every second until i finally managed to be at the same height and same speed.i then pulled the stick until i climbed vertically and focused on my rpms, to get the most out of it(seems to be a successful manouver against british fighters except the spitII) until the nose tilted towards the ground again.now i had the advantage again, but i had to make a decision...going home safely or hunt that bastard and letting him know that i wasnt easy meat.

i looked again at my rads, and they stopped leaking(do the tanks and other systems which carry liquid have the ability of self-sealing?) and also the gauges still showed an healthy engine, so i decided to earn another kill marking.meanwhile we both have drifted to the far west of the map near the english coast.when he realised that he lost his advantage, he headed back east to the airfield near Dover in a shallow dive.i was expecting to catch him, but that didnt happen.slowly but continuously he became harder to spot....he outdived me,... i have to confess slowly, but nevertheless he managed to do so.
he finally crashlanded on the airfield, because he approached too fast and lost his landing gear....normally i dont do that, but in this situation i decided to give him a short burst, just to let him know that he didnt win that fight.so i hit his fuselage with a few bullets and then finally went home to france.

after i landed safely, i thought that this sortie was certainly the best flightsim expirience i have ever had.really immersive, full of tension,fear and relief.
i lighted a cigarette and thanked my oponent for that really hard fight.unfortunately he didnt answer, propably because he doesnt have the chatbar opened.after the sortie it would have been really cool to be able to have a look at my plane from an outside view.

what im trying to say with this really long post, is that the FMs really need to be reworked.while i had no problem to outrun the spits, the hurri was as fast as me.in real level flight, without loosing any alt,and without WEP i can get the E1 and E3 to 460kph(since the latest beta beta patch i dont use the E4 anymore because of its bugged pp)
i dont claim to be an ace, but im confident with the handling of the bfs.i know how to get the most out of them, and manage to slowly outrun most of my comrades up in the air due to correct rpm,oil and water rads and pp settings.
it doesnt happen often, but this sortie was the second time, that a hurri gained on me while i tried to escape.
it is definitely possible that a good hurri pilot can get as fast as one in a bf.
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Old 10-11-2011, 10:42 AM
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Originally Posted by David198502 View Post
good to know....the FMs definitely need to be tuned.
i think that there is a major consensus that all of the planes are undermodeled except the spitII.at least the majority of the community seems to be of that opinion, including myself....
Nice details, but... broken off on the right wing. I flew home and landed.
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Old 10-11-2011, 10:48 AM
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Nice details, but... broken off on the right wing. I flew home and landed.
i dont know on what you are exactly refering to, but if its a gramar mistake, i have to apologize.
english isnt my mothertongue and i expect mistakes in this long post of mine.
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Old 10-11-2011, 11:56 AM
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Indeed some really good info here. If I am correct in my interpretation, it would seem the Spit IIa conforms within the +/- 5% with regard to speed at alt. The 109 seems to be out of range regarding speed and falls short of its proper maximum limits at various altitudes.

Would that be a correct analogy? If so, I agree that having a correctly modeled a/c flying against ones that are currently not modeled correctly, inappropriate and unnecessary. Unnecessary because there are great virtual pilots among us who can fight extremely well with what planes they have available, be it at a disadvantage or not, and still come out with victory, or in a defeat, a hard fought battle that both victor and vanquished can say "good fight mate, white knuckle all the way".

I am looking forward to having the a/c fine tuned for performance. In the mean time, flying the 109, Spit variants and the Hurricane with a great bunch of people, I am still having fun and learning quite a bit about each a/c's pro's and con's.

Keep the info coming gents, I love reading and learning about these era fighters and the men who flew them.

Cheers

Whiskey
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Old 10-11-2011, 04:54 PM
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Originally Posted by David198502 View Post
i dont know on what you are exactly refering to, but if its a gramar mistake, i have to apologize.
english isnt my mothertongue and i expect mistakes in this long post of mine.
Oh, nothing wrong with what you wrote, i agree with it. The FMs really need to be reworked. I just wrote, because the cooling water is interesting, but until a broken wing is not a fatal damage, what can we expect at all the other damage ? Maybe not a big deal, but I was stunned
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Old 10-11-2011, 05:00 PM
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looking a few pages back at the figures posted for in game speeds and percentage they are off from r/l, is this something that is reproduced by a wide number of competent pilots, as in what's the sample size? anyone got figures/speeds outside those ranges posted?
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Old 10-11-2011, 09:05 PM
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no, it's surely not, considering I made just a quick test a few months ago in a Spit Ia and it behaved exactly as advertised in a real performance graph. That was at a time where those people here had a major rant about why they couldn't reproduce the plane's max speed (as in absolute max) at sea level resp. "at about 1000 feet". Well, they've got that figured out as of now but I wouldn't exactly think of them as test pilots...
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Old 10-11-2011, 09:29 PM
Ataros Ataros is offline
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109s must be banned on all the servers as they outturn even Hurri. Proved now.
(the gunsight is a track recording bug and I am not the driver)

What is the historical 109 turnrate?



/trolling mode off

Yes, track recording works online now.
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Old 10-12-2011, 07:28 AM
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Quote:
Originally Posted by VO101_Tom View Post
Oh, nothing wrong with what you wrote, i agree with it. The FMs really need to be reworked. I just wrote, because the cooling water is interesting, but until a broken wing is not a fatal damage, what can we expect at all the other damage ? Maybe not a big deal, but I was stunned
well when my left aileron was hit, it lost maybe about a third of its surface(only of the aileron), and i immediately could feel the decreased rollrate,so that is modeled correctly i think....regarding the damaged rads....im not really sure what was hit,...but i lost liquid for a short period.it didnt last long until my plane seemed to be leakproof again.
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Old 10-12-2011, 07:46 AM
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regarding the turn rate of the bf...i know that is no evidence and im not an expert on these matters, but i recently watched an interesting docu on history channel where a former german fighter pilot states that the early bfs were really agile planes which could follow a turn of the spits in certain conditions for a certain time.he also stated that the spits were overall better turners, but that expierenced pilots knew how and when they were able to follow a turn and shoot the enemy.i found it interesting that he also said that he was dissapointed by the late g models cause they became too heavy to be used as turn fighters.
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