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#1
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Dear Mr. Maddox and Team
May I offer a couple of suggestions? Firstly: Would it be possible to set up the Joystick Controller Interface so that one button on the joystick can be used as a shift key, thus doubling the number of functions on ones Joystick, as is done in this game. 'link enclosed'. I believe it would be greatly appreciated by many users, if this could be implemented, in your Far Superior Game. I currently use a MSFFB2 Joystick. The second thing which I would like to ask is that multiple profiles be allowed for joystick configuration. I fly on both open pit and closed pit servers. On the closed pit servers I like to use Trac IR4. when I fly this way, I use the hat switch for trim functions, on the open pit servers, I use the stock key mappings for views, and not use Trac IR4. Or might It be possible to start with a completely blank profile, and have the option of blanking out a command, without having to re assign preassigned buttons to a different command, as is now the case? Currently, to be able to do this, two different pilot profiles must be set up. An off line game must be started, using the profile which one might wish to use on line. the game must be closed, then the online game started. Alternately, a person could go in to the Users folder and set up two different profiles for the two different modes TIR or not, again one must go into the ofline mode to choose the profile. The point I wish to make is that this is time intensive and frustrating for some people. Most people today, as I believe you know, don't want to bother with going so deep into the program. Ease of use = more sales I believe. I love this game, thank you so much for your efforts, and thank you for your time, and consideration. 334th_Gazoo0 http://www.334theaglesquadron.com https://fighterace.ketsujin.com//default2.asp Last edited by 334th_Gazoo0; 01-18-2008 at 04:05 AM. Reason: Clarity |
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#2
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Quote:
I got my CH Fighterstick (gameport) shortly after the initial release and I had a config mapped that used the Pinkie-Button with "Shift". That included some remapping in the game, but it was pretty easy to use and in the beginning it was the most easy way to program the stick. |
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#3
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Thank you Feuerfalke. I will most definitely use this program!
I don't know if it would be possible..not being a programmer, but could this program or something similar be ported to IL2? If practical, it might save money. It would save a lot of frustration for noobs. |
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#4
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http://papuasoff1.diinoweb.com/files...et_dannie.djvu
Hi Oleg! As we (Russian players) are not able to contact you on the Russian site because of your being noteasy of access.I'm trying to rnow until you are heard. I'm still iterested in the question concerning the propellers step. My question given now in other way.You might have misunderstoodme, if you had got me message. I found a book,titled "Now to get the best flight data on Yk"1947y. It say on page 26, that if to put the radiator's shutter "forward the stream", it will give more positive effect when flying horizontally at the maximum speed than flying with the shutters being closed. Dose the game include this effect or is this set in the game IL-2 ver. 4.08m? The next question is given to be answered. Dose the game include the, climate temperature calculation I mean 'summer-winter'? According to the characteristic of the aircraft YK with the engine VK-105PF it is clear, the maximum power of the engine at altitude till 2000m can be reached with the 2600 RPM.The curves of Zhukovskiy have not cancelled by anyone yet(page 54,55).This the curve of Peno when referring to the book. It is also says,that incereasing of the shutter step with the reducing of the 150 RPM leads to the reducing of the characteristic of the engine high-altitude being at 450 m. Dose the game include this effect or is this set in the game IL-2 ver. 4.08m? The total questions now.Is there the incereasing of the effect of propeller operations(К.П.Д.-rus) while the propeller's rotations are being reduced at a low altitude inthe game IL-2 ver. 4.08m?These are page of the book I referred to p.35 . These are the questions in which we (all the Russian players) are mostly interested. http://www.sukhoi.ru/forum/showthread.php?t=50065 http://www.sukhoi.ru/forum/showthrea...=48188&page=16 If you confirm the presence of all the games terms,your arguments will prove the autheticity of FM in the game wth IL-2 ver.4.08m. Last edited by =ws=RUS66; 01-14-2008 at 09:13 PM. |
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#5
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Quote:
This was something that was also a known benefit in the P-51 (i.e. having the radiator open actually created greater airspeed than having it closed) that is NOT modeled in this sim. |
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#6
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The "Meredith effect" wasn't just pertaining to the the two above mentioned aircraft.
Its not modelled in IL2 1946 across the board "afaik". Many aircraft would benefit from this "effect". Last edited by KG26_Alpha; 01-17-2008 at 12:01 AM. |
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#7
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I love Oleg's WWII flight sims. I wonder, however, if it might be possible at some point to get a WWI game? It hasn.t been done decently in YEARS, and I really think it's an incredible period to explore.
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