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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 09-24-2011, 04:34 PM
Kyle Kyle is offline
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Question Collamters treated as scopes for sniping?

Just remembered the last question that I wanted to ask.

Are collameters such as Aimpoints and EOTechs treated as scopes, which means that they're only effective if one's using one's sniping skills? Or are the quite effecting when one's just using one's shooting skills?

In my mind, since collameters don't magnify, they're not truly a "scope," but rather an aiming aide.

Thanks!
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  #2  
Old 09-24-2011, 11:06 PM
safoolfool safoolfool is offline
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Quote:
Originally Posted by Kyle View Post
Just remembered the last question that I wanted to ask.

Are collameters such as Aimpoints and EOTechs treated as scopes, which means that they're only effective if one's using one's sniping skills? Or are the quite effecting when one's just using one's shooting skills?

In my mind, since collameters don't magnify, they're not truly a "scope," but rather an aiming aide.

Thanks!
As far as I can see, collimators effect accuracy using snap aiming (the kind that's not sniping, not precision aiming where you can target body parts, and not hip shooting). They don't appear to do anything to hip shooting or precision aimed shooting, and they don't speed things up, just give more accuracy/range. Laser pointers function similarly, but only for hip shooting, and have no effect on precision or snap aiming.

I'm basing this on the fact that if you open a weapon's information sheet and attach/detach the collimator you can see the yellow line showing snap accuracy rise and fall. The same is true for attaching/detaching a laser sight, and seeing the red hip shot line rise/fall.
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  #3  
Old 09-24-2011, 11:50 PM
Kyle Kyle is offline
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Thanks for your feedback safoolfool.

For myself, it's a kind of risky endeavor to assume what's going on in the game engine. For example, I had no idea that one had to practice shooting to become adept at using each type of weapon. It makes total sense, of course, but how many games actually model it? And it's not advertised in the manual, or even in any type of tutorial or in-game dialogue, or anything. Yet, it's there. And it does make a difference. And 7.62 has a host of these types of "hidden mechanics" at work.

So, thanks for the extra clarity. Now I won't be sniping with it as much. There's no point in it, and that extra time I gain will help in a multitude of ways.

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  #4  
Old 09-25-2011, 08:29 PM
Kyle Kyle is offline
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Post Benicia at hotel endless loop...spelling...

Having a great time.

For some reason, I can't get the initial conversation with Benicia to end at the hotel. It gets itself stuck in an infinite loop. I have to hit the Windows key to get out of it, and then right-click "End program" to shut the game down.

To say that this conversation bug is frustrating is a major understatement, now that I see that one can keep Benicia permanently.

I want her to be part of the squad when we meet up with Ricardo...



Spelling Errors
Dialogue with Paulo Scalini. He states, "Sp, there you have it." "Sp" should be "So"

Dialogue with Police Private, when soliciting information on Juan Rebenga. The word "allunder" should be split in two, to this instead "all under".


I don't know how I missed in the Read Me about how reading the manuals now give a small bonus. So, practicing with guns is still the best way to become familiar with them, yes?
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  #5  
Old 09-26-2011, 01:06 AM
Kyle Kyle is offline
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Cool

I did another keyword search, and this time found a thread devoted to the infinite-loop bug with Benicia at the hotel. Sorry to hear that its FUBAR as of this build.

But at least I know that I don't have to waste more time trying to find a fix to it.

Looks like I got to pull out my credit card, head to the nearest bar, use AIM and order me up my favorite merc to first hire: Barry.
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  #6  
Old 10-02-2011, 11:42 PM
tristeau tristeau is offline
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Quote:
Originally Posted by Kyle View Post
I don't know how I missed in the Read Me about how reading the manuals now give a small bonus. So, practicing with guns is still the best way to become familiar with them, yes?
Definitely. Whenever I get my hands on a new gun, I give it to one of my mercs and have them blow through a few hundred rounds of FMJ ball ammo, and it seems as though they are a bit better with them once we enter combat than if I'd just handed it to them. Keep a cleaning kit on hand to reduce wear, and try to space out automatic fire as it will wear on the gun quickly.

Also, having a higher intelligence rating helps: my merc started with an "intelligence" score in the 80's, and I upped it into the 90's. His shooting, sniping, and snap skills have increased at a much higher rate - his sniping went from 25 to 75 over the course of a few heated battles, and now it takes him about the same time to use the scope on the M14 sniper mod rifle as it takes other teammates to aim an AUG or G36k!
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  #7  
Old 10-03-2011, 01:28 PM
kjou kjou is offline
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hi there! just git back to 7.62 recently, and installed bsm right away. great improvement! nice nice.
*spoiler*
having a bit of a problem now, with the "opportunity knocks" mission, which you get at secret harbour.
i got into the so called "sitiuation" with the hk guards and the hk employee. after eliminating them, i seem not to be able to find that prototype weapon. am i doing something wrong?
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  #8  
Old 10-04-2011, 01:01 AM
Kyle Kyle is offline
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Lightbulb "Commence Training" command...?

Quote:
Definitely. Whenever I get my hands on a new gun, I give it to one of my mercs and have them blow through a few hundred rounds of FMJ ball ammo, and it seems as though they are a bit better with them once we enter combat than if I'd just handed it to them. Keep a cleaning kit on hand to reduce wear, and try to space out automatic fire as it will wear on the gun quickly.

Also, having a higher intelligence rating helps: my merc started with an "intelligence" score in the 80's, and I upped it into the 90's. His shooting, sniping, and snap skills have increased at a much higher rate - his sniping went from 25 to 75 over the course of a few heated battles, and now it takes him about the same time to use the scope on the M14 sniper mod rifle as it takes other teammates to aim an AUG or G36k!
For training purposes, I used to fire off about 40-50 rounds before I couldn't take it anymore (this was before I found out how to use the Record feature!). But even knowing how to use Record, and to advance time to x7, it still seems like an awfully tedious exercise of clicking.

Why not have a "Commence Training" command? One would highlight the desired squadmate, and order him/her to practice his/her skills. The game would auto-advance to a future point in time when the training was done. This is already done, but to a much more limited degree, by reading the magazines that one finds. From my understanding, there's a small increase in certain skills related to the contents of what one reads, and time certainly immediately advances to the end point of the study session. Why not use such a system for improving one's capabilities with a new weapon, or to build up stamina, strength, etc., etc.? Such a feature might seem "gamey," but it's gamey now, and just short of waterboarding in the "fun" that it elicits.

The higher intelligence aspect is important, and makes a TON of sense. Jagged Alliance was setup the same way as well.
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  #9  
Old 10-05-2011, 06:52 AM
Badbru Badbru is offline
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Quote:
Originally Posted by kjou View Post
hi there! just git back to 7.62 recently, and installed bsm right away. great improvement! nice nice.
*spoiler*
having a bit of a problem now, with the "opportunity knocks" mission, which you get at secret harbour.
i got into the so called "sitiuation" with the hk guards and the hk employee. after eliminating them, i seem not to be able to find that prototype weapon. am i doing something wrong?
There are three waves of opponents, I think 5 employees in total, have you dealt with all of them?

Somewhere in this, or another thread, the issue with assembling the weapon has come up before. You need to have all of the parts in you backpack and I think ammo for the launcher component, then read the manual, then right click on the rifle component to bring up a menu wherein "assemble the weapon" will be an option. Good luck.
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  #10  
Old 10-15-2011, 10:35 PM
vahadar vahadar is offline
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Quote:
Originally Posted by Kyle View Post
Having a great time.

For some reason, I can't get the initial conversation with Benicia to end at the hotel. It gets itself stuck in an infinite loop. I have to hit the Windows key to get out of it, and then right-click "End program" to shut the game down.

I mentioned it also on the BSM forum, but did not got answered (or it was already answered somewhere else but did not see it).

Well apart the fact that in vanilla you can get Benicia as a "free" merc, until you go back to Clive Parker, the quest end very quickly. But still i'd like to complete it in BSM
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