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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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  #15  
Old 01-08-2008, 12:58 PM
Sok4R Sok4R is offline
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Join Date: Dec 2007
Posts: 3
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i totally forgot this thread =)

now, heres my Generals_Debug.log (from German Demo) (just removed some unnecessary lines, post got to much charactes =)
Code:
1.2810: <* AppStartup BEGIN
1.2810: [Startup] [.\MainGame\Main.cpp,263,AppStartup]     >>>>>>>>>>>> AppStartup() starting...
1.4060: Media path: 'E:\Fantasy Wars Demo\Data/'
1.4690: StartupInfo: STARTUP_NORMAL, isSafeMode =0
1.4690: Video mode: Config
1.4690: [Startup] [.\MainGame\Main.cpp,312,AppStartup]     >>>> Files & folders setup started in 0.1870 s
1.4690: FS game mode: normal
1.4690: p0
1.4690: 
9.2190: --- building media hash
9.2190: --- hash=da 39 a3 ee 5e 6b 4b 0d 32 55 bf ef 95 60 18 90 af d8 07 09 
9.2190: ModuleFile_c initialized in 7.75 sec
9.2340: SetS ~[net_battle_server] [thebloody.net], variable not found
9.2340: SetS ~[net_server_name] [127.0.0.1], variable not found
9.2340: SetS ~[net_client_name] [test], variable not found
9.2340: SetF ~[net_battle_port] [5432.000000], variable not found
9.2340: SetF ~[net_port] [5432.000000], variable not found
9.2340: SetF ~[net_replicate_packet_size] [1024.000000], variable not found
9.2340: SetF ~[net_debug_level] [0.000000], variable not found
9.2340: SetF ~[net_debug_src] [0.000000], variable not found
9.2340: SetF ~[cl_classic_controls] [1.000000], variable not found
9.2340: SetF ~[cl_camera_adjusting] [0.000000], variable not found
9.2340: SetF ~[cl_compass] [1.000000], variable not found
9.2340: SetF ~[cl_force_eng] [1.000000], variable not found
9.2340: SetF ~[r_strips] [0.000000], variable not found
9.2340: SetF ~[r_hwcursor] [1.000000], variable not found
9.2340: SetF ~[r_debug_query] [0.000000], variable not found
9.2340: SetF ~[d_prefetch] [0.000000], variable not found
9.2340: SetF ~[d_prefetchspells] [1.000000], variable not found
9.2340: SetF ~[d_sleep] [-1.000000], variable not found
9.2340: SetF ~[d_vmem_impaired] [0.000000], variable not found
9.2970: [Startup] [.\MainGame\Main.cpp,333,AppStartup]     >>>> Configuration & file modules started in 7.8280 s
9.3280: [Startup] [.\MainGame\Main.cpp,349,AppStartup]     >>>> Profiles started in 0.0320 s
9.3280: [AppWin] AppFullScreenCallback: Set fullscreen style
9.3280: [Startup] [.\MainGame\Main.cpp,365,AppStartup]     >>>> Video setup - first part started in 0.0000 s
9.3440: ModuleTimer_c initialized in 16.58 sec
9.4060: [Render] RenderInit()
9.4060: [Render] RenderSwitchMode: 1024x768, windowed=0
9.4060: [Render] window style: 94000000
9.4060: [Render] window ex style: 00000000
9.4060: [Render] iAdapterToUse=0 tDeviceType=1
9.4060: [Render] DeviceType=1; vs=FFFE0300
10.0780: [Render] HWVP device created
10.0780: [Render] NotifyDeviceFound
10.1250: [Render] pass 1 done in 0.0430, 0 of 0 objects processed
10.1250: [Render] pass 2 done in 0.0431, 0 of 0 objects processed
10.1250: [Render] NotifyDeviceFound done in 0.0432 sec: init=0.0000 and render=0.0000
10.1250: [Render] g_bShouldResize = false;
15.4690: [Render] [Info] Disable FSAA mode from tbm.ini, hsample 1.5, vsample 1.5
15.7190: ModuleRender_c initialized in 6.38 sec
15.7340: [Startup] [.\MainGame\Main.cpp,381,AppStartup]     >>>> Render module started in 22.9859 s
15.7340: [Startup] [.\MainGame\Main.cpp,386,AppStartup]     >>>> Shaders library started in 0.0001 s
15.7340: Set shadowmap size to 1024
15.7340: [Startup] [.\MainGame\Main.cpp,393,AppStartup]     >>>> Video setup - second part started in 0.0022 s
15.7340: [Startup] [.\MainGame\Main.cpp,397,AppStartup]     >>>> WinEx started in 0.0001 s
15.7340: [Startup] [.\MainGame\Main.cpp,410,AppStartup]     >>>>>>>>>>>> AppStartup() started in 31.0353 s
15.7340: [Startup] [.\MainGame\Main.cpp,414,AppStartup]     >>>> Add(ShadowUpdate) started in 0.0001 s
15.7340: <* AppStartup END
15.7340: [AppWin] AppStartup completed in 31.05 sec
15.7340: [Startup] [.\WorldViews\StaticViewData.cpp,36,Init]     >>>>>>>>>>>> StaticViewData::Init starting...
15.7650: [Startup] [.\WorldViews\StaticViewData.cpp,40,Init]     >>>> animDefinitions started in 0.0379 s
15.7970: [Startup] [.\WorldViews\StaticViewData.cpp,44,Init]     >>>> unitFormations started in 0.0348 s
15.8120: [Startup] [.\WorldViews\StaticViewData.cpp,48,Init]     >>>> animMetaGroups started in 0.0096 s
15.8120: [Startup] [.\unitAvatarClass.cpp,841,InitFrom]     >>>>>>>>>>>> UnitAvatarClassSet starting...
15.9370: [Startup] [.\unitAvatarClass.cpp,849,InitFrom]     >>>> TXML started in 0.1183 s
15.9370: [Startup] [.\unitAvatarClass.cpp,860,InitFrom]     >>>> Common data started in 0.0002 s
15.9530: [Startup] [.\unitAvatarClass.cpp,871,InitFrom]     >>>> Parts file enumeration started in 0.0193 s
16.2500: [Startup] [.\unitAvatarClass.cpp,899,InitFrom]     >>>> Avatar classes started in 0.3007 s
16.2650: [Startup] [.\WorldViews\StaticViewData.cpp,52,Init]     >>>> unitClasses started in 0.4447 s
16.2650: [Startup] [.\WorldViews\StaticViewData.cpp,54,Init]     >>>>>>>>>>>> StaticViewData::Init started in 0.5270 s
16.2650: SystemGameStateInfo::Init(): GameState_AppStartup
16.2650: [GameStates] [.\GameStates\SystemLayer\GameStateManager.cpp,666,ActivateState] activating GameState_AppStartup...
16.2650: [.\CursorManagement.cpp,64,InitHWCursor] 32 32
16.3900: [GUI] [.\SystemLevel\Cursor\HWCursor.cpp,54,RegisterImage] Cannot load cursor 'cursor_attach' (Data\SkinnedGUI\Cursors\cursor_attach.cur)
16.7500: [GUI] [.\CursorManagement.cpp,117,ChangeCursor] Hardware cursor selected
16.7970: <* GameState_AppStartup BEGIN
16.7970: [Startup] [.\GameStates\GameState_AppStartup.cpp,116,OnProcessState]     >>>>>>>>>>>> GameState_AppStartup() starting...
16.8280: Localizer started but not initialized
16.9370: [Startup] [.\GameStates\GameState_AppStartup.cpp,140,OnProcessState]     >>>> Localization started in 0.1396 s
17.0310: [DirectInput] SetCooperativeLevel function failed: hr=0x80004001
17.0310: [DirectInput] Failed to initialize keyboard
Seems like the Game has some problems with my keyboard (Microsoft Natural 4000 with lastest Drivers). Message.log states the same error:
Code:
    0.000	0	Media path: 'E:\Fantasy Wars Demo\Data/'
    0.062	0	FS game mode: normal
    0.062	0	p0

    7.812	0	--- building media hash
    7.812	0	--- hash=da 39 a3 ee 5e 6b 4b 0d 32 55 bf ef 95 60 18 90 af d8 07 09 
    7.812	0	ModuleFile_c initialized in 7.75 sec
    7.828	0	SetS ~[net_battle_server] [thebloody.net], variable not found
    7.828	0	SetS ~[net_server_name] [127.0.0.1], variable not found
    7.828	0	SetS ~[net_client_name] [test], variable not found
    7.828	0	SetF ~[net_battle_port] [5432.000000], variable not found
    7.828	0	SetF ~[net_port] [5432.000000], variable not found
    7.828	0	SetF ~[net_replicate_packet_size] [1024.000000], variable not found
    7.828	0	SetF ~[net_debug_level] [0.000000], variable not found
    7.828	0	SetF ~[net_debug_src] [0.000000], variable not found
    7.828	0	SetF ~[cl_classic_controls] [1.000000], variable not found
    7.828	0	SetF ~[cl_camera_adjusting] [0.000000], variable not found
    7.828	0	SetF ~[cl_compass] [1.000000], variable not found
    7.828	0	SetF ~[cl_force_eng] [1.000000], variable not found
    7.828	0	SetF ~[r_strips] [0.000000], variable not found
    7.828	0	SetF ~[r_hwcursor] [1.000000], variable not found
    7.828	0	SetF ~[r_debug_query] [0.000000], variable not found
    7.828	0	SetF ~[d_prefetch] [0.000000], variable not found
    7.828	0	SetF ~[d_prefetchspells] [1.000000], variable not found
    7.828	0	SetF ~[d_sleep] [-1.000000], variable not found
    7.828	0	SetF ~[d_vmem_impaired] [0.000000], variable not found
    7.922	0	[AppWin] AppFullScreenCallback: Set fullscreen style
   24.519	0	ModuleTimer_c initialized in 16.58 sec
   24.588	0	[Render] RenderInit()
   24.588	0	[Render] RenderSwitchMode: 1024x768, windowed=0
   24.588	0	[Render] window style: 94000000
   24.588	0	[Render] window ex style: 00000000
   24.590	0	[Render] iAdapterToUse=0 tDeviceType=1
   24.590	0	[Render] DeviceType=1; vs=FFFE0300
   25.263	0	[Render] HWVP device created
   25.264	0	[Render] NotifyDeviceFound
   25.307	0	[Render] pass 1 done in 0.0430, 0 of 0 objects processed
   25.307	0	[Render] pass 2 done in 0.0431, 0 of 0 objects processed
   25.307	0	[Render] NotifyDeviceFound done in 0.0432 sec: init=0.0000 and render=0.0000
   25.307	0	[Render] g_bShouldResize = false;
   30.646	0	[Render] [Info] Disable FSAA mode from tbm.ini, hsample 1.5, vsample 1.5
   30.897	0	ModuleRender_c initialized in 6.38 sec
   30.910	0	[AppWin] AppStartup completed in 31.05 sec
   32.208	0	[DirectInput] SetCooperativeLevel function failed: hr=0x80004001
   32.210	0	[DirectInput] Failed to initialize keyboard

PROGRAM IS CRASHED!!!
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  01EDED85 00:02080040 E:\Fantasy Wars Demo\fw.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00002AE7
EDX:00139381
ESI:00000002
EDI:0593DC90

CS:EIP:001B:01EDED85

SS:ESP:0023:00139494  EBP:00000006

DS:0023  ES:0023  FS:003B  GS:0000

Flags:00010246

MM0 = 001399a0be2bb6c0
MM1 = bbb405380000002c
MM2 = 0000000000139834
MM3 = abd5ca7880535519
MM4 = b000000000000000
MM5 = 9304000000000000
MM6 = da7a640000000000
MM7 = 9cfe45867d5b4800

Call stack:
Address   Frame     Function            SourceFile
01EDED85  00000006
i hope this could help.
My other System-Specs:
AMD Athlon64 X2 4200+
ASRock 939Dual-SATA2
2GB G.Skill Ram (2.5-3-3-6)
ASUS GF7800GT 256MB RAM
Microsoft Natural 4000 Keyboard
Logitech G5 Mouse

everything with the lastest official and stable drivers, no betas oder hacked/third party drivers.
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