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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() ![]() Uploaded with ImageShack.us This Skyraider landed with no problem after a midaircrash in duxford this year. So its basicly possible!!! and if i compare the pictures it looks quite realistic in CoD! Even more realistic after I saw the Skyraider landing!! Maybe the maddox-guys know a bit more about aviation as most of us computer nerds??!! Last edited by PhilHL; 09-15-2011 at 08:33 AM. |
#2
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Well, here's a new bug for multiplayer. I joined a server and suffered a launcher.exe crash now when I reboot and try and join the same server, I am already in there (my name is still in the list) so authentication fails.
Its quite amusing I guess but it kinda feels like someone might be playing with my identity. (not that they could do my statistics or rep any harm ![]() Oh, +1 to not blowing around on a cold start - chocks anyone? Last edited by Sammi79; 09-15-2011 at 09:32 AM. Reason: Somehow scored a point ??? |
#3
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maybe the performance loss is due to the fact, that the update also places a new logo.wmv into \SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\GUI
renaming again the logo.wmv gave me back my good fps!! PLEASE TRY IT!!! |
#4
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Dont remember seeing this bug posted yet. Happens most in quick mission but i think it happens on multiplayer too. At start of mission all sounds working great. As soon as you pass the incoming fighters all high frequency engine sounds disapear. From this point on only low engine sounds remain making it very difficult to use to tell rpm of engine. Ide go into a dive, engine sounds fine but i look down and my db engine is at 2800 upm. Anyone else have this problem? Happens online at times as well. Think it has something to do with fly by sounds when other planes come past. Hope they fix it cause the sounds are great till this happens. Ps. I usually fly 109 so not sure if this happens in all planes.
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#5
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I didn't understood what happened before reading this. I 've got teh same flying the hurri. |
#6
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there is no logo.wmv in the beta patch.
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#7
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If I need planes which can basicaly fly with one wing I can find: ![]() Examples are enough however, the wing loading of the Bf109 and the small size of the remaining aileron (which will have to do the compensation) would make the feat impossible, my logic says. Not been a aeronautical engineer I can not say more. Of course, the guys at 1C maybe know so much more than we do... but I keep to myself the benefit of doubt ![]() ~S~ |
#8
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Last edited by TomcatViP; 09-15-2011 at 01:49 PM. |
#9
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if i hit escape during a mission, it brings me straight to the desktop.and that happens several times, before i get to the ingame menu again.
i have this problem since the release, but it seems, that since the beta patch, it happens more often, and i have to press escape more often either.really annoying. i dont know if the game is real full screen, cause after five minutes, my desktop screen saver shows up while im in the game, if i dont move the mouse or anything else. |
#10
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Found more bugs in Co-Op:
If Host player clicks axis flag fast too slow and slower than client players, then client players can not see axis aircraft list to join. They see the Flag but they cannot enter any planes no matter if options are on Easy or Realistic. Workaround is for Host player to be really fast and preferably to enter cockpit before any client players click Axis flag. For some reason allies flag works better. If Host chooses "Load Mission" and loads same mission again, the game will not clear mission data and the game doubles the total amount of allies and axis aircraft every time "Load Mission" is used. For example. If you have mission where Allies have 8 aircraft and axis have 2 aircraft, then using "Load Mission" once results 16 allied aircraft and 4 axis aircraft. Copies of aircraft are visible both on join/roster list and in game. Co-Op/Red Attack - Isles of Doom.mis AI controlled Bf 110-C4 crashes to mountain with airfield on top every time. Co-Op/Red Attack - Isles of Doom.mis Has too few planes for blue side. Red has 10 planes and blue has 2 planes. So to mee this mission looks seriously misbalanced at least now when .CS-file including victory conditions are still with unfinished design status. Other bugs: Bf-110 C4 tail gunner sound effect jams to endless loop which continues even after the whole aircraft is destroyed. Last edited by Hanzu; 09-15-2011 at 06:25 PM. |
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