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  #41  
Old 09-14-2011, 03:31 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Baron View Post
RoF free? Good luck doing anything usefull online for example with the "free" version. Most of the RoF fans have spent insane amount of cash on the game, far more than CoD costs.

And the sounds, well, its quite easy to get away with engine sounds from WWI since almost no one knows how they should really sound like.
You missed the whole point of my post with your nitpicking.
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  #42  
Old 09-14-2011, 04:12 PM
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Originally Posted by Baron View Post
BTW. Luthier and team are trying to make a game representing BoB (as close as possible) NOT to make sure every "Brit" get the "right" emotions/feelings when playing it, the two are worlds apart imo when it comes to amount of work involved. Sry if im being blunt.
Then, explain why the countless hours applied to making trains that have turning wheels, or cars, trucks and other miscellaneous ground vehicles look and act authentic at the expense of applying these hours to the prime focus of aircraft authenicity of which AUTHENTIC sound is integral. After all, it is a FLIGHT SIM!

These sounds are not magic to obtain - there are open market samples everywhere. There are copyright samples everywhere. You can get the recordings yourself by contracting out. So many ways but it takes some cash, some dedication and some market savvy (client wants/needs), to obtain them. What may have been an issue is a focus of attention elsewhere. (Perhaps in areas that do not concern flight?)

This applies not only to the Merlin, but to all aircraft in the sim. I call your attention to all those that go ooooooh! at the inclusion of the turbo whine of the 109. What's good for the goose is good for the gander.
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  #43  
Old 09-14-2011, 05:48 PM
Blackdog_kt Blackdog_kt is offline
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I hope this doesn't turn into another "my spit/109 is discriminated against by your 109/spit" thread.
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  #44  
Old 09-14-2011, 07:12 PM
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I hope this doesn't turn into another "my spit/109 is discriminated against by your 109/spit" thread.
Point taken. That would be counterproductive, to be sure. On the positive side, the devs have shown how good the sound engine can be as they've capably demonstrated with the 109 sounds AND the Merlin start up and in-cockpit sounds. To the devs: nicely done. Please, let the tweaking continue!
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  #45  
Old 09-14-2011, 09:41 PM
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Also didn't they say the beta sounds aren't the finished product? Give it some time.
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  #46  
Old 09-14-2011, 09:53 PM
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Originally Posted by Catseye View Post
Then, explain why the countless hours applied to making trains that have turning wheels, or cars, trucks and other miscellaneous ground vehicles look and act authentic at the expense of applying these hours to the prime focus of aircraft authenicity of which AUTHENTIC sound is integral. After all, it is a FLIGHT SIM!

These sounds are not magic to obtain - there are open market samples everywhere. There are copyright samples everywhere. You can get the recordings yourself by contracting out. So many ways but it takes some cash, some dedication and some market savvy (client wants/needs), to obtain them. What may have been an issue is a focus of attention elsewhere. (Perhaps in areas that do not concern flight?)

This applies not only to the Merlin, but to all aircraft in the sim. I call your attention to all those that go ooooooh! at the inclusion of the turbo whine of the 109. What's good for the goose is good for the gander.
With all respect but just downloading free files won't help anything. Please think about what is really required for sound design in a flight sim. You quickly will come to the conclusion that it is not as simple as that.

And BTW the RoF sounds are quire accurate when comparing to original sounds that ARE available for FULL replicas because there are planes out there that use original engines.
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  #47  
Old 09-14-2011, 10:29 PM
Rattlehead Rattlehead is offline
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Originally Posted by Snapper View Post

IMHO, all sounds should be done correctly, not just those that interest a few.
I can't agree more.
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  #48  
Old 09-15-2011, 02:07 AM
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Originally Posted by 41Sqn_Stormcrow View Post
With all respect but just downloading free files won't help anything. Please think about what is really required for sound design in a flight sim. You quickly will come to the conclusion that it is not as simple as that.
Not saying download free files.
I said that there were samples everywhere, some free most copyright.
I'm referring to professional recordings that are available to the broadcast industry as sound effects. I'm also aware of the binaural sound thingy that was discussed quite deeply in IL2 and difficulties in just popping in pre-recorded sounds that would not be compatible for the affect required. If sounds are to be digitized then a good place to start would be to listen to professional sound files and emulate it as close as possible.

What I'm saying is: I really love the IL2 series. I think COD is fantastic. But I'm really frustrated by the apparent difficulty in reproducing a sound that is so distinct and identifyable after all these years within IL2 and now in COD. I'm of the opinion that not enough time was spent in the sound area or perhaps left until last. I support them in their efforts. Having spent many years in IT and project management I am fully aware of the complexities involved in bringing home a finished product - a deliverable. I would truly hope that a committment to an accurate aircraft sound would be one of the deliverables. Some assurance that they are working on trying to get them right would be a great help. Regardless, if they don't get it right this time round there will be lots of comments and a desire by many to switch to third party sounds. Surely the devs can master this?

Hope this makes sense.
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  #49  
Old 09-15-2011, 04:23 AM
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I think these two compare well.
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  #50  
Old 09-15-2011, 02:18 PM
nearmiss nearmiss is offline
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I really enjoy the sounds in the IL2 mod packs.

IMO, I care less who does the sounds. I remember loving the sound packs from CFS2 third party devs. I particularly enjoyed the F4U deep throated roar. Those sounds are still available I'm sure on SOH.

I did notice from some videos that opening canopy sounds don't change. I am no sound expert by any means, but I know that isn't right.

Someone mentioned about fly by sounds and such not being important. I don't agree. I often just play a mission, click on autopilot and let it play out. I enjoy watching the action just like watching videos. Then I click around between planes, watch flybys,etc. It's just part of the simulation package so why not enjoy it.

Hope we get a good sound package, but third party packages will probably become the better sound packs as they have in other sims.
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