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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 09-14-2011, 02:16 AM
Madstrike Madstrike is offline
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Join Date: Aug 2011
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Guys I know this is prolly not the right place to post this, but I got to haas, and been wondering on the army setup, I have so far: Knights/Ancient Vamps/Demons/EGD, and Ive been wondering what to get as the last unit. Haas stacks are: 3x BlackD, 2x EGD, 1x RedD, 1x Bone Dragons, 2x Giants, 1x Cyclops. So a lot of dragons, I got 2 dragon slayer swords and 1 rahhas shield.

I got Mirabella, so I could use the 2 dragon slayer swords, and 2 batons, so I was maybe thinking of using sea dogs (Atk=56 with her) as my last unit, but not sure on them since they have no resistances whatsoever and very low def. Was also wondering about Ghosts, I got lvl 3 Dark Commander, Im just not sure about they getting out of control os maybe they are not tough enough? Other choices are Shamans(archmage is at lvl 3, so good ldr/dmg/hp ratio), Horsemen, or any other thing u guys could come up with, except regular vampires are not available.

Dark Commander lvl 3, Onslaught lvl 3, tolerance lvl2, lvl 29, 22.6k ldr, my timeback is pretty poor though(rest 4, lvl1-5), stats are: 20 atk, 24 def, 17 int. Any ideas?

ps:im having problems getting no losses because I always end up with giants in the end, who keep earthquaking and damaging my troops so I cant ress my troops before they start earthquaking, Im thinking of maybe going with black dragons and shamans instead of something there so I can easy up on the ressurection count( but the lvl 4/3 units are the most damaging so its hard to take them out, dunno what to do rly). What I do is cast battle cry, then dragon slayer, after that I cast some dispels, res, heal(EGD), my timeback is rly not a reliable source since it has that rest 4 delay(emergencies only)... I was even thinking of using inquisitors(wonder if they will be picked on xD, maybe use that with timeback?) for mana generating purposes, then keep the last cyclop busy with a totem or a demon summon? The sea dogs are rly good, but they have some shitty defense and die like flies, wish their special would work like with the knights, they would take out 2 stacks in the first turn.

Last edited by Madstrike; 09-14-2011 at 06:46 AM.
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