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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 09-14-2011, 01:51 AM
wildwillie wildwillie is offline
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Join Date: Aug 2010
Posts: 111
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Quote:
Also, it turns out there's a much easier way to reference the dll than using reflection.


Code:
//$reference IL2ServerMasterLibrary.dll
using IL2ServerMasterLibrary;Then...


Code:
ServerMaster master = new ServerMaster("pass", 27340);
string[] command = master.popCommand();
If using the above syntax in my mission script do I still need the OnBattleStarted/OnBattleStoped methods to declare everything ?

I would think no by your example, but I get the following error in my server log when the above code is used instead of the "Reflections" stuff.

Code:
=================================================
System.Exception: c:\Users\willie\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\main.cs(24,24): error CS0236: A field initializer cannot reference the non-static field, method, or property 'Mission.master'

   at elUgjJyQSTyUw5ACkC5.DycAUsynQYrfCiQcD9l.7xH8TZeymA7(String , Boolean , Boolean )
   at elUgjJyQSTyUw5ACkC5.DycAUsynQYrfCiQcD9l.o9e0xJrppZOs9Hdpx1qr(Object , Boolean , Boolean )
   at elUgjJyQSTyUw5ACkC5.DycAUsynQYrfCiQcD9l.gKP8TsfiPQn(String )
   at elUgjJyQSTyUw5ACkC5.DycAUsynQYrfCiQcD9l.x9MliMrTRjjBgALGw0Ov(Object )
   at elUgjJyQSTyUw5ACkC5.DycAUsynQYrfCiQcD9l.yJF8aliJrV2(String , Int32 )
=================================================

=================================================
System.Exception: c:\Users\willie\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\main.cs(24,24): error CS0236: A field initializer cannot reference the non-static field, method, or property 'Mission.master'

   at elUgjJyQSTyUw5ACkC5.DycAUsynQYrfCiQcD9l.yJF8aliJrV2(String , Int32 )
   at LxsOQ2lMvdvAq5WtJux.8x1kchl77DHyoNyKcFY.3utIWKxLiN(vASj0IJYAK5O3O5NAlk )
=================================================

Here is the 1st part of my mission script:

Code:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;
//$reference IL2ServerMasterLibrary.dll
using IL2ServerMasterLibrary;

public class Mission : AMission
{


//      MethodInfo mi;
//      Type classType;
//      object obj;


    int LastMissionLoaded = 0;

    double initTime;

    ServerMaster master = new ServerMaster("xyz", 27340);
    string[] command = master.popCommand();  

//    public override void OnBattleStarted()
//      {
//        base.OnBattleStarted();
//
//        try
//        {
//            //Load the new DLL from the specified path and set the current method to popCommand().
//            Assembly a = null;
//            a = Assembly.LoadFrom("missions/IL2ServerMasterLibrary.dll");
//            classType = a.GetType("IL2ServerMasterLibrary.ServerMaster");
//            obj = Activator.CreateInstance(classType, new object[] { "dover", 11000 }); 
//                     //First argument is the password, second is port number.
//            mi = classType.GetMethod("popCommand");
//            GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, " - Server Master Loaded", null);
//
//        }
//        catch (Exception e)
//        {
//            GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, "Could not load Server Master. :(" + e.Message + ")", null);
//        }
//    }


//    public override void OnBattleStoped()
//    {
//        base.OnBattleStoped();
//
//        //Set method to Stop(). Stop the DLL.
//        mi = classType.GetMethod("Stop");
//        mi.Invoke(obj, null);
//      }
Any Ideas ?

WildWillie
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