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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If some guy in the forum drives to west, coming home from work everyday, getting blind by the sun, he has some experience, but not enough to say "I know this. You are all ignorants." I've seen a good post about this subject from a forum user who works as a designer or artist, can't remember now...I'm an industrial designer and for sure there are others here who at least paint or take pictures just for a hobby and the opinion of any of us about how the sun should look like has more weight then yours. The last book I took about this subject, "Color and Light", by James Gurney, has a whole chapter about atmospheric effects, it's complex. You probably could not say what colors you see in the sky, sometimes I can't too, and I have some years in painting. I mean no disrespect, and it's not just to you undpilot87 but the forum has some posts on this subject that seem very arrogant and agressive. What I understand from the comments criticizing the sun in the beta patch, is that it's not blinding, there's no glare, but a white fade all over the screen. About covering the sun with a hand, the guy was joking, you don't have a hand in game, I keep moving my head to cover the sun with the canopy's bars in the hurricane. |
#2
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IMO it's haze in ClOD making the sky opaque at a distance. Granted it shouldn't be that way all the time, but it's my understanding from talking to a few WWII pilots, that they haze back then too.
At least it's not like IL2 1946 where you don't see much haze, if any at all. In than sim it's more of a fog that burns off over time. Clear skies all the time is not a reality. ![]() |
#3
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Regarding the in game sun:
I find the current beta patch version to be quite "realistic" with regard to the effect it has on my vision. Your computer monitor can only do so much. It's not going to produce the light of the sun out of a bunch of pixels. They have to find a way to fake it and they're trying to fake what the world looks like when you're getting sun blind, and that's the reflex to squint, making things hazy and blurry and difficult to see all over, not just at the exact point of the sun. It seems a different take on it than all the other 'sun blind' attempts I've seen in other games and I think it's better. The first time I saw it I had to take a second to realize that I wasn't actually squinting at the screen, the way I would if the sun was in my eyes. It was a 'wow, that's well done' moment. So mark me down as pro-beta patch sun. Oh, my credentials: human being. I also drive to work in the morning facing east and drive home at sun down facing west ![]()
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#4
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Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.
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#5
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i like the sun effect as well.it seems pretty realistic implemented in my view.
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#6
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An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.
Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track. Good work |
#7
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fantastic sounds, nice realistic ground textures and shores, well done.
the volumetric clouds hurt my fps, so set them to low, could use a contrast slider , like the graphic haziness, but a little more clarity. |
#8
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#9
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Nice vid, thanks! Look´s like Canon´s English Channel Map Mod. Tree´s disposal in actual CloD it´s not very alike the real stuff.
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#10
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![]() Looking about 30 degrees away from the real sun dramatically reduces the glare. In CoD, with the advantage of TrackIR, I can raise or lower my head so that the sun moves towards the top or bottom of the screen and the glare diminishes more or less as I'd expect and I can see reasonably clearly where I am looking (although at the very edge it begins to act like a hand shading the sun). If I keep the sun halfway up the screen and look towards the left or right the glare is still too strong when the sun is over to one side of the screen (a much larger angle) and I cannot see very clearly where I am looking. That makes searching for aircraft near-co-alt more difficult than I think it would have been, they are not 'in the sun'. Its as though CoD uses the screen location as the glare driver rather than angle of view. I'd also add that it seems to be aggravated by time of day which for me, when the sun is low, introduces an almost milky appearance, probably haze, when the too-strong glare is amplified and so is much worse looking away sideways. Usually where I live on the South Coast of the UK (halfway between Tangmere and Hawkinge) the morning haze tends to reduce the strength of the glare but spread it a little like a diffuser, which it is I suppose, but not to such a wide angle as CoD. I accept that is at ground level or a few hundred feet up on the Downs and not at 10,000 feet. Last point, looking at the Spitfire film posted by skarden I think the haze is a little too strong at shorter range in CoD but I suppose it may depend on the type of day CoD is trying to represent. It would be nice to be able to select the haze level to reflect different weather situations and sometimes have those 'gin-clear' days. Perhaps when the FMB weather is sorted we may get that.
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