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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel | Hanns-G HH281 28" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | Win7 Ultimate
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#2
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Did you turn off Anti-epilepsy, SSAO, Grass, Shadows and FOREST, they tend to be the big hitters. Also 1900 resolution may hurt if you are running that.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#3
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Made a giant discovery. Set conf. ini frequency to match monitor frequency . Runs smoother now don't even notice stutters anymore. Duhh!! cant believe I missed this.
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#4
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You can't select it in the video options drop down? I can set 120Hz there at least to match my monitor...
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#5
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Frequency of 30 for me.
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#6
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I don't see a frequency setting in the conf.ini...but I have changed it in game with better results..where do you see that? Ok, I found it...yep at 59. matches.
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#7
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In the documents/1C SoftClub/il-2 sturm/conf. In game doesn't go as low as 30.
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#8
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i make a thread about this in the past
you will notice a difference |
#9
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If you're running the last one on "original" you're only setting yourself up for trouble ![]() Try lowering that one a notch or two before you do anything else, i found out that the gain is so big i could actually raise a couple of other settings. As for the rest, you can compromise on one feature to up another, depending on what you consider important. For example, i have turned down land detail to low because it actually governs how far out from the player the landscape is drawn in high detail (ie, even if you set it to low the land close to you still renders at an acceptable quality). Doing this i've gained a few FPS that i then spent to raise land shading to high because i consider it more important for flying and depth perception (gives better "relief" feel to the terrain thanks to the shadows). In short, i made my landscape look better by increasing the shadow detail level and i made my PC run it by reducing the distance to which it will render. There's lots of little tricks like that which can get you good performance without compromising much on visual quality, you just have to experiment with it a bit. |
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