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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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What Ataros is saying is that as long as an aircraft is available, you can spawn into it in a specific position from a list/menu (the menu was added in the latest beta patch).
a) If the mission uses spawn points (a la DF mode), then a player first has to spawn the aircraft and then other players can spawn into it. b) If the mission doesn't use spawn points (a la coop mode), then an aircraft must be sitting on the tarmac, placed there via the FMB, for players to spawn into (much like selecting from the list just like it was in IL2). However, you first need to click on the airfield where your aircraft are located. So it should be select airfield-->select aircraft and position from the list-->fly. At least that's how i understand it. If it is indeed that way, then the only change from old IL2 to CoD is that you need to select an airfield first, the rest works as usual. |
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#2
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If you are referring to each Client clicking on the Airbase, it is not available to them. It is grayed out.
Cirrus_SD |
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#3
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Quote:
Hi Blackdog_kt (and again, hi Ataros), Thanks, but what we are seeing both pre-beta patch and with the new patch is as described. With a "classic" type coop, written as it would be in IL2, the clients cannot join. Clicking on airfields by the clients has no effect. No list appears. They can join, just as described by Ataros, on servers that appear to be running "scripted" missions... my apologies if I have this confused, but it really appears that the missions on these servers are "dogfight-style" mission (in the way dogfight servers ran for IL2) that have been modified or tweaked via scripting to allow a form of coop play. I can see great advantages to this approach: 1. Join "on the fly".... this is a huge advantage. IL2 coops don't allow this. 2. Respawn if killed. 3. The possibility of creating a "persistent" battle server (somewhat like Falcon 4 online campaign servers, where clients could come and go, but the server kept the battle running) But, the disadvantage is that it seems like you cannot fly a "traditional" style mission with your buddies. You can spawn at "spawn points" if an aircraft is available, or into a flying aircraft.... but not into a "mission"... if that makes sense. If you've flown coop in IL2, JF-18, Falcon 4, etc., you'll know what I mean. Can a group of players decide to fly a mission together, all "spawn" into the same flight on the runway or in the air, and then complete the mission, just as if it were a singleplayer campaign mission? When I test the COD missions I've written as the Host, it appears that this can be done, but when we tested it online, we could not get it to work. We are talking about missions with dozens of flyable aircraft, but only the Host can play the mission, clients cannot join. Does IL2-style coop now work? If so, how? We were not able to figure it out. (That would be Cirrus, Megohm and myself, long-time flying buddies). Again, apologies if I am missing something really basic, but it still appears that "traditional" style coop play is not available in COD yet. Thanks!! Last edited by LeadTurn_SD; 09-11-2011 at 09:36 PM. |
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#4
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To make flags clickable you have to allow side switching in difficulty settings. If you have side switching off you can not click a flag or an airfield. I will try to run one of offline missions online as a coop later this week when I have time. BTW there is no much difference between dogfight and coop any more and scripting is no required to run a simple online mission. |
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#5
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Quote:
Both flags are available for the Client to click on but afterwards they do not get a list of planes and are not able to click on the airbase. Thanks for your interest and help, Cirrus |
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#6
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Quote:
Report this in bug threads with screenshots please. If you can make screenshots of both host and client at the same time showing the client issue I will repost them at sukhoi.ru forums in online bugs thread http://www.sukhoi.ru/forum/showthrea...t=68697&page=8 upd. Another idea is make sure you do not accidentally check a "Player" checkbox in any aircraft properties. In that case only the host would fly as if it was an offline mission. To quickly check it, try flying the mission offline, if you get into a cockpit then this aircraft's "Player" checkbox is checked. Uncheck it. Again host must press "Battle" to start the battle before others can select planes as far as I understand it. It looks like some people are flying coops successfully already http://forum.1cpublishing.eu/showthread.php?t=26483 Last edited by Ataros; 09-26-2011 at 03:40 PM. |
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#7
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Best wishes. |
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#8
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I can add that if a mission has some "coop" airgroups placed on an airfield AND a spawn point at the same airfield you can not select a "coop" aircraft because list of these aircraft is not visible before you create any other aircraft and hit ESC. This bug/limitation is reported.
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