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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Left is beta patch, right is last official version | |||
I like the left one |
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58 | 66.67% |
I like the right one |
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19 | 21.84% |
Both are equally acceptable |
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10 | 11.49% |
Voters: 87. You may not vote on this poll |
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#1
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problem with the current patch haze is that, beside the fact it is too heavy, is applied as an overall screen post processing effect.
if you don't know what that is, I'll spell it for you: the whole screen is rendered, and then a new color filter is applied on the whole image before sending it to display. an atmospheric haze can NOT be represented like that, as closer objects appear almost clear, while haze thickens the further an object is. this can be still computed well for objects (as when checking if they are in view's frustrum, you also check for their distance from the camera, and could apply different color filter effects on groups of them, and only then add them into the scene), even if still compute heavy, but can't really be done for the ground (as you'll need a gradual color filter for a single mesh object which needs to also be view dependant if you choose to apply it as a whole scene effect - as you can't really check for each triangle's distance, or per mesh patches). Last edited by adonys; 09-10-2011 at 09:37 AM. |
#2
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"problem with the current patch haze is that, beside the fact it is too heavy, is applied as an overall screen post processing effect."
Sir, I agree the fog is way over the top / dirty / distracting from play / executed oddly. Looks like they brought back the Screen Door that was in the orig series. >> For a more realistic visual comparison please refer to this excellent video by ALEXYMDV: Unfortunately overall the BETA does not look like a real improvement in play experience, there are still many bugs OLD ONES plus NEW ONES which can be observed within the first few minutes of multiplayer + fog issue + reduction in FPS smoothness + click loss + poor sound mixing of guns / positioning. A bit surprising they would go this route, so much ruckus about the color that it appears they focused on color and sounds, and both of these components plus the NEW HAZE on everything does not appear to be any real improvement. FRANKLY the color looked fine - so many other things Begging Attention why on earth did it get so much attention ? I do hope this is just more Reskinning of the original GAME ENGINE and that the secret will be a proper ENGINE REWRITE/RELEASE with the above cleaned up. So much potential, I hope the Execution is a work in progress only. >> NOW IF WE COULD ONLY HAVE THE BAD COMPANY 2 FROSTBITE ENGINE driving this game that would be something SPECTACULAR ! PEACE Last edited by SPUDLEY1977; 09-10-2011 at 05:04 PM. |
#3
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#4
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in my opinion the colours are way better than before the beta.
only the haze is a bit too pronounced i think. its not perfect yet, but i see the patch goes in the right direction regarding colours and lightening. |
#5
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If it looks greyed out... adjust your contrast and gamma. Easy.
THEN make a vid comparing the two, with the settings the way you like them not the way they come. I have basically gotten rid of that greyed out feeling, and the new patch makes the game look better by far. Especially the beaches, holy crap the beaches are now amazing. |
#6
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